FM Guide/Democracy

From 1100ad

[Home] Last Edited: 24.2.2011 by crimson
None
Treaty System
Treaties are broken up into the following groups:
Ally
  • Unable to attack Ally towns
  • Ally troops will not fight each other
Non-Aggression Pact (NAP)
  • Unable to attack NAP towns
  • Troops will fight each other in other towns
Enemy (War)
  • You are able to destroy a players buildings
  • You are able to capture a players buildings
  • In PvE servers, both sides must accept war
Truce
  • Required to end Wars
  • Can not attack players you are at a truce with
Vassal
  • Unable to attack Vassal/Lord
  • Vassals receive their lords allies as NAPs
  • Vassals receive their lords war treaties
  • Vassals do not receive their lords NAPs
  • Can attack from vassals/lords cities
  • Note: Vassals lose beginner protection
Order
  • Can not attack Order members
  • Members get the Masters treaties
  • Can attack from Order members cities
  • Note: Order members lose beginner protection

Click here to read more about orders

Dissolving treaties
  • Ally: Costs 10 reputation
  • NAP: Costs 5 reputation
  • Takes 24 hours, or until player accepts.
  • Truce: Will automatically dissolve after 7 days, must wait.

All treaties can have various Treaty Agreements.

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