FM Guide/Democracy

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Revision as of 10:16, 2 February 2011 by feildmaster (Talk | contribs)
[Home] Last Edited: 2.2.2011 by feildmaster
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Treaty System
Treaties are broken up into the following groups:
Ally
  • You are not able to attack Allies
  • Your troops will aid your allies in battle
  • Your troops will not battle each other in any town
Non-Aggression Pact (NAP)
  • Unable to attack NAP's
  • Troops will fight each other in other towns
Enemy (War)
  • You are able to destroy a players buildings
  • You are able to capture a players buildings
  • In PvE servers, both sides must accept war
Truce
  • Required to end Wars
  • Can not attack players you are at a truce with
  • Dissolving a truce takes 7 days
Vassal
  • Can aid one another
  • Can not attack each other
  • Vassals receive their lords allies as NAPs
  • Vassals receive their lords war treaties
  • Vassals do not receive their lords NAPs
  • Can attack from vassals/lords cities
  • Note: Vassals lose beginner protection
Order
  • Can aid Order members
  • Can not attack Order members
  • Members get the masters treaties
  • Can attack from order members cities
  • Note: Order members lose beginner protection

Click here to read more about orders

Dissolving treaties
  • Costs 10 reputation
  • Takes 24 hours, or until player accepts.

All treaties can have various Treaty Agreements.

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