FM Guide/Democracy

From 1100ad

< FM Guide(Difference between revisions)
m
m
 
Line 26: Line 26:
* Required to end Wars
* Required to end Wars
* Can not attack players you are at a truce with
* Can not attack players you are at a truce with
-
* Dissolving a truce takes 7 days
 
{{!-}}
{{!-}}
{{!}}[[File:Icon_vassal.gif|link=]]
{{!}}[[File:Icon_vassal.gif|link=]]
Line 55: Line 54:
* '''NAP:''' Costs 5 [[reputation]]
* '''NAP:''' Costs 5 [[reputation]]
* Takes 24 hours, or until player accepts.
* Takes 24 hours, or until player accepts.
 +
* '''Truce:''' Will automatically dissolve after 7 days, must wait.
{{)}}
{{)}}
All treaties can have various [[/Terms|Treaty Agreements]].
All treaties can have various [[/Terms|Treaty Agreements]].
}}
}}

Current revision as of 12:17, 24 February 2011

[Home] Last Edited: 24.2.2011 by crimson
None
Treaty System
Treaties are broken up into the following groups:
Ally
  • Unable to attack Ally towns
  • Ally troops will not fight each other
Non-Aggression Pact (NAP)
  • Unable to attack NAP towns
  • Troops will fight each other in other towns
Enemy (War)
  • You are able to destroy a players buildings
  • You are able to capture a players buildings
  • In PvE servers, both sides must accept war
Truce
  • Required to end Wars
  • Can not attack players you are at a truce with
Vassal
  • Unable to attack Vassal/Lord
  • Vassals receive their lords allies as NAPs
  • Vassals receive their lords war treaties
  • Vassals do not receive their lords NAPs
  • Can attack from vassals/lords cities
  • Note: Vassals lose beginner protection
Order
  • Can not attack Order members
  • Members get the Masters treaties
  • Can attack from Order members cities
  • Note: Order members lose beginner protection

Click here to read more about orders

Dissolving treaties
  • Ally: Costs 10 reputation
  • NAP: Costs 5 reputation
  • Takes 24 hours, or until player accepts.
  • Truce: Will automatically dissolve after 7 days, must wait.

All treaties can have various Treaty Agreements.

[Home]