FM Guide/Democracy

From 1100ad

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{{!}}[[File:Icon_ally.gif|link=]]
{{!}}[[File:Icon_ally.gif|link=]]
{{!}} '''Ally'''
{{!}} '''Ally'''
-
* Unable to attack Allies
+
* Unable to attack Ally towns
-
* Troops will aid Allies in battle
+
* Ally troops will not fight each other
{{!!}}[[File:Icon_nap.gif|link=]]
{{!!}}[[File:Icon_nap.gif|link=]]
{{!!}} '''Non-Aggression Pact (NAP)'''
{{!!}} '''Non-Aggression Pact (NAP)'''
-
* Unable to attack NAP's
+
* Unable to attack NAP towns
* Troops will fight each other in other towns
* Troops will fight each other in other towns
{{!-}}
{{!-}}

Revision as of 14:59, 2 February 2011

[Home] Last Edited: 2.2.2011 by feildmaster
None
Treaty System
Treaties are broken up into the following groups:
Ally
  • Unable to attack Ally towns
  • Ally troops will not fight each other
Non-Aggression Pact (NAP)
  • Unable to attack NAP towns
  • Troops will fight each other in other towns
Enemy (War)
  • You are able to destroy a players buildings
  • You are able to capture a players buildings
  • In PvE servers, both sides must accept war
Truce
  • Required to end Wars
  • Can not attack players you are at a truce with
  • Dissolving a truce takes 7 days
Vassal
  • Unable to attack Vassal/Lord
  • Vassals receive their lords allies as NAPs
  • Vassals receive their lords war treaties
  • Vassals do not receive their lords NAPs
  • Can attack from vassals/lords cities
  • Note: Vassals lose beginner protection
Order
  • Can not attack Order members
  • Members get the Masters treaties
  • Can attack from Order members cities
  • Note: Order members lose beginner protection

Click here to read more about orders

Dissolving treaties

All treaties can have various Treaty Agreements.

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