Builds
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* balance: defense for units on walls increased | * balance: defense for units on walls increased | ||
* person is unable to send a message to a large amount of recipients (like 200 allies) | * person is unable to send a message to a large amount of recipients (like 200 allies) | ||
- | * | + | * initial gold that is required to purchase an Order become part of Order treasure, so can be used for upgrade of Order's stats |
* menu updated for easier order and vassal system support at the same time | * menu updated for easier order and vassal system support at the same time | ||
* fixed inviting a vassal | * fixed inviting a vassal |
Revision as of 13:39, 17 November 2009
Introduction
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
Server details
Builds that are installed on game servers:
- Beta: #525
- Crusade: #519
- Grail: #519
- Livonian: #519
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Builds details
#525 (2009/11/17)
- order upgrades can be purchased directly from player, not only from the order treasure
- balance: Norman archer damage decreased
- balance: walk delays moving through walls increased
- balance: defense for units on walls increased
- person is unable to send a message to a large amount of recipients (like 200 allies)
- initial gold that is required to purchase an Order become part of Order treasure, so can be used for upgrade of Order's stats
- menu updated for easier order and vassal system support at the same time
- fixed inviting a vassal
- Blackrock castle have a bit stronger defences
- limit 5 troops auction lots per player
- balance: armies more clever - when they do not see opponent they move 1 tile to random direction that gives chances to explore and respond the opponent
- balance: armies more clever - when opponent army moves so your army does not reach them any longer, try to recount movement path
- balance: hit points of pike man, swordsman, man-at-arms and royal guard increased
#519 (2009/11/12)
- fixed timer display 00:00 when returning from city when exact 1 hour was calculated
- winter comes to all villages!
- new mercenary long range unit - Norman Archer
- sort army auction lots by lowest price first (only true for lots with no bids)
- order system (guilds, clans) implemented and enabled on Beta World for testing.
Difference from being an order member rather than being a vassal: a) only order owner can have vassals b) order members always listens to order owner and cannot override ally status within order Few features briefly: a) Allows chatting within an order b) You see who is active in your order c) You are able to improve the order and get different bonuses from it d) All order members are allies and have the same coat-of-arms (one that set by order owner) on map page e) Default purchase gives 3 places
#509 (2009/11/05)
- decreased morale penalties when having multiple armies
- added morale stat for units: ranger, pikeman, archer, marksman, horse archer and royal guard
- fixed inflicting extra damage when same troops are from another city
- fixed resources movement not available when player had gold but had no level 6 castle
- fixed city grid in IE
- fixed issue with lot re-publishing when selecting buy now and lacking gold
#501 (2009/11/03)
- fixed cities sorting order in support tab
- fixed population not being consumed correctly when buying armies on auction
- fixed bad parsing unit amount input on attack screen and few other similar issues from previous version
- sort armies on attack screen
- added kills/loses and resources result information when enemy leaves your city
- added morale modifying amount of troops that can hit during a shooting phase:
1. city defender get 15% morale boost 2. implemented hero leadership skill (previously was similar to defender skill) now gives bonuses to morale 3. the more armies you have the less morale you will have, so less units will shoot - stop players having 50 armies doing over damage
#494 (2009/10/30)
- fixed issues with troops auction notification and ending when lacking gold
- sort cities in support tab
- fixed starting bid price for troops auction (should be exactly requested price)
#486 (2009/10/28)
- show N,E,S,W help icons in the city tactical view near exits
- fixed slow mailbox operations (now should be 4 times faster)
- allow up to 10 strongboxes in a city, this does not affect balance anyhow
- fixed issue when armies sees nothing in lord/vassal cities until moved when returned from 3rd city
- now it is possible to click on campaign icon and center map on this location not searching for coordinates manually
- fixed popping help window out-of-edges on small screen resolutions
- tutorial should be always open by default
- fixed message history panel with incorrect sender
- allow movement of resource spots even if there is no level 6 castle and person has gold on account
- fixed attacks to vassals not showing returning campaigns anymore
- added possibility to speed up building construction by paying gold (10 gold / hour)
- moved underpass panel into city control
- added a troops auction (still in test mode) so players are able to place their troops and sell them to another player. Troops are removed from game if not sold during 20 days being on auction. After first bid is placed, the auction lasts 12 hours.
- fixed case army can hit opponent even if he already exited the city
- fixed contract cleanup when player is no longer active
- fixed message history not working if replying
- underpass bonus increased if this is underpass to another valley
- fixed incorrect time calculation in some cases when exiting valley
- units are now sorted by their attack rate per second per population used (so stronger are always last ones)
- fixed problems with automatic robbing command near edges of the screen
- fixed sending support off the city even when not selecting this option
- fixed problems with blacklisting abuser via mail
#455 (2009/10/02)
- fixed text overflow problem in gold account page
- fixed incorrect maximal allowed orders showing with gold account
- a city control panel was added, it is possible to switch on city fog (hide city on map) and throw out all support campaigns of other players from your city
- fixed problem with tactic reports not saving (so not displaying)
- modified in-game help link to lead to wiki instead to the site
- fixed background colors (for killed troops and inflicted damage) now showing on tactics
#451 (2009/09/25)
- fixed newbie pack giving incorrect amount of extra buildings to queue
- new city exit design providing information about time needed to travel to city and ability to speed up the movement
- fixed problems with going to vacation as well as the German translation of action offer reject causing client problems
- added a link to the support center in-game
- implemented gold account feature - automatic robbing - it is possible to configure the target while sending and campaign and it will automatically search for storehouse/strongbox, rob and try to return
- fixed refreshes of hints panel triggered by first update
- fixed newbie protection that was given for 1 week (while should be for 2 weeks)
- fixed problems with cloned heroes causing heroes not getting the experience
- ability to speed up a campaign even a bit more for 10 gold
- fixed messed up join/split icons in tactics
#413 (2009/09/15)
- fixed opening city buildings (and construction) when city grid is switched on (pressed on amber on top right corner of the city view)
- fixed impossibility of mercenaries training introduced in build #411
- fixed adventure huts giving less experience to heroes than showing to player
- fixed well exploration event messages being sent to private instead of town mail folder
- removed several bottlenecks so some parts like map and messaging should be faster now
#411 (2009/09/11)
- updated messaging model, now there is no virtual context holder
- fixed message history containing line breaks
- new gold account feature - summary of campaign as a sum of resources used for killed and lost units
- tactical logs a bit adjusted - now they can show up to 5 units at the same line
- tactical view now shows 15 units at once to decrease scrolling
- resources gathered from well exploration now have random modificators
- fixed city population not freed when city is captured until server reboot
- fixed inactive campaign hiding active campaigns for non-professional pack players
- new account feature - have up to 100 (silver pack) or 200 (gold pack) messages storied in all types (previous limit was 50 for anyone and is left)
- removed messages automatic cleanup by date even if message folder capacity still have empty slots
#406 (2009/08/27)
- fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
- fixed speed calculation when exiting cities
- send tactics reports when leaving a vassal city and there was a battle inside
- fixed issues with robbing to multiple cities
- fixed campaigns doubling in several cases, mostly diplomatic
- adventure huts are more active
- updated our framework to newer version
- people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
- new panel (gold professional account) showing attacks to lord / vassals
- new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
- new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
- when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
- translation update: ro
#401 (2009/08/17)
- fixed sending campaigns from vassal cities
- localization updates
#398 (2009/08/15)
- when player with last city captured, war is ended (replaced by truce)
- fixed war declaration
- repair squads are now 6 times more effective
- gates are now twice stronger than the walls and requires more resources
- fixed adventure hut allowing exploration at any time (once per day is desired)
- several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
- city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
#394 (2009/08/13)
- fixed exchange when no storehouse exists
- fixed incorrect campaign color when sending attacks from vassal
- fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
- army maximal ai control delay increased to 15 minutes
- added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
- fixed merging multiple combat records
- added combat log record count display when it is a merge result of several shots
- usability button to send campaign in profile automatically selects the only city for player found in search
- no diplomacy mail spamming - no sending similar offers while the old one is not expired
- fixed transport capacity calculation in supply tab
- city gates are 2 times weaker than walls and have limit of 5 per city
- show building hitpoints when mouse over the health bar in overview
- fixed attack castle when no war exists
- extended ip detection, now more ip addresses are detected correctly
- fixed diplomacy mail coming in incorrect language
- added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
- black castle had too strong defenders, balancing
#392 (2009/07/31)
- server ident (beta,crusade,grail) will be prepended to sms notification
- do not record campaigns to my cities as last campaigns
- city gates (passable by all city defenders)
#384 (2009/07/31)
- several critical exceptions in tactics fixed
- darkshooter unit added to blackrock castle location
- balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
- merging combat logs when previous record was similar
- adventure hut location units should try more ranged attacks
#374 (2009/07/28)
- fixed tutorial when killing wolfs being far too strong
- balance update: slaves are weaker now
- translation update: lv,ro
- tavern tab with armies show information from all cities
#371 (2009/07/23)
- fixed dropping resources to vassal city
- fixed multiple issues with Chrome and Safari browsers
- translation update: ro,el,ja
- added active battles panel showing in tactical screen
Historical Updates
- Builds 2009-1-Half ===
- Builds 2008-2-Half ===