Builds 2008-2-Half
From 1100ad
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Builds of Second Half of 2008
#212 (2008/12/15)
- new: ability to cancel campaign if traveled not more than 15% of the path
- new: redrawn wall images for all 3 levels
- new: purchasing gold via SMS (Estonia, Latvia, Lithuania)
- new: screen shots web gallery
- new: reset password feature (returning a password)
- new: winter season
- new: purchasing gold via WMZ payments (auto-converting to WME)
- chg: trade reports now shows both cities (source and target) as affected
- chg: enemy can be attacked via side bar of tactics screen
- fix: heroes power overwhelming giving too high bonuses when lots of heroes in army
- fix: no warning in resource exchange - just silent cut of resources
- fix: some people unable to log in after password change
- fix: tactical log is very cpu and traffic intensive, fully redone and now very fast even in graphical mode (enable in settings)
- fix: usability problems in IE with AJAX queries on selections
- fix: multi cell building occupying different population amount depending on the order how it was built
- fix: usability problem with switching off an professional account
- fix: unable to siege a castle with heroes from tavern
- fix: walls blocking units even if they are not fully built (level 0)
- fix: robbing is incorrect when robbing by several troops from different cities
- fix: scouting skill sometimes not working (hero sees only 1 tile)
- fix: no expiring players any more when server is running, since it takes too long and causes lasting lags once per day, scheduled on start
#200 (2008/11/23)
- fix: Robbing and returning to another city does not give any resources at all
- new: Now is possible to cancel troops training by the cost of 30% resources
- fix: Many server balancing optimizations
- fix: Demolishing walls taking ages when there is a repair squad there
- new: Now is possible to select where to send troops when they are leaving a campaign
- chg: Now person can not exit his city, using attack screen is the only method
- chg: Now it is impossible to exit city when there are troops not on *exit points - the system will notify and cancel exit
- new: New unit - ranger - weak archer analogue with high sight range
- fix: When army can not move to selected target, a message is shown
- fix: Lost training orders when migrating barracks from level 8 to 9 in some cases
- new: Now it is possible to change the current valley via a combo box in a map screen
- new: Units that are currently not technology available to be trained are still shown as a grayed troops
- chg: Some design updates, most noticeably - Overview and Training tabs (yes, mouse wheel works)
and a lot of other tweaks and fixes
#187 (2008/11/07)
- fix: Balance troops, bonuses against several troops
- fix: Sort cities alphabetically
- fix: Text combat report link in combat report mail
- fix: Report abuse does not expire
- fix: System memory usage updates and new web framework version
- new: This forum launched
- new: Page about gold coins with ability to pay gold for services (currently accepting PayPal and Webmoney)
- new: Automatically split troops training orders depending on how much can be trained in building at the same time
- new: RSS feed to fetch all messages (sample url: http://w1.1100ad.com/rss/user/USERNAME/password/PASSWORD)
- fix: Game statistics cached
- new: Resources tab in castle to see how the population is used
- new: Simple allies implemented - like a friends list, overriding fighting help accept flag
- fix: Robbing from several cities with incorrect amount
- fix: City cell informational panel refresh on timer
- fix: Fixed combat overdamage when hero has leadership but no defense skill
- fix: Buildings not counted as taking population during system restart
- fix: Combat when person with 500 armies (1 cart each) and small army is almost unable to die
- fix: Few Chrome-browser related issues with resources updates disabling the whole buttons
- fix: Bugfixes
- fix: Overview and New Building tab redesigned
#175 (2008/10/10)
- fix: Players top is pageable
- new: Army returns to home position when see no enemy
- new: Skill scouting implemented
- new: Professional accounts implemented
- new: Leaders top, Strongest army top
- new: Visualize enemy troops as last enemy army when pressed
- new: City cell popup window redesign
- new: Detailed combat reports
- fix: Capturing hero when taking control over city
- fix: Server updates causing impossible to change army name/icon
#167 (2008/09/19)
- fix: Redesign city attack screen
- fix: Support translating time when the message was written
- new: Attack building implementation and walls demolition using battle rams and catapults
- fix: City image generation
- fix: Skills logistics, pathfinding accepting only one hero instead of all
- fix: Bugfixes
#166 (2008/09/05)
- new: Improved units balance (attack/life)
- new: Can set fixed squad on armies
- new: Attack ranges added (melee, adaptive, ranged)
- new: Commander profile page added (click on nick)
- fix: Hero is revived only once per 10 minutes
- fix: 2-weeks protection for newbie accounts
- new: All troops now have persistent hitpoints (not just only in a single hit)
- new: Player ability "city control" and library building
- new: City siege - attack castle for 24 hours to win a city
- new: Show country of a player on map view
- new: Private messaging auto moderation
- fix: Bugfixes