Builds

From 1100ad

(Difference between revisions)
(build #665)
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== Server details ==
== Server details ==
Builds that are installed on game servers:
Builds that are installed on game servers:
-
* Beta: #625
+
* Beta: #665
-
* Crusade: #625
+
* Crusade: #665
-
* Grail: #625
+
* Grail: #665
-
* Livonian: #625
+
* Livonian: #665
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
== Builds details ==
== Builds details ==
 +
=== #665 (2010/01/14) ===
 +
new features:
 +
* new building Watchtower giving extra sight range (limit of 2 per city, starting from 3rd level requires gold to upgrade, max level 5) - reveals square from 1 to 5 tiles (depending on level) around in in tactical map
 +
* new unit Ballista (machine, mercenary) to demolish walls from distance 3, it is comparable with 10 catapults/rams
 +
* new game background
 +
* new building Fountain of Glory (for gold, max level 5) allowing to convert 1.5 population to 1 mercenary point
 +
* Dutch game translation launched
 +
 +
tweaks / improvements:
 +
* show +button for heroes skills always (people not understanding that after some time upgrades costs 2/3 points)
 +
* added mercenary points validation when signing a deal
 +
* winter ended
 +
* added resources panel to strongbox and cache in addition to storehouse
 +
* added possibility to mark building from Overview panel for future building movement
 +
* sort commanders when exiting city
 +
* updated user information page with with graphical content
 +
* added a graphical marker to city when a building construction has been ordered with popping out information about the building and requirements
 +
 +
balance:
 +
* royal guard 15% faster
 +
 +
bug fixes:
 +
* fixed showing population/mercenary points in campaign result in resources report
 +
* fixed Safari/Chrome3.0 problem by wall/gate visual style panel
 +
* fixed several localization problems
 +
* fixed a coooldown reset when splitting armies
 +
* fixed returning from another valley not counting valley jump and thus ending much faster than should be
 +
* and a lots of small things as always :)
 +
=== #625 (2010/01/14) ===
=== #625 (2010/01/14) ===
* fixed images not being displayed in some cases
* fixed images not being displayed in some cases

Revision as of 12:42, 8 February 2010

Contents

Introduction

While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.

Server details

Builds that are installed on game servers:

  • Beta: #665
  • Crusade: #665
  • Grail: #665
  • Livonian: #665

Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.

Builds details

#665 (2010/01/14)

new features:

  • new building Watchtower giving extra sight range (limit of 2 per city, starting from 3rd level requires gold to upgrade, max level 5) - reveals square from 1 to 5 tiles (depending on level) around in in tactical map
  • new unit Ballista (machine, mercenary) to demolish walls from distance 3, it is comparable with 10 catapults/rams
  • new game background
  • new building Fountain of Glory (for gold, max level 5) allowing to convert 1.5 population to 1 mercenary point
  • Dutch game translation launched

tweaks / improvements:

  • show +button for heroes skills always (people not understanding that after some time upgrades costs 2/3 points)
  • added mercenary points validation when signing a deal
  • winter ended
  • added resources panel to strongbox and cache in addition to storehouse
  • added possibility to mark building from Overview panel for future building movement
  • sort commanders when exiting city
  • updated user information page with with graphical content
  • added a graphical marker to city when a building construction has been ordered with popping out information about the building and requirements

balance:

  • royal guard 15% faster

bug fixes:

  • fixed showing population/mercenary points in campaign result in resources report
  • fixed Safari/Chrome3.0 problem by wall/gate visual style panel
  • fixed several localization problems
  • fixed a coooldown reset when splitting armies
  • fixed returning from another valley not counting valley jump and thus ending much faster than should be
  • and a lots of small things as always :)

#625 (2010/01/14)

  • fixed images not being displayed in some cases
  • fixed simultaneous strike in tactics causes the second strike not displayed in log until refresh will occur
  • fixed checking of having city control points only on starting castle siege
  • do not heal unit when there is not enough population in city
  • fixed progress bars in IE
  • it is now possible to propose a new diplomatic contract over existing L-V or Order
  • increased resource prizes in adventure huts
  • balance: catapults have required population decreased to 15
  • added Order ratings (tops)
  • fixed message panel not displayed in some cases in IE
  • fixed double campaign appearance for prof. accounts
  • show total army capacity when robbing town
  • added mail notification about resources being lost when forming or ending campaign
  • added option to move an obelisk to another city in landscape tab
  • balance: Teutonic knight decreased attack to 40 and increased hits to 150
  • resources exchange 1:1 is now more user-friendly when need to exchange more than 30k resources
  • added in-game mail priority based scheduler, so even if there are tons of messages (like on siege server), your private messages or war reports will be delivered faster
  • fixed ally troops being displayed on auction when creating new lot
  • castle now has sight range of 1, meaning that will reveal extra 1 tile around
  • fixed tavern giving too high leadership bonus for defenders
  • fixed hidden cities were displayed in exit screen
  • fixed hidden cities were not shown in related cities panel even if you already have troops there
  • increased max order chat message length to 150 characters, and now message is trimmed if being too long, not just ignored
  • balance: swordsman morale increased, highwayman decreased
  • new building Watchtower increasing sight range in your city (limit 2 per city, max level 5, each level gives +1 to its sight range, costs gold to upgrade after level 2)

Historical Updates

Builds 2009-2-Half

Builds 2009-1-Half

Builds 2008-2-Half