Agression

From 1100ad

Agression - parametr of army that influences the behaviour of the army when it detects enemy.

Low agression – the army will try to attack its enemy that stands not more far than 1 cell from maximal fire zone of the army. After what the army returns to the starting cell.
For example:
Army with low agression that consists only of melee units will attack only enemy that is standing on the same cell.
Army with low agression in which structure there are archers (radius 3), will attack the enemy that is standing in distance from 1-4 cells inclusively.

Medium agression – the army attacks enemy in radius of 5-6 cells, after destroying the enemy or its disappearing from the view the army returns to the starting cell.

High agression – army attacks and follows the enemy that is in its view in all cells of the tactical map of the city.