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AdWarrior
Geliştirici
-: 21 Jul 2011 [13:37]
güncellendi: 05 Sep 2011 [15:34]
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Dear players, as we already promissed, we decided to launch a videointerview series answering your questions about 1100AD.
Please ask your question here, try to formulate it precisely.
The most interesting questions will be included in the first videointerview issue, all the rest will pass to the next issues.
First interview will be issued on 1st of August, so hurry up and ask your questions.


P.S. Continue asking questions for the 2nd issue of our video interviews!
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KannNixBaby
-: 09 Aug 2011 [08:22]
another question about changing the rules for relation-chips....

why this changings?

one problem (only one, there are more):
a vasall of another ordermember have a town nearby. I want to ally him. But my order-master dont have any contracts with him. So i cant get an ally with him. In my personal list he is shown as ally but in the valley-view i only have a NAP with him.
That means we ever have to call the order-master.

one more:
if i look in my list, i can see ally or not. But only allys with blue signs are true. The other ones are my "own" allys, but in the valley-view i can have war with them (:s2:)

and more.... (no, its too much at this place)

Thats confused me and much other players and i want to ask, why it changed?
AdWarrior
Geliştirici
-: 05 Sep 2011 [15:32]
güncellendi: 05 Sep 2011 [15:33]
Dear players, please continue writing your questions for the 2nd issue of our video interviews!

You can ask them in this topic. (:s11:)
ja4711
-: 05 Sep 2011 [16:39]
I have a question about the Hero Skills "Pathfinding and "Traveling".

In the Wiki you can read:
Skills only affect the army the hero is traveling in. The only exception to this is logistics; which affects the whole campaign.

so why you make a difference outside/inside a city with travelling/pathfinding?
for me it would be logical that a group of armees will follow
an armee with a master-pathfinder if they all start at the same time going togehter from point A to B.
RavensSeason
-: 06 Sep 2011 [02:43]
güncellendi: 06 Sep 2011 [02:45]
What effects (if any) does a hero's attack power and hero life have on the legion it controls, or do those numbers really just determine whether a hero can carry certain artifacts? If the latter, why do some artifacts like Spike Shield give you Life + 7 while others like Shield of Rising Sun give you Life + 10 when the highest requirement parameter to carry an artifact is 5. Is that just for when a hero is in mele battle and their own individual attack and hit points are adjusted? If so, then those high level artifacts don't really seem worth it.
30Chris07
-: 06 Sep 2011 [22:12]
When can we expect a stable Server on Grail?
If large guilds against each other fighting in the Citadel, it can not be that the server breaks down.
The citadel was build made ​​specifically for fighting.
RavensSeason
-: 07 Sep 2011 [15:00]
Will there be any consideration to having varying times or days for the Citadel event?
Cristal
-: 07 Sep 2011 [15:23]
When do you start to fix the problem with the battlelogs?
Cristal
-: 07 Sep 2011 [16:19]
Is it true that troops with range 0 only in the first row of the formation are able to attack the enemy?
Cristal
-: 09 Sep 2011 [14:51]
I've seen this new Button in the options "adaptable range" can you please explain this button exactly. is it possible to lose all your troops against marauder if this button is set on the wrong number? if this button change a lot of things (movement of the army, agression,...) and if he is very important there should be the option to turn it completly off.
SopokeVonGlopoke
Moderator
-: 09 Sep 2011 [17:08]
I am asking same questions about hero-stats as Ravensseason.

I have a hero with 12 defense/life and it would rock if he made my army cooler(:s1:)
LA1115
Moderator
-: 10 Sep 2011 [12:03]
güncellendi: 10 Sep 2011 [12:04]
Could you please inform us if you have plans to improve the possibilities to help a player who lost his armies in a fight. At present I see 3 ways:

1.) sending resources with a full army (from robberies) :
==> this takes many hours if the cities of the player are in another valley.

2.) sending troops for robberies in his neighbourhood :
==> very unsafe

3.) use the market :
=> very inefficient since only 50 offers are visible at any time


In would be very helpful if you would allow sending resources to other players using cars (or at least troops) from our cities.

This or similar ideas would be very welcome.
ja4711
-: 10 Sep 2011 [12:45]
Many players are very confused regarding support tickets.
The response time from the support team takes sometimes extremely long.
There are people who say
"I do not write more tickets, it doesn't help." ... (:s14:)

So please tell us, is the situation ok/normal from your side?
Can players do anything to make it easier for the support?
schnitzer90
Moderator
-: 10 Sep 2011 [14:17]
güncellendi: 10 Sep 2011 [14:17]
LA1115
Something similar is already announced to be implemented in the future. See vladimirt's interview in this forum. (There is also a German version in our "Infothek".)
UlrichXIII
-: 12 Sep 2011 [20:02]
My question(:s1:)

Will there be siege towers in the game in the future?

(Why I ask? Because there were siege towers being used in this period; [1100AD] to besiege castle and cities.)
LA1115
Moderator
-: 13 Sep 2011 [13:40]
Could you please address the new feature :

adaptive range

in your next interview.

Concerning the actual action on troops there remain quite some open questions.

- what happenes if armies with different compositions are running together
- what happens if all Royal Guards are killed in a fight ? Will thsi be followed by an automatic range change ?

etc etc
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