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clanas
on: 10 Nov 2015 [11:57]
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I've checked the speed values of the different units.

A swordsman's speed is 360 in valley and 27 in city. A knight's speed is 280/21. A horseman, which is a lighter unit than knight...is even slower: 240/18.

How can it be that everything is upside down? That swordsman really knows how to sprint, right?(:s8:) Or higher speed value = slower unit..? :O
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CreatorLv
on: 11 Nov 2015 [02:27]
The higher is the value, the slower it moves.
So...horseman is the fastest from your given examples.
clanas
on: 12 Nov 2015 [12:07]
Thank you!
bolus
on: 08 May 2024 [13:56]
updated: 08 May 2024 [13:57]
Quote clanas:
I've checked the speed values of the different units.

A swordsman's speed is 360 in valley and 27 in city. A knight's speed is 280/21. A horseman, which is a lighter unit than knight...is even slower: 240/18.

How can it be that everything is upside down? That swordsman really knows how to sprint, right?(:s8:) Or higher speed value = slower unit..? :O


You're absolutely right,

the speed values in 1100 A.D. seem counterintuitive based on our real-world understanding. Here are two possibilities:

1. Inverted Speed System: It's possible that 1100 A.D. uses an inverted speed system. In this case, a higher number might actually represent a slower unit. This might be done for technical reasons or for a specific gameplay mechanic.

2. Hidden Speed Factors: The displayed speed values might not be the whole picture. There could be hidden factors affecting movement speed, such as terrain type, unit weight, or fatigue. For example, a swordsman might be faster in open terrain (valley) due to lighter equipment but slower in cities due to crowded streets and obstacles.
1Percival
on: 23 May 2025 [06:34]
These speed discrepancies are definitely puzzling. Perhaps the speed values represent something other than literal movement speed, like attack rate or unit responsiveness within combat scenarios? It seems counterintuitive given unit types and terrain. I wonder what the design rationale was behind these figures, maybe a specific game mechanic impacts it? Talking of mechanics, I was just playing the Dinosaur Game.
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