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rimsharob
on: 20 Jun 2013 [15:51]
updated: 20 Jun 2013 [20:15]
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Dear Players!
In today’s update we have added a new location to the game – the Livonian Castle! This location cannot be built using mark tower, but can only be captured. This location grants its owner several times more mercenary points than an ordinary one.
http://1100ad.com/wiki/images/4/40/8.gif

A new game unit - Livonian Auxiliary, is available in the new mercenary location.
http://1100ad.com/wiki/images/4/44/Larcher.jpg

The coordinates of the locations on the servers:

Livonian Castle 1 Level = 360 MP = 30 Units for hire = building not available
Livonian Castle 2 Level = 1160 MP = 90 Units for hire = 780 gold
Livonian Castle 3 Level = 2920 MP = 220 Units for hire = 1490 gold
Livonian Castle 4 Level = 6800 MP = 510 Units for hire = 3225 gold
Livonian Castle 5 Level = 12320 MP = 970 Units for hire = 5970 gold

On the servers with ordinary locations Livonian Castle = 2800 MP and 200 Units for hire – building not available

Coordinates on the servers:
New beta
1076|763
1522|1820
627|350
1349|1805
1231|844
1359|842
1348|1144
1612|1276
1413|1252
721|975
1134|1806
1559|1870
2014|1490
2092|1194
1341|1924

Livonia Order
29|67 (17)
53|32 (12)
16|84 (39)
41|41 (36)
95|63 (28)
59|91 (31)
55|62 (49)

El Dorado
3 Level
1677|1575
1209|1719
788|1221
1200|1691
4 Level
326|259
791|531
716|413
502|885
5 Level
548|79
1022|1469

Britannia
624|466
182|622
614|333
691|756
934|989
607|773
576|875

Outremer
139|42
347|96
1219|650
758|203
1097|405
598|670
1055|277

Koryo
3 Level
279|242
810|307
23|653
73|54
4 Level
301|487
61|54
608|300
5 Level
218|49
401|544

Bohemia
25|13 (6)
56|34 (28)
23|22(10)
60|2 (19)
22|53(30)
78|89 (11)
57|10(29)
92|30 (2)
70|2 (7)
73|57 (6)

Golden Horde
408|532
799|537
294|562
344|660
892|677
465|323
260|360

Grail
88|90 (41)
93|83 (16)
64|51 (42)
78|70 (32)
29|81 (23)
3|53 (19)
42|15 (13)
5|6 (25)
61|31 (45)
42|57 (15)

Skogmark
3 Level
908|590
1211|407
351|244
1221|271
4 Level
1172|478
523|516
495|406
5 Level
1095|224
851|432

Аlbion
3 Level
1903|1736
1082|1850
1669|1974
624|805
4 Level
967|1214
293|1165
959|1630
5 Level
547|1480
1258|1354


New World
3 Level
1460|1915
292|835
773|149
946|351
4 Level
198|333
749|1235
265|241
5 Level
405|764
1066|459

Die Eroberung Amerikas
3 Level
849|278
1066|350
1827|1951
423|508
4 Level
1434|1573
1373|135
1423|104
5 Level
368|527
577|793

West
3 Level
665|1502
2161|375
596|1765
790|1555
4 Level
499|1547
1157|1608
175|1258
5 Level
335|404
1942|1274

Hurry up and be the first one to add the new units to your army!
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Maddog
on: 20 Jun 2013 [19:43]
Quote rimsharob:
This location cannot be built using mark tower, but can only be captured.

You guys aren't in the business of making money anymore? This is a huge shocker for me. (:s19:)
schnitzer90
Moderator
on: 20 Jun 2013 [19:49]
updated: 20 Jun 2013 [19:49]
Maddog
I think it's a great idea to have such a camp. I don't know if it will destroy the balance of the game to have a ranged camp-mercenary, but it's a new concept.

Considering how precious these camps are at the moment, I think it's time to fight for them instead of making ironic jokes.
crimson
on: 20 Jun 2013 [20:31]
updated: 20 Jun 2013 [20:35]
Quote schnitzer90:
balance of the game to have a ranged camp-mercenary, but it's a new concept.

range 4 with a hunger for cavalry! I'd say it's the first step toward a choice between range Vs. melee only armies...

Sadly though, I do not like the concept of capture only for this concept unit. These camps will only go to the players who are most likely in the top 50 or 100. Then, after the dust has settled, mass order attacks will be in store for those orders not luck enough to be on a side not powerful enough to defend from such attacks. Already have I seen attacks like these on strategic fortress locations.

Just my limited thoughts on this...
Hakushi
on: 20 Jun 2013 [20:41]
updated: 20 Jun 2013 [20:42]
I also have to go with Maddog and Crimson.

Who do you think will be able to capture those camps? Look out the strongest orders and the top players, and there's the answers.

I think adding camps like this should be followed up with some specific rules, it should not be opened to everyone.

I'll go with this example. The first day, only people with a city (no merc camps and the person needed to have that city captured before the camp spawned) 10 tiles from the new camp can attack it, the second day, it's now 20 tiles, the third day 30 tiles, the fourth day, 40 tiles, the fifth day, 50 tiles (or an entire valley for a server like bohemia), the sixth day, 100 tiles (or +1/-1 valley for a server like bohemia) and the seventh day, it's now open for everyone.
crimson
on: 20 Jun 2013 [20:50]
updated: 20 Jun 2013 [20:51]
Quote Hakushi:
The first day, only people with a city (no merc camps and the person needed to have that city captured before the camp spawned) 10 tiles from the new camp can attack it, the second day, it's now 20 tiles, the third day 30 tiles, the fourth day, 40 tiles, the fifth day, 50 tiles (or an entire valley for a server like bohemia), the sixth day, 100 tiles (or +1/-1 valley for a server like bohemia) and the seventh day, it's now open for everyone.

too complicated, even then, the last stop for all of these camps are with the orders to whom can defend them.
Hakushi
on: 20 Jun 2013 [20:59]
I now see what you mean, I play on bohemia and since it's a pve server, it's different but I agree with you only the top orders will end up with these camps on pvp servers.
schnitzer90
Moderator
on: 20 Jun 2013 [23:02]
updated: 20 Jun 2013 [23:02]
Quote crimson:
Sadly though, I do not like the concept of capture only for this concept unit. These camps will only go to the players who are most likely in the top 50 or 100. Then, after the dust has settled, mass order attacks will be in store for those orders not luck enough to be on a side not powerful enough to defend from such attacks. Already have I seen attacks like these on strategic fortress locations.

That's true aswell. At least for pvp servers, as Hakushi pointed out.

I like the idea of a unit that pushes the balance back to ranged fight, I've been under the impression that melee cavalry has become too strong recently.
But such an important balancing unit should be a "normal" mercenary or maybe even a population unit.
TRIPTRO
on: 21 Jun 2013 [10:11]
Such bullsh*t, of course the weaker players cant take these. Since the merger of beta the strong get stronger. Taking a million fortresses a piece, you put theses locations out,that clearly a lower level player cant take without being demolished by a stronger player. Just ridiculous.
TRIPTRO
on: 21 Jun 2013 [10:13]
and 12k mp, wow
iznicinatajs1
on: 21 Jun 2013 [23:29]
nice archer armies inside I like it(:s11:)
bincom
on: 22 Jun 2013 [23:51]
camps are too few and too far to be any use,
gouda
on: 25 Jun 2013 [18:47]
a pitty that those new camps are only for the players with a guild :(

because cannot be build independent players or smaller guilds cannot get them and are heavy handicaped !

the 8 on grail are in the hands of the 4 biggest guilds
gouda
on: 26 Jun 2013 [20:10]
pitty no response :(

game favors the bigger guilds and let the smaller guilds and independant players struggle along :(
Maddog
on: 26 Jun 2013 [22:24]
Think you need to have some patience. I've played this game long enough to know that they favor receiving money, and therefore these camps will probably become available to build sometime soon.
Carloss
on: 27 Jun 2013 [18:15]
I have a proposal for the organizers.
A limit of 20 or 25 members in order to increase the points of vassals of an order and then there will be balance.
if there will be no way to "buy" this new unit mercenaria, place new fields, balance orders and let it kill the new mercenary units.
Balancing the urgent need game. We need action. We need equality. Equibre orders
I am in favor of limiting the numbers of members per order.
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