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Cathrine
Developer
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1100AD administration sincerely wishes you, our beloved players, Merry Christmas and may all the sweet magic of Christmas conspire to gladden your hearts and fill every desire. Let the winter season hold exciting adventures, glorious battles, and the joy of making new friends both in 1100AD and in real life. We thank you for being with us throughout the year, as well as the holidays, as we always do our best to make the game as exciting and fun as possible. To celebrate these holidays, we will be bringing several exciting features, which consist of two parts: First part, active today, will include gifts, discounts, and snowy games. The second part will be active on Thursday, 27 December, and will bring you even more gifts and even more fun. Winter Spirit To get in this winter mood, we have added new heroes to celebrate these holidays. They will not only make your castle look prettier, but will add a holiday touch to your battles. Sibylla of Jerusalem and Templar Knight When purchasing a Golden subscription for three or more months, you will receive Sibylla of Jerusalem free of charge. When purchasing a Silver subscription for three or more months, you will receive Templar Knight hero free of charge. Just like last year, all European building will be cloaked with snow. The ground, trees, and roofs of all building will be covered with fluffy white snow, since it is a must-have part of the Holidays. Those that were with us during the Easter celebrations surely remember the “Egg battle” mini-game, and those that weren't will find out what it is now! During the Holidays, you will be able to play the new mini-game “Snowball battle”: The games you play will not give you anything, nor they will not take anything from you. However, for each user, we will track the number of wins, and when the Winter Holiday celebrations will end, top 10 players from each 1100AD server will receive nice rewards. The snowballs from the mini-game “Snowball fight” can be found in quest locations. Less “strong” snowballs can be crafted in the “Smithy” building. Gifts and Lottery Christmas Eve would not be the same without the Christmas tree. And the Christmas tree is just not the same if it has no gifts under it! We enjoy our holidays and celebrations as much as we like to give out gifts, that's why each city will have its own Christmas tree which will give you a nice prize every day for the duration of the celebration. Resources, heroes, artifacts, diamonds, and much more awaits you under this magical tree. Visit it regularly and enjoy the gifts you get! Also, you will get gifts in our already traditional Christmas Lottery. Everyone can participate in it to see how lucky they are. Just like last year, it is a ticket-based lottery, which means that you can purchase a ticket (or several tickets) which might be lucky and get an awesome prize. There are three types of tickets – bronze, silver, and golden tickets. The type of ticket will determine the value of the prize and the chance to win it. More info on the types of lottery tickets: Bronze ticket (costs 5 gold) 1) Conditionally free hero 2) Artifacts level 1-4 3) Gold (up to 7 coins) 4) Investment of resources into Library 5) Medium amount of resources (different amount of resources of each type) 6) Large amount of resources (different amount of resources of each type) Silver ticket (costs 10 gold) 1) Conditionally free hero 2) Artifacts level 1-4 3) Gold (up to 25 coins) 4) Investment of resources into Library 5) Large amount of resources (different amount of resources for each type) 6) 10 000 resources of each type Gold ticket (costs 30 gold) 1) Conditionally free hero (of a higher level) 2) Artifacts level 1-4 3) Artifacts level 3-5 4) Gold (up to 80 coins) 5) Investment of resources into Library 6) 50 000 resources of each type 7) Diamonds 8) Silver subscription for 7 days 9) Gold subscription for 7 days Attention! Please note that many prizes may look similar in these tickets, but that is not the case. It actually means that there is less chance to win a level 4 artifacts with a bronze ticket, than with a silver or gold ticket. But if you think you are extremely lucky, then you can get immense riches from even a silver ticket. Try your luck, and remember, Lady Luck loves those that dare to risk it all! We will also never forget those that are in need of love and are less lucky than others. We will continue the tradition of giving back to the community by giving gifts and joy of holidays to kids whose smile is the best gifts for us. 20% of gold invested into the lottery tickets will be donated to one of the orphanages in Riga. Discounts Besides all these gifts, we will also be giving nice discounts for several of our services: 80% on renaming the hero; 50% discount on subscriptions: Newbie (Full Time), Golden, Silver, and Baron Package; 50% on building underpass; 50% on creation of your own Coat-of-Arms 40% discount on supporting paid hero These discounts will be active from 19th December to 3rd January. While we are discussing subscriptions, did you know that when purchasing Gold or Silver subscription for three months or more, you will receive unique holiday heroes? Hottest offer of the holiday season To make the winter season full of exciting battles and wonderful exploration of new lands, we will DOUBLE the amount of diamonds received when purchasing gold. Please note that this offer will be valid for only one day, on Saturday 22nd December*, on all 1100AD server. *From 10:00, December 22 till 10:00, December 23 (Server Time) Return of crafted artifacts During winter holidays, all quest locations will drop rare ingredients – Topaz, Sapphire, Ruby, and Emerald, which you will need to create a unique artifact called “Ancient Frankish Crown”. It should be added that this year, you will be able to use this artifact one more time. Please note that the use of the Ancient Frankish Crown again is only possible if you are up to 27 December 2012 have already used this artifact. If you are going to use it for the first time after December 27, 2012, you lose the chance to wear it again Besides the main events in-game, you will be able to participate in our events in social networks Facebook and Vkontakte. Other updates Beta, Crusade, Livonia, Bohemia, Holy Grail, and Aragon servers will be updated with entirely new objects for these servers – Historical cities, which will give their owners additional bonuses: - additional population in the city; - additional mercenary points; - resource extraction bonus in the city. Merry Christmas! =====UPDATE===== Gift shop Dear players, we are happy to announce the update of the year – the introduction of a Gift shop! This feature has been requested for a long time, and we have finally done it! You can now give gifts to each other, that include resources, subscriptions, paid buildings and even heroes! Give nice gifts to your friends and surprise them! Please note: To open the gift shop, click the diamond icon (on the right part from the main screen of the old interface, and on the bottom right in the new interface), then select the “Gifts” tab. In the appropriate field, enter the login of the player you wish to give the gift to and give them the selected gift. |
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crimson
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on: 23 Dec 2012 [14:27]
Honestly, I do not think this is the case. Yes, I would agree in the short run, more money is to be had. However, allowing all players the usage of 2 crowns should be more money in the long run since many players will buy 2 crowns instead of one. But I do not have a major in business so maybe I'm wrong? It's the fountains that offer the biggest bonus after the eighth town (I don't exactly know, go do the math yourself). As a player who can only use one crown, compared to a player who can use two crowns, the player with the extra crown will have a 7k pop and about 10k merc boost ahead of you just from the base stats. Then you have to factor in merc camps and vassals but that is not the point right now. A combined advantage of 17k on base stats is a major difference for just having one more town than the other person. I just use a approx. values so don't quote me quantitatively, but just think, to boost all of your fountains merc output by +10%; it adds up. Now, I'm aware that the word I used, "Immortalize", is a bit double-sided and a bit strong for this case; I used it anyways as I thought it was the best word at the time. What I meant was: The players who currently hold the the top knowledge, will stay the top leaders unless they stop buying crowns. Although it is possible to obtain more city control points with resources after the 12th-ish town, realistically speaking, that probably will not happen as the resource requirement is so high. And with that, its very improbable for another player to join their ranks, ergo, I used the word, "Immortalize", to illustrate their unending fame in the top (they will end though if they stop buying crowns or maybe if crowns are taken out of the game and no more instant city point items are introduced). I also used the word, "Immortalize", to loosely illustrate their base power (exclude allies, merc camps, ect) compared to the base power of a player with 1 less city point. As I have said in my first paragraph, ~17k combined pop + merc is a big difference when dealing with base stats. My word choice for this is poor, I know. However, it was the only single word I could think of to illustrate both points. So, I'm sorry for the confusion. No player in this game is can't be beaten. Sure, you might need allies to help, but I'm sure any number of players can band together to kill a single player. Was this pointed at me or everyone? If it was for me, I'm not sure I understand what you mean as I only made a suggestion because of my thoughts on the matter. |
shorlunch
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on: 23 Dec 2012 [18:09]
ok - what is the deal, do we have enough argument here to not have a deadline? It would be nice to know because the 27th is right around the corner. I am in favor of using the crown twice but not in favor of the 27th as a cut off for the first use. I mean what about all of the players who start playing after the 27th, do they get to use the crown twice or only once?
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crimson
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on: 23 Dec 2012 [20:00]
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shorlunch
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on: 23 Dec 2012 [20:17]
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tpw98
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on: 24 Dec 2012 [03:50]
I guess you're wrong. In the long run I could craft two crowns by myself without buying any gold. I could sell heroes, artifacts and soldiers on auction to generate the sum needed to purchase all those gems and ingots. The deadline makes me buy gold with my real money because there's no way I could complete my crown in time without gold. And, to be honest, I have absolutely no problem with that. I understand the simple fact that nothing is for free and the game has to generate profits for developers. |
nusanalq
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on: 24 Dec 2012 [04:49]
Most of the older guys used 1 crown since last winter when they were introduced and limited to 1 use. Some have been holding onto their crown for nearly a year expecting the benefit would be indefinite. Anyone who started since last winter could have used a crown, if they somehow could have come up with one. The way I see it, a new player who just learned of the crowns right now can craft 2 rings, use 1 before the 27th and a second thereafter and thus benefit from the crowns twice in a weeks time. Do you really expect all new players to have the cumulative benefits of players who have been around for over 3 years? Think about it... You new guys got it easy. -nusanalq |
nusanalq
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on: 24 Dec 2012 [05:29]
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crarovew
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on: 24 Dec 2012 [06:09]
updated: 24 Dec 2012 [06:10]
although i get your point you miss two important impacts: 1) some1 who used the crown early = almost 1year ago did play for an entire year with 1 control point more than he would have had without the crown. so there was already a benefit to using crown early. 2) using a crown to get a 6th or 7th control point seems to me a bit of a waste, doesnt it ? |
nusanalq
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on: 24 Dec 2012 [08:45]
updated: 24 Dec 2012 [08:54]
Clearly someone who used the crown 1 year before another would appreciate that benefit for 1 year longer than the other. Not an important impact at all... not even something that needed to be spelled out. As for your second point, apparently you answered your own question... you consider it a bit of a waste. Something for each individual to decide. Not an important impact, again. If you guys are arguing for the privilege to have 2 crowns with no expiration date because it's not fair that the players who have been playing longer have distinct advantages of... well, players who have been playing longer... give it up. See your choices, make them count, and earn your place like those who came before you. ----------------------------------------- Ahh, Crimson... always a formidible debate. I won't gnash teeth with you on this any longer. I don't feel sorry for you or anybody else who is disappointed their 1st crown now has an expiration. I may be seeing it your way if I had held onto mine with the same motive. I did not. Maybe you'll find gratitude that you even had such a choice. I did. -nusanalq |
crarovew
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on: 24 Dec 2012 [09:51]
if player A is playing longer than player B but player B grows faster than player A (because of more time, money or effort), why should player A get an advantage ? every player starting later has the automatic disadvantage of not beeing able collecting resources before he started in contrast to players playing longer. your entire arguing is: i'm playing longer thats why i deserve to be better. but this is a competitve game. best players should have best standing, not just the oldest. obviously you have another opinion about this, but consider: who would start a game if he doesnt gets a chance to reach high ranks, no matter how much time/money/brain he invests ? considering also that if not every, but a considerable ammount of players deceide to end their 1100ad career somewhen this would lead the game to die. |
shorlunch
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on: 24 Dec 2012 [16:25]
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crimson
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on: 24 Dec 2012 [21:59]
updated: 24 Dec 2012 [22:04]
To nusanalg: I wrote most of this before I read that you are done with the debate. Otherwise, this post would have been more to the point on my opinion on this issue.
I don't "expect" anything. I try to use logic and strategy to make the correct choices. As I did have a crown, and on my 10th city point, I decided that the best option at the time was to hold the crown and get to the 11th point with resources, as 11 -> 12 is about 2.5X the resources as 10 -> 11. I did not have the need for another town at that moment anyways and easily dealt without it in most cases. First, I think DeMo_azov reset his account. Otherwise, I would love to see how he reached his 12th city point with just those towns of his that I can find (more so if he did not use a crown and got to the 13th city using resources). However, the reason for dedyka's rapid accent is painfully obvious. Abusing gold. Now, I have no problems with people like that as it makes this game free to play! Out of all of his towns, he can make 650 million resources in a year's time. I assume DeMo_azov used the same gold abuse, but I have no proof. These are the people at the extreme ends of the bell curve. My argument was for anyone besides those 1-5 people from each server who excels at spending money. Also, my argument is not against those 1-5 people nor is it for all the others. My argument is simple, allow new players the ability to experience everything that any of the old players experience. If the old players used 2 crowns, everyone should be allowed to use two crowns. This is.. just wrong. easy? It must be a joke, right? New players have it the hardest. The learning curve curves to 120 degrees. Old players are lucky to be old because they learned as the new stuff was implemented. Old players gradually learned... New players just have a semi-invisible 50lb book slammed down in front of them and are told to learn it in a month. Old players have many free merc camps as they were able to capture them when they were first implemented. If a new player started on, say, Crusade, I doubt, after 3 years of playing, he would have no more than 15 free camps (that is, if no more are implemented), and 3 years is the entire time of Crusade to this point in time. New players most likely will not own a adventure hut (or at least a good one). And the list goes on. Now here is the kicker. You think all of this (and much more) is not already a huge enough advantage to old players. Do you need to agree with the developers that the crown needs to be limited such that new players can not follow in old player's foot steps? Do you really need such a blanket to sleep well at night? I do agree with the idea though. However, specialty items like that, in my opinion, should not affect the game play much. Like special heroes, diamonds, special CoA (coat of arms, there are no special CoA yet, but there should be) etc. Things that old players would have but new players could not obtain, and since they do not affect game play, everyone is still on as equal footing as can be obtained with the clear notion that, "I have this and new players can't get it!" attitude. "give it up"? Do you mean the old players will quit at some point? If so, then why do you make this strong stance on this crown issue if the old players are just going to quit? What will it matter if new players can reach your position when you are no longer playing? Also, thinking to leave the game's fairness in the hands of chance of old players leaving is just making a crude assumption. Now, if you are saying that old players will leave because the game is being too fair and offering everything you've ever gotten, in the same manor you've gotten, to new players, then you and those who quit have an Aristocracy complex. If neither, then correct me (expand) on what you were trying to say. , when you sell, someone buys, and the developers take their cut... Someone has to buy the gold, all you are doing is shifting that cost to someone else in exchange of your time. all in all, the developers get their money... Again, more gold in the long run than the short and also again, I do not have a major in business. At first, indeed. But it seems we both are strong on our stances and as such, the debate in done (you can ignore the questions above, I'm just too curious to not ask them anyways!). Debates are debates when there is a chance to change the other's stance. So sad that I made us waste time on correcting my errors of grammar and ambiguous words/ideas/thoughts. Indeed, but as I've made many points in this about why not to make the crown limited to 1 use per time period, I will post this, but editing some things out as they do not pertain to the suggestion of not limiting the crowns use per period of time. Neither would I if it was a rule that everyone can adapt to... My choice on keeping the crown was the most logical and correct at the time I obtained the crown and until just a few days ago when this was announced. The top players on beta reached their 11th with resources then used the crown to get their 12th. I was on my 10th, and knowing the crown was a one time use, I would be able to become even with them if I used the crown later when I got my 11th town. To me, it would be very stupid and implosive to use the crown to get to the 11th city then spend years to get the next point with resources. Also, players who used the crown before they wanted to stop pouring resources into their library took a much bigger gamble than those who held it. In almost all cases, its more logical to hold on to it until you are done donating resources. Well, that's 4 hours gone... |
chester23
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on: 27 Dec 2012 [20:47]
updated: 27 Dec 2012 [20:48]
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vrnikkk
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on: 31 Dec 2012 [13:31]
updated: 31 Dec 2012 [13:31]
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Maddog
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on: 31 Dec 2012 [20:33]
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