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AdWarrior
Developer
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Dear players, we would like to hear your opinion about the following changes in the game:
1. Limiting the maximum amount of places in an order to 20 (new servers only), on the current servers the maximum amount of places in an order will be equal to amount of places in the largest order on that server (as of right now) 2. On PvP servers new way of calculating and distributing mercenary points for order members will be introduced: a) Points received by contracts and mercenary locations will be summed up and divided equally amongst all order members. b) Free points received from obelisks and fountains will remain on that player’s balance. 3. On PvP servers, additional bonus for mercenary points received from fountains. With each new fountain, the base amount of points received from each fountain will increase according to the following formula: n+n*(k*0.1-0.1) where k is the number of fountains in all player’s cities, n is the base amount of points for the specific fountain level. For example, the player has 2 fountains, level 1 and 2. As a result, the player will receive 300 + 300 * (2 * 0.1 - 0.1) = 300 + 300 * 0.1 = 330 for first fountain And the second fountain will give 950 + 950 * ( 2 * 0.1 - 0.1) = 950 + 950 * 0.1 = 1045 points. 4. On PvP servers, additional loot for destroying enemy troops will be introduced - 20% of the resources spent on the destroyed army. The resources will be added to player’s city after their army successfully comes back from the campaign. 5. Number of free heroes will change as well: For players without subscription – 1 hero For silver subscribers – 2 heroes For gold subscribers – 4 heroes. Moreover, for each city starting from 8, the number of free heroes on your upkeep gets increased by 1. For example, you have a silver subscription package and 8 cities – you can hire 3 free heroes. 6. For every 10 000 units in one cell morale of all armies (in the same cell) will be decreased by 1%, untill 25% of morale will be left. For example, if one cell has 100 000 units then morale drops by 10% to value of 90%, if 750 000 and more units are present, then morale drops by 75% to 25% level. |
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muminc
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on: 29 Apr 2011 [14:50]
updated: 29 Apr 2011 [14:51]
I'm sorry, but You are wrong. Lets say that order has those 20 members. Someone will be more wealthy than others and someone will have more free time to play the game. And there won't be such time, when all 20 will be active players. So, some of the order are going to spend money and time to search for vassals, and others are going to just benefit from that. But order depends on that, that someone is very strong. If everyone will be equally strong, then the actual force will be decreased, because the player, who could be very strong, won't be strong and those who aren't so active just won't participate in fights. And for Your information, active players are very hard to find. And if You can find one, then with his one free hero and 30 thousand mercenaries points he won't do any good for the order. Please understand, that there is no argument from Your side, that could disarm my argument. That will be a death penality. |
Vjaka
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on: 29 Apr 2011 [15:01]
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konnormcleod
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on: 29 Apr 2011 [15:14]
Hi developers people have been saying that number 2 is a bad idea, but there has not yet been some one who said why it is bad for not just the players but the developers too.
All of the largest gold buying players are the order leaders, and there co leaders. But once you put number two into the game all of the glory points that they have worked hard to get will be divided, between them and the other order members. Think of how a player who buys 10k gold a month will feel when all of his hard work is for nothing and he gets 2k of his 80k glory points. And now i ask you devs is this player a happy customer who is now ready to buy some gold? or is he a person who would relize his years of hard work are for nothing and quit the game. I think we all know the answer to that, but think on the bright side all those none gold buying players with low glory points will be happy they get a bunch of free stuff so i guess the deves like to gold buying players stuff to week players. do you think this is fair? |
crimson
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on: 29 Apr 2011 [15:23]
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konnormcleod
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on: 29 Apr 2011 [15:30]
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SopokeVonGlopoke
Moderator
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on: 29 Apr 2011 [16:12]
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pitonava
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on: 29 Apr 2011 [16:48]
1 does not affect me
2 would be a terrible injustice 3 neither cold nor hot 4 very very good this could pave the way for a better game 5 for the common good do not think it's good I do not understand the constant rule changes and more if they do not make the game evolve there are a thousand things better to make the game interesting but of course these maybe not fill the pockets of ambergames in particular, though I have 10 cities and may have gold account apruevo not any options except the 4 that I q can be very very interesting I think that there will be the way forward I think that with all the comments you clear the opinion of most greetings and good fight |
crimson
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on: 29 Apr 2011 [17:16]
updated: 29 Apr 2011 [17:18]
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chaucho
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on: 29 Apr 2011 [18:14]
The way to look at number 2: It makes ever single member in an order important.
In an order with all active members this is a positive. 1 lost hut would be spread across the whole order instead of the poor soul who lost his/her hut taking the brunt of it. This really makes the order a team as everyone grows together or shrinks together. In an order with many inactive and small players this is a negative; and that is exactly what the whole point of number 2 is! Orders will need to cut out the slackers and really build a team of active members. Not enough active members playing the game? I think the culmination of all these rules will make for a better game and therefore have more interested/active players. Number 2 would hurt me if it was implemented today. I would definitely loose merc points to a lot of the inactive players, but I can see the benefits of it and the reasoning behind this idea. Lets all forget about what we would personally gaining or lose and look at these changes objectively for the benefit of the game. |
muminc
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on: 29 Apr 2011 [23:47]
That is why we are increasing number of free heroes, that will not affect big buyers, but will drastically increase ability to combat who survive with little amount of monthly gold.
is there something that You don't understand?? even with his 2 free heroes, (because simple player can't afford to buy gold or silver subscription pack or invest money into the game, and 8th city is the maximum amount of cities for most of the players), the small member of the order will do NO good. There is no point giving them spare mercenaries points. He won't understand and won't know how to use this power. Everywhere underneath this point lies gold. Shortly - the amount of free heroes isn't big enough for a simple player to be strong. And more than 1 free hero ionactive players won't get. Please, listen to me, to us, and cancel this blind suggestion of Yours. Everything else is quite acceptable. Thank You. |
muminc
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on: 30 Apr 2011 [00:00]
Dear, Chaucho,
please do not write, that dividing the mercenary points is a good idea. order is meant to be as a family, but each one has his own property. And this means not only mercenaries camps, but also vassals. And some of us has been working very hard to obtain and maintain the amount of vassals. and if someone is attacked and You wrote, that this poor soul will lose the biggest slack of points, then i can say that an order is meant to be as an effective defense mechanism, where everyone is reacting and all together can protect this camp. I myself, i am up-keeping 17 heroes, and if i lost the biggest part of my mercenaries points (which i would, if this rule came to be), than there would no point of investing real money in the game. And - dear developers, if You will do so, then, as one player said before, players, who buy gold, won't do it - You will lose money, and if You are saying, that the free heroes, which are given starting from the 8th city and for the subscription packs, will give a possibility for the simple players, then You are again wrong. the most part of them can't afford to buy a gold subscription pack or invest resources for the 9th city. So they won't have the opportunity to have 4 free heroes, for example. And if they are given these free heroes - why should they invest real money in the game? and again - You lose. |
oO_KOCHU_Oo
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on: 30 Apr 2011 [00:23]
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MadameM
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on: 30 Apr 2011 [00:24]
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deadknight21
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on: 30 Apr 2011 [00:42]
updated: 30 Apr 2011 [00:49]
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easychesspro
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on: 30 Apr 2011 [00:52]
4. is excellent...
5. i suggest that free heroes are treated differently. whats the point of a hero that is free until he dies. you always have to pay in the end to keep your lvl 30 hero...^^ better to make them more difficult to get and less common. for instance: one free hero that will ALWAYS be free for city no8 or: free hero for destroying enemies that are nominally stronger than you or: one free hero for achieving an army of ~20.000 troops... something to EARN the free hero, u know... and then the hero SHOULD be free to die... because otherwise you will have to be overprotective of your army, and whats the point of that... also it will benfit players who are weaker... |
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