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AdWarrior
Developer
on: 31 Mar 2011 [19:23]
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There are plans to add the Citadel on Aragon and we really need your opinion on this!
How should it operate, what do you think will be the best solution for the combat algorithm, provided that the basics mechanics of Citadel will be kept the same as on the tactical servers (entering of the strongest four at a time of each round starts, after the capture of the citadel all remaining troops controlled by players will be thrown out of the location, duration of one round - x minutes, the owner of the citadel can hire defence forces).
Also, please take into account already existing combat engine of Aragon, and try to stick to its features as much as possible. 3 authors of the most sensible ideas will be rewarded. (:s11:)
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Billy_Talent
on: 31 Mar 2011 [21:29]
I do not know much about computers, so I can not provide things like that. I do however have an idea...

break up the tactics screen into 5 sections (1 in each corner and 1 inthe middle for the citadel owner). Each corner is for an order.

The capture timer (like when you capture a city) would also be used. This timer would incorperate the time to knock down the wall, move to the citadel and capture it. This would be how much time the defending order has to defend it. If the timer runs out, the order gets it. If the timer for the next round runs out, then the defending order survives the first round of enemies.

That is the only thing that I can think of, splitting up the screen and all.
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