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AdWarrior
Developer
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Location of the citadel
The citadel will be placed in the middle (50,50) of the first valley on each of the servers. Time of the battles The battles will take place several times a week, and the schedule will be arranged later. Organizing the battle Time and distribution of applications for participation Any member of the Order can submit the application for participation (excluding the current owner of the citadel) by attacking the selected citadel. If there is an application from someone in the same Order, the applications are combined. Applications gets sorted by the summarized attack forces of the Orders. The first on the list will be the strongest ones, which then will go into battles by four. With the beginning of the battle the first four goes into the location, with each order in its own, randomly-chosen, city entrance. The next four orders from the application will be allowed into the city after 15 minutes. Actions in the location Official alliances amongst Orders do not work within the citadel, meaning each order is an enemy to the other. Knights of the same order are, of course, in an alliance amongst themselves. Walls and gates of the Citadels cannot be passed by any forces but infantry, and moreover, the walls cannot be destroyed. The four orders goes into the location at the same time, each from their own side. The first objective of all invaders is to break the citadel gates from their own side to go inside the citadel. The main objective is to capture the citadel in the center. Time to capture the citadel depends on its level, 2 minutes for each level, maximum level is 10lvl = 20 min. Capturing and holding the citadel NPC mercenaries can be hired in the citadel castle, on the gates, or walls. Hiring 100-500 units right away for mercenary points (alongside the real mercenary points the player has) and artifacts. Hired units will be bound in tactics to the place they were hired: the castle, gates, or walls. Bonuses for holding the Citadel New exclusive mercenary unit (300x the level of citadel castle) will be available for hiring in the obelisks or fountains of Glory for each member of the Order. For the whole order, there will be 100 000 shared mercenary points. Artifacts each day for all members of the order. Other bonuses might be added a little later. |
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Vjaka
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on: 24 Feb 2011 [22:34]
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clayton92
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on: 24 Feb 2011 [22:38]
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clayton92
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on: 24 Feb 2011 [22:39]
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jkljosiah
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on: 24 Feb 2011 [23:00]
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techie
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on: 24 Feb 2011 [23:49]
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Krizis
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on: 25 Feb 2011 [01:04]
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wraithruler
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on: 25 Feb 2011 [01:32]
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Billy_Talent
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on: 25 Feb 2011 [01:34]
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guida
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on: 25 Feb 2011 [13:43]
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mahamedhero
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on: 25 Feb 2011 [18:38]
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monie314
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on: 25 Feb 2011 [21:27]
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cucullhan
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on: 25 Feb 2011 [22:17]
hmm...
Are you ever going to bring out something that levels the playing field. Correct me if i'm wrong but how does this benifit anybody else then other then the most powerfull order.... and then goes and makes them moer powerfull on top of what they already have, while weaken everyone else who tries to capture it in the process. This leaves other orders who don't attack, free to take over the camps and cities of the weakened fallen orders. With out fear of revenge attack, now without their merc camps and merc points to go with it. Wonder which ploy i will implament, hmmm the mind boggles. Might have been better if everyone entering was given(free) the same army to use at the start the campain.... and see where it goes from there. Best tactician wins, and it would not be based on how strong your order is already! Then again maybe i understand it wrong... |
Vjaka
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on: 25 Feb 2011 [22:24]
We will start from a single citadel per server, scheduled with 1 capture event per week. If this event will become very popular, then we might consider adding additional citadels to the game worlds, but the current plans are just one. Aragon is a bit beta just because it is first (and the only up-to-date) no-tactic server. Citadel will require several adjustments to work on no-tactics, so it will take longer to pass it there than to other servers. Time will show what is better. Personally I see no point in same armies since no heroes, no bonuses for training, no point of gathering artefacts, etc, plus very little of adrenaline because you lose nothing - it is for free. When you have nothing to lose it is not fun. |
Billy_Talent
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on: 25 Feb 2011 [23:27]
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cucullhan
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on: 26 Feb 2011 [00:01]
You gain the the points and bonuses as you go further into the citadel... Won't that be something to lose. Plus your hero could die if your army is wiped out.
It just means that all the avantages aren't with the larger players to begin with.... do you not agree they already have enough avantages? Nobody realisticly has a chance of holding this except the strongest order, and as they hold it the stronger they get. Is this a recuitement ploy on their behalf(whoever "they" maybe) ? What else can this acheive? And helping them to dominate is surely a further unessary advantage. My comments are just a thought in the inteerest of fairness and not a critizism, in fact well done for trying something to increase the enjoyment of the game. But enjoyment soon fades whhen you being ran out of the cities you spent so long building. |
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