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AdWarrior
Developer
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Location of the citadel
The citadel will be placed in the middle (50,50) of the first valley on each of the servers. Time of the battles The battles will take place several times a week, and the schedule will be arranged later. Organizing the battle Time and distribution of applications for participation Any member of the Order can submit the application for participation (excluding the current owner of the citadel) by attacking the selected citadel. If there is an application from someone in the same Order, the applications are combined. Applications gets sorted by the summarized attack forces of the Orders. The first on the list will be the strongest ones, which then will go into battles by four. With the beginning of the battle the first four goes into the location, with each order in its own, randomly-chosen, city entrance. The next four orders from the application will be allowed into the city after 15 minutes. Actions in the location Official alliances amongst Orders do not work within the citadel, meaning each order is an enemy to the other. Knights of the same order are, of course, in an alliance amongst themselves. Walls and gates of the Citadels cannot be passed by any forces but infantry, and moreover, the walls cannot be destroyed. The four orders goes into the location at the same time, each from their own side. The first objective of all invaders is to break the citadel gates from their own side to go inside the citadel. The main objective is to capture the citadel in the center. Time to capture the citadel depends on its level, 2 minutes for each level, maximum level is 10lvl = 20 min. Capturing and holding the citadel NPC mercenaries can be hired in the citadel castle, on the gates, or walls. Hiring 100-500 units right away for mercenary points (alongside the real mercenary points the player has) and artifacts. Hired units will be bound in tactics to the place they were hired: the castle, gates, or walls. Bonuses for holding the Citadel New exclusive mercenary unit (300x the level of citadel castle) will be available for hiring in the obelisks or fountains of Glory for each member of the Order. For the whole order, there will be 100 000 shared mercenary points. Artifacts each day for all members of the order. Other bonuses might be added a little later. |
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Vjaka
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on: 26 Feb 2011 [00:12]
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Billy_Talent
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on: 26 Feb 2011 [00:23]
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Lord_Perseus
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on: 26 Feb 2011 [00:47]
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cucullhan
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on: 26 Feb 2011 [00:56]
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MJOM
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on: 26 Feb 2011 [01:44]
"With The Beginning of the battle the first four goes into the location, with each order in Its Own, randomly-chosen, city entrance.
The next four orders from the application Will Be allowed into the city after 15 minutes." Let's see if I understand ... can go all the elements of an order ... first enter the top 4 players or 4 largest armies? The remaining members join after 15 minutes or in groups of four again? "The first Objective of all invaders is to break the citadel gates from Their Own side to go inside the citadel" How to destroy? Catapults? "The Main Objective is to capture the citadel in the center. Time to capture the citadel depends on STI level, two minutes for each level, maximum level is 10lvl = 20 min." How is the level? Who owns the citadel it evolves? "NPC mercenaries hired Can Be in the citadel castle, on the gates, or walls." When you enter one gets 5000 swords and you can just hire these mercenaries? or so after breaking the wall? "Hiring 100-500 units right away for mercenary points (Alongside the real mercenary points the player has) and artifacts." We get these points when? |
Vjaka
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on: 26 Feb 2011 [12:46]
updated: 26 Feb 2011 [12:49]
Time will show. Long time of the event (2 hours) including 120/15 = 8 injections of 4 orders (or supports) = total max 32 different forces, will lead to totally different battle situations all the time and we really doubt that even the most powerful Order has much higher chances to capture the Citadel unless other Orders do not pay enough attention to. Nope. All campaigns sent by a single order are considered as a single campaign. All orders campaigns are joined together and 4 most strongest one (most units sent) are going first to the citadel. All players who sent anything will be there at the same exit point. 4 exit points - 4 orders to start. Yes, catapults, rams and, of course, ballistas. And btw, there will be defenders in the city (if currently owning Order hired them), so there are 2 aims - destroy gates to move forward (and crush defending troops at your exit point). Or you can leave all machines and cavalry out of game, use infantry and climb the wall to pass through. Current Citadel owner is able to upgrade any building in the Citadel, walls/gates max to level 3, Citadel max to level 10. Once citadel is captured all buildings are reset to their default level of 1. Defenders can hire mercenaries, you can base only on troops you have sent plus extra swordsman protection that was give to you upon entrance. If you capture and hold the citadel, you will be able to use mercenary points to hire defenders in the citadel. However, you do not use your own mercenary points to hire defenders, you use a copy of them, so if you have 10000 mercenary points and only 100 of them are currently free in the game, you still can spend up to 10000 points to hire defenders to the Citadel. |
Archer101
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on: 26 Feb 2011 [13:38]
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lordslayer
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on: 28 Feb 2011 [14:18]
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Andrew901
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on: 01 Mar 2011 [12:51]
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vvv111
Moderator
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on: 02 Mar 2011 [01:47]
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mahamed90
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on: 04 Mar 2011 [17:22]
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chrisjuhh
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on: 05 Mar 2011 [22:26]
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Billy_Talent
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on: 05 Mar 2011 [22:43]
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lordslayer
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on: 06 Mar 2011 [03:34]
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Archer101
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on: 16 Mar 2011 [19:15]
updated: 16 Mar 2011 [19:15]
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