I am new to this game and have only been playing about 2 weeks. My city's construction is not an issue but regarding what units and how many should be in my armies is what I am confused with. I have been training lots of man-to-arms since I can see they are versatile and work well against most troops. Also for every few marksman and archers I train, I also train a Ranger and scout for extended sight and range. Is it even worth training pikeman, swordsman, and all the other crappy troops? What my strategy has been, is building double or triple thickness stone walls at each entrance. Then I settled a bunch of troops with 0 range (melee) right next to the entrance one spot away. Then I took a bunch of archers with 3 range and marksmen with 2 range along with some rangers to the same wall but only 2 spaces back from the entrance. Then I made a ground unit behind the wall about 5 spaces back consisting of catapults with 5 range, troops that are on horses (knights, highwaymen, etc), and another melee unit in case the enemy got through my units on the wall. I have this set up for each entrance in my town. Is this a reasonable build? The only thing I dont know is HOW MANY troops should be in each army, and how many of each. Can someone help me?
Another thing. When I am ready to start robbing, do I take my entire army? or do I take the whole army and split them up in two to rob?
I just simply need to know everything about building a successful army. Thanks.
1
M4RI5
on: 31 May 2010 [18:00]
i wouldn't say that they're crappy... For one hero with max level on leadership you should have 250 each ranged units (horse archers, normans, marksmans, archers and rangers), swordsmen as meatshield (as more as better), ~1000 pikemans and ~250 knights.
If you want to break walls create some rams, catapults or ballistas.
For this army you must create good army formation. At first row put swordsmen as meatshield, at second row put pikemen, at third cavalary, siege machines and at fourth row hero and archers.
HemoManiac
on: 31 May 2010 [18:14]
updated: 31 May 2010 [18:20]
thanks, this was a lot of help. The only thing is, I dont know what leadership is or even how to max it. And also I made another topic above this one explaining that I dont know how to make gold to even train more heros or take advantage of the perks that gold gives you. Im still waiting on an answer for that.
Is there anyone who would like to add to M4's reply that he may have left out??
Oh yea, and also....when it refers to troops sight and range, does it mean the dots on the tactics map? or does it mean 3 rows in the army formation? It never specified that.
M4RI5
on: 31 May 2010 [18:45]
yes.
To max leadership you must train your hero. You can train your hero at battles - fighting with army. To set points go to your castle.
HemoManiac
on: 31 May 2010 [18:52]
ok thanks a lot
Sir_Brasher
on: 31 May 2010 [23:27]
Alot people say swords for front line meatshield, is this because they are cheaper to build then say men-at-arms... If the cost wasnt a factor would 2000 men-at-arms hold up better then 2000 swords...
M4RI5
on: 01 Jun 2010 [09:40]
man-at-arms costs 2 population, but swordsmen 1 population - you can build 2x more swordsmen than man-at-arms
Sir_Brasher
on: 01 Jun 2010 [15:57]
But would you need too, more isnt always better... Men at arms appears to be a stronger unit... Im trying to test this in smaller armies but hard to get good info not facing the same battle odds to compare...
M4RI5
on: 01 Jun 2010 [16:05]
man-at-arms hit - 8
swordsman hit - 5
knight hit - 50
if you want stronger unit for melee attacks - build knights. Swordsmen are meatshield for ranged attacks.
Vjaka
on: 01 Jun 2010 [19:35]
Swordsman are a quite good defensive unit that protects your main attacking army. Pikes are perfect against cavalry. You need more testing and trying and you will find ways that any unit in 1100AD could be useful for you.