Builds

From 1100ad

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{{Archive|
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*[[Builds 2010-Full]]
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*[[Builds 2009-2-Half]]
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*[[Builds 2009-1-Half]]
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*[[Builds 2008-2-Half|Builds 2008-Full]]}}__TOC__
== Introduction ==
== Introduction ==
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
 +
<!--
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This will never be updated regularly, so why include it? --Feildmaster
== Server details ==
== Server details ==
Builds that are installed on game servers:
Builds that are installed on game servers:
-
* Beta: #525
+
* Beta: #900
-
* Crusade: #519
+
* Crusade: #900
-
* Grail: #519
+
* Grail: #900
-
* Livonian: #519
+
* Livonian: #900
 +
* Kingdom of Bohemia: #900
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
 +
-->
== Builds details ==
== Builds details ==
-
=== #525 (2009/11/17) ===
+
== Builds of 2011 ==
-
* order upgrades can be purchased directly from player, not only from the order treasure
+
== #1485 (2011/10/11) ==
-
* balance: Norman archer damage decreased
+
New features:
-
* balance: walk delays moving through walls increased
+
*New unit: Knight Hospitaller. [http://1100ad.com/forum/view/31079/last#btm Details]
-
* balance: defense for units on walls increased
+
*New location “Hospitallers Castle”, Build and/or invade new locations now!.
-
* person is unable to send a message to a large amount of recipients (like 200 allies)
+
*Status icons added to city condition panel.
-
* all gold that is required to purchase an order is a part of treasure, so can be used once again for upgrades
+
*You can activate artifacts from tactics now.
-
* menu updated for easier order and vassal system support at the same time
+
-
* fixed inviting a vassal
+
-
* Blackrock castle have a bit stronger defences
+
-
* limit 5 troops auction lots per player
+
-
* balance: armies more clever - when they do not see opponent they move 1 tile to random direction that gives chances to explore and respond the opponent
+
-
* balance: armies more clever - when opponent army moves so your army does not reach them any longer, try to recount movement path
+
-
* balance: hit points of pike man, swordsman, man-at-arms and royal guard increased
+
-
=== #519 (2009/11/12) ===
+
Changes:
-
* fixed timer display 00:00 when returning from city when exact 1 hour was calculated
+
*It is now possible to configure who is allowed/disallowed to pass via your fort.
-
* winter comes to all villages!
+
*Reputation penalty added for leaving an order. [http://1100ad.com/forum/view/31079/last#btm Details]
-
* new mercenary long range unit - Norman Archer
+
*You now need a minimum of -150 reputation to join an order.
-
* sort army auction lots by lowest price first (only true for lots with no bids)
+
*Separate icon added for destroying a “noCommander” city with small rating.
-
* order system (guilds, clans) implemented and enabled on Beta World for testing.
+
*you can get more detailed information if you are not able to send a campaign into/from closed area.
-
Difference from being an order member rather than being a vassal:
+
*Army orders improvements and various fixes.
-
a) only order owner can have vassals
+
*Your artificer is always the first hero in the army now.
-
b) order members always listens to order owner and cannot override ally status within order
+
*PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. [http://1100ad.com/forum.php?a=view/26533/last#btm Details]
-
Few features briefly:
+
-
a) Allows chatting within an order
+
-
b) You see who is active in your order
+
-
c) You are able to improve the order and get different bonuses from it
+
-
d) All order members are allies and have the same coat-of-arms (one that set by order owner) on map page
+
-
e) Default purchase gives 3 places
+
-
=== #509 (2009/11/05) ===
+
Fixes:
-
* decreased morale penalties when having multiple armies
+
*Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
-
* added morale stat for units: ranger, pikeman, archer, marksman, horse archer and royal guard
+
*Livonia server: Fixed bug with maximum size of members in the order.
-
* fixed inflicting extra damage when same troops are from another city
+
*Some minor bugs fixed
-
* fixed resources movement not available when player had gold but had no level 6 castle
+
-
* fixed city grid in IE
+
-
* fixed issue with lot re-publishing when selecting buy now and lacking gold
+
 +
== #? (2011/09/19)==
 +
Build # is somewhere between #1417 - #1485
-
=== #501 (2009/11/03) ===
+
New features:
-
* fixed cities sorting order in support tab
+
*Map zoom added.
-
* fixed population not being consumed correctly when buying armies on auction
+
*Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.
-
* fixed bad parsing unit amount input on attack screen and few other similar issues from previous version
+
-
* sort armies on attack screen
+
-
* added kills/loses and resources result information when enemy leaves your city
+
-
* added morale modifying amount of troops that can hit during a shooting phase:
+
-
1. city defender get 15% morale boost
+
-
2. implemented hero leadership skill (previously was similar to defender skill) now gives bonuses to morale
+
-
3. the more armies you have the less morale you will have, so less units will shoot - stop players having 50 armies doing over damage
+
-
=== #494 (2009/10/30) ===
+
Changes:
-
* fixed issues with troops auction notification and ending when lacking gold
+
*Experience bonus limit for exploring adventure hut locations added.
-
* sort cities in support tab
+
*Army now saves its progress when moving the same direction with new order.
-
* fixed starting bid price for troops auction (should be exactly requested price)
+
*Castle: Heroes are now sorted by level.
 +
*Newbie tutorial tweaked.
 +
*Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
 +
*Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
 +
*Kingdom events: Buttons now may display error, if conditions are not met.
 +
*Forts now have different icons in player profile.
 +
*Added Nicknames panel with all given nicknames (available via Profile page).
 +
*Added hyperlink to player profiles in tactical log.
 +
*Added the option to set the range while using adaptive range setting (setting can be found in the settings page). [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Aggressive grouping on massive battles added. [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Attack screen: added troops capacity and total number of units.
 +
*Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
 +
*Britannia server: Changed price for moving cities.
 +
*Healing skill boosted x4 times.
-
=== #486 (2009/10/28) ===
+
Fixes:
-
* show N,E,S,W help icons in the city tactical view near exits
+
*Fixed bug when it was possible to build mark tower on already occupied cell
-
* fixed slow mailbox operations (now should be 4 times faster)
+
*Fixed bug when last page in combat log may not displayed
-
* allow up to 10 strongboxes in a city, this does not affect balance anyhow
+
*Fixed bug when a new player may appear in a contour of another player
-
* fixed issue when armies sees nothing in lord/vassal cities until moved when returned from 3rd city
+
*Aragon server: Fixed bug when you were able to get the well event completed few times in a row
-
* now it is possible to click on campaign icon and center map on this location not searching for coordinates manually
+
-
* fixed popping help window out-of-edges on small screen resolutions
+
-
* tutorial should be always open by default
+
-
* fixed message history panel with incorrect sender
+
-
* allow movement of resource spots even if there is no level 6 castle and person has gold on account
+
-
* fixed attacks to vassals not showing returning campaigns anymore
+
-
* added possibility to speed up building construction by paying gold (10 gold / hour)
+
-
* moved underpass panel into city control
+
-
* added a troops auction (still in test mode) so players are able to place their troops and sell them to another player. Troops are removed from game if not sold during 20 days being on auction. After first bid is placed, the auction lasts 12 hours.
+
-
* fixed case army can hit opponent even if he already exited the city
+
-
* fixed contract cleanup when player is no longer active
+
-
* fixed message history not working if replying
+
-
* underpass bonus increased if this is underpass to another valley
+
-
* fixed incorrect time calculation in some cases when exiting valley
+
-
* units are now sorted by their attack rate per second per population used (so stronger are always last ones)
+
-
* fixed problems with automatic robbing command near edges of the screen
+
-
* fixed sending support off the city even when not selecting this option
+
-
* fixed problems with blacklisting abuser via mail
+
-
=== #455 (2009/10/02) ===
+
== #1417 (2011/06/30) ==
-
* fixed text overflow problem in gold account page
+
New features:
-
* fixed incorrect maximal allowed orders showing with gold account
+
*You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
-
* a city control panel was added, it is possible to switch on city fog (hide city on map) and throw out all support campaigns of other players from your city
+
**Current available formats allowed: [x,y,valley] or x|y(valley)
-
* fixed problem with tactic reports not saving (so not displaying)
+
*You can use nicknames as a hyperlinks in chat messages.
-
* modified in-game help link to lead to wiki instead to the site
+
**Current available formats allowed: [user=username1]
-
* fixed background colors (for killed troops and inflicted damage) now showing on tactics
+
*Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
 +
*You can now see how many times Citadel was held by the current Order.
 +
*It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.
-
=== #451 (2009/09/25) ===
+
Changes:
-
* fixed newbie pack giving incorrect amount of extra buildings to queue
+
-
* new city exit design providing information about time needed to travel to city and ability to speed up the movement
+
-
* fixed problems with going to vacation as well as the German translation of action offer reject causing client problems
+
-
* added a link to the support center in-game
+
-
* implemented gold account feature - automatic robbing - it is possible to configure the target while sending and campaign and it will automatically search for storehouse/strongbox, rob and try to return
+
-
* fixed refreshes of hints panel triggered by first update
+
-
* fixed newbie protection that was given for 1 week (while should be for 2 weeks)
+
-
* fixed problems with cloned heroes causing heroes not getting the experience
+
-
* ability to speed up a campaign even a bit more for 10 gold
+
-
* fixed messed up join/split icons in tactics
+
 +
New contour system is implemented from scratch:
 +
*You can now put a mark tower if:
 +
# Position of mark tower is not inside any contour
 +
# You have a city inside a contour, where you want to build a mark tower
 +
# You have a permission to make changes inside a contour from fort owner
 +
*You can now build a fort following these rules:
 +
# Your water border is continuous and your mark tower locks it into a contour;
 +
# You have at least 1 normal city inside;
 +
# You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
 +
# You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
 +
# You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
 +
*You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
 +
*Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
 +
*Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
 +
*Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
-
=== #413 (2009/09/15) ===
+
Fixes:
-
* fixed opening city buildings (and construction) when city grid is switched on (pressed on amber on top right corner of the city view)
+
*Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
-
* fixed impossibility of mercenaries training introduced in build #411
+
*Fixed the fog of war bug, which caused improper fog update after destruction of a building.
-
* fixed adventure huts giving less experience to heroes than showing to player
+
== #1384 (2011/05/12) ==
-
* fixed well exploration event messages being sent to private instead of town mail folder
+
New features:
-
* removed several bottlenecks so some parts like map and messaging should be faster now
+
*City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
 +
*Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
 +
*New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
 +
*Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. [http://www.1100ad.com/forumviewthread.php?id=24367#content Details]
 +
*Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
 +
*Added new custom elements for personal coat-of-arms generation
-
=== #411 (2009/09/11) ===
+
Changes:
-
* updated messaging model, now there is no virtual context holder
+
*Cities, where your troops are present, will be placed on top of cities list in attack screen.
-
* fixed message history containing line breaks
+
*You can now see coordinates of city you are about to exit to.
-
* new gold account feature - summary of campaign as a sum of resources used for killed and lost units
+
*Limited Order size to a default 20 spots.
-
* tactical logs a bit adjusted - now they can show up to 5 units at the same line
+
**Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
-
* tactical view now shows 15 units at once to decrease scrolling
+
*Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
-
* resources gathered from well exploration now have random modificators
+
*Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
-
* fixed city population not freed when city is captured until server reboot
+
*Combat reports: Added grouping of all combat reports, sent from same city.
-
* fixed inactive campaign hiding active campaigns for non-professional pack players
+
**Last page statistic is now calculated for all reports.
-
* new account feature - have up to 100 (silver pack) or 200 (gold pack) messages storied in all types (previous limit was 50 for anyone and is left)
+
*Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
-
* removed messages automatic cleanup by date even if message folder capacity still have empty slots
+
*Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.
-
=== #406 (2009/08/27) ===
+
Fixes:
-
* fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
+
*Fixed problem with fort bypassing, while traveling into friendly city in another valley.
-
* fixed speed calculation when exiting cities
+
-
* send tactics reports when leaving a vassal city and there was a battle inside
+
-
* fixed issues with robbing to multiple cities
+
-
* fixed campaigns doubling in several cases, mostly diplomatic
+
-
* adventure huts are more active
+
-
* updated our framework to newer version
+
-
* people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
+
-
* new panel (gold professional account) showing attacks to lord / vassals
+
-
* new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
+
-
* new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
+
-
* when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
+
-
* translation update: ro
+
-
=== #401 (2009/08/17) ===
 
-
* fixed sending campaigns from vassal cities
 
-
* localization updates
 
-
=== #398 (2009/08/15) ===
+
=== #1326 (20011/03/04) ===
-
* when player with last city captured, war is ended (replaced by truce)
+
New features:
-
* fixed war declaration
+
*Added "Earn gold" button in gold page, where you can earn gold for free
-
* repair squads are now 6 times more effective
+
-
* gates are now twice stronger than the walls and requires more resources
+
-
* fixed adventure hut allowing exploration at any time (once per day is desired)
+
-
* several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
+
-
* city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
+
-
=== #394 (2009/08/13) ===
+
Changes:
-
* fixed exchange when no storehouse exists
+
*Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)  
-
* fixed incorrect campaign color when sending attacks from vassal
+
*Mercenary camps are now skipped, if cycling via keyboard
-
* fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
+
*You can now sell a leader hero via auction
-
* army maximal ai control delay increased to 15 minutes
+
*You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
-
* added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
+
*Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
-
* fixed merging multiple combat records
+
*You can now see combat log in "captured city" combat report mail.
-
* added combat log record count display when it is a merge result of several shots
+
*If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
-
* usability button to send campaign in profile automatically selects the only city for player found in search
+
*When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.
-
* no diplomacy mail spamming - no sending similar offers while the old one is not expired
+
-
* fixed transport capacity calculation in supply tab
+
-
* city gates are 2 times weaker than walls and have limit of 5 per city
+
-
* show building hitpoints when mouse over the health bar in overview
+
-
* fixed attack castle when no war exists
+
-
* extended ip detection, now more ip addresses are detected correctly
+
-
* fixed diplomacy mail coming in incorrect language
+
-
* added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
+
-
* black castle had too strong defenders, balancing
+
-
=== #392 (2009/07/31) ===
+
Fixes:
-
* server ident (beta,crusade,grail) will be prepended to sms notification
+
*Aragon: fixed fort capture time
-
* do not record campaigns to my cities as last campaigns
+
*Aragon: Players no longer receive logs from cities, which they already left
-
* city gates (passable by all city defenders)
+
*Fixed building animations after capturing a city  
-
=== #384 (2009/07/31) ===
 
-
* several critical exceptions in tactics fixed
 
-
* darkshooter unit added to blackrock castle location
 
-
* balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
 
-
* merging combat logs when previous record was similar
 
-
* adventure hut location units should try more ranged attacks
 
-
=== #374 (2009/07/28) ===
+
=== #1235 (2011/01/15) ===
-
* fixed tutorial when killing wolfs being far too strong
+
New Features:
-
* balance update: slaves are weaker now
+
*Added diamonds feature, adding 1 diamond per day instead of 1 gold.
-
* translation update: lv,ro
+
**Changed gold tutorial reward to diamond. [http://www.1100ad.ru/forumviewthread.php?id=22299 Details]
-
* tavern tab with armies show information from all cities
+
*Added Hungarian translation (thanks to jos0405)
-
=== #371 (2009/07/23) ===
+
Changes and Bugs Fixes:
-
* fixed dropping resources to vassal city
+
*Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
-
* fixed multiple issues with Chrome and Safari browsers
+
*Newbies are not able to transfer resources by diplomacy anymore.
-
* translation update: ro,el,ja
+
*Show only usual city in rating panel, skipping hidden cities.
-
* added active battles panel showing in tactical screen
+
*Fixed an issue, when sometimes you are not able to rob NoCommander city.
 +
*Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
 +
*Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
 +
*Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
 +
*No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
 +
*No-Tactic (Aragon): You are now able to explore a well.
 +
**To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
 +
*And of course, various fixes and performance improvements!
-
== Older versions ==
 
-
=== #262 (2009/04/17) ===
 
-
new features:
 
-
* walls give bonus to troops - depending on wall level (5%, 15% and 30%)
 
-
* improved payments via Visa/MasterCard - now are working with Chronopay
 
-
* it is now possible to click on icon near your city on attack screen to direct campaign to your city, that saves amount of screens in order to send aid to your city
 
-
* Latvian and Japanese languages added to game
 
-
 
-
changes:
 
-
* manual repair costs 3 times more resources
 
-
* robbing time is now shown, and market capacity left in per cents in robbed resources block
 
-
* now accepting Webmoney transfers with lesser sums (from 1 euro)
 
-
* payment page is easier - can select desired payment methods to see a list of providers that accepts it
 
-
* cities no longer accept aid campaigns from anyone except allies
 
-
* if nothing can be built in the cell, a warning is show - useful in cases when there is resource in the cell, but tile was terraformed to incompatible terrain
 
-
 
-
fixes:
 
-
* trade orders were available even if market place was destroyed
 
-
* battle rams were not attacking walls if melee combat mode was selected
 
-
* building orders were silently purged when multi-cell buildings were upgraded
 
-
* robbed resources were disappeared on city capture
 
-
* player was thrown from tactics when an army in sight range was "robbing" just destroyed building
 
-
* similar troops from same cities were not merged on supplying city change in tactics
 
-
* it was possible to accept same trade order few times
 
-
* if language translation is incomplete, the whole screen was unusable and player was thrown to his city page
 
-
* manual coordinates entering in attack screen was broken
 
-
* window title flashing was too fast when browser left untouched for a couple of days
 
-
* if player had 2 allies that were at war, he was defending both of them, so died with absolutely no chance in tactics
 
-
* robbing time was not decreasing when army capacity was lower than left resources in storehouse
 
-
* robbing time was incorrect (showing approximately 1.6 times larger value)
 
-
* when reviving a hero from tavern in castle (and subscription was not yet finished), he became a payed hero from castle (those who suffered - kill your hero and re-hire him)
 
-
 
-
=== #245 (2009/03/24) ===
 
-
new features:
 
-
* added water to new valleys (can not be passed by all troops)
 
-
* foliage grow in villages (grass can grow on sand, trees on grass, and opposite direction, trees can go to grass, grass to sand)
 
-
* button in tavern (3 gold) to request a list of another 3 volunteers
 
-
* walls travel time now depends on wall level
 
-
* first small part of diplomacy - ability to select one of the coat of arms in profile
 
-
 
-
changes:
 
-
* due to some rpg-style changes we are going to implement, people in crusade world are limited to 1 free hero
 
-
* made total accounts on server limit in order to guarantee better players flow between servers
 
-
* private messages flood protection - one message per 30 seconds
 
-
* when splitting army, newly created army should use same formation, aggression and range as the source army
 
-
* pop-up information about campaigns (and especially trade) are more intuitive
 
-
* valley generation redone to have more players located nearby others, leave less empty space and not generate one village too close to another
 
-
* totally redone robbing, details follows:
 
-
a) robbing is now not instant but robbed a small amount each minute with fixed speed (robbing status is shown both as per cent left, and robbed amount in special panel)
 
-
b) you can cancel robbing any time and leave with resources, if you are attacked, your robbing troops will respond (if no other armies are in same cell)!
 
-
c) it is possible to rob marketplace (only open trade orders, that have not been accepted by anyone else), so the offer is decreased (if the offer is not placed by automatic trader)
 
-
 
-
fixes:
 
-
* army formation showing incorrect formation as a selected for amy when no formation was manually set, making people thinking they use another formation
 
-
* allowing only English letters, digits and spaces in login names
 
-
* trade orders that are not currently open limits number of trades
 
-
and many other tweaks
 
-
 
-
=== #238 (2009/02/17) ===
 
-
new features
 
-
* a contact details e-mail is now send upon registration
 
-
* a confirmation e-mail 1 and 2 weeks before account deletion is sent
 
-
* player can select a set of languages in profile he understands, this is viewable in player information screen, to communicate better
 
-
* when having unread private messages, game title blinks
 
-
* subscription feature - city fog - hides city from other players from map and user page for a daily fee
 
-
* vacation mode for accounts with 20 vacation days per year for all players (has 12-hours delay before activation)
 
-
* when deleting old accounts, do not delete accounts with gold on account, it is used to extend the wait period before deletion
 
-
* Implemented paying protocol with 2pay.ru
 
-
* Implement disband army / change ownership (supplying city) to current one
 
-
* Events notification to SMS
 
-
 
-
changes:
 
-
* resource exchange in tavern now accepts a value a bit above the range as valid
 
-
* fog of war is given to the current city owner by all buildings built
 
-
* returning campaigns should not have campaign type icon shown
 
-
* marauders should not touch 1-weight armies to allow scouts be hidden somewhere in the city and left untouched not to disturb game play
 
-
 
-
bug fixes:
 
-
* date of birth entering is bad, needing per-year scroll or year selection
 
-
* joining army should recount path using the new timers
 
-
* library incorrectly counts resources on high levels (schema should be reviewed for high values)
 
-
* When a city is captured, a campaign to that city is not being removed
 
-
* Several cities have never completed troops training orders (fixed after re-start only)
 
-
* Logistics works incorrectly when heroes are in different armies (only bonus from 1 army is applied)
 
-
* Some changes and bug in My trade view
 
-
* messages in context mail are listed in reversed order
 
-
* person can kill his own troops if fighting the enemy who is set as ally in his settings, so the troops are on both sides of the pitch at the same time
 
-
* Troops training are frozen sometimes, probably connected with buildings upgrades
 
-
 
-
=== #228 (2009/01/16) ===
 
-
new features:
 
-
* Units are dying in city when population is below zero
 
-
* Forum now has ability to search for new messages (if you are logged in)
 
-
* System time is now shown in game
 
-
* Santa and evil snowman event (actually roll-backed, so fun for those who played)
 
-
* Several hidden protections from clones accounts (mults) and registration spamming
 
-
* When demolishing walls, you now see the percent of the building hit points left
 
-
 
-
changes:
 
-
* It is now a summer again!
 
-
* New clean and much more intuitive trade design
 
-
* Building can not be upgraded if not at full repair
 
-
* Person with automatic trader is able to edit amount of trade repeats
 
-
* Person with just 1 city is not requested to send troops back or leave there on exit
 
-
* Flooding of trade/town messages no longer cleanups your battle reports
 
-
* Walls now has much more hit points, so are valuable to be built actually
 
-
 
-
bug fixes:
 
-
* Hidden heroes recovery on server start
 
-
* Ability to select an ally as war target
 
-
* After trade troops change supplying city causing below zero population
 
-
* Problems with switching to another city for several IE installations
 
-
* When person loses any troops from one city being an attack, a report is sent that he has lost, even if he has some more troops in target city
 
-
* Heroes requires payment upkeep even if dead
 
-
* Some IE users experience Error:500 when opening website
 
-
* Campaign history does not work when purchased separately from professional account
 
-
* Unable to accept trade offers which has total sum of resources in request part above 15k (market capacity)
 
-
* Fixed wall demolition broken during the iteration
 
-
 
-
and a large set of small tweaks and changes as well
 
-
 
-
=== #212 (2008/12/15) ===
 
-
*new: ability to cancel campaign if traveled not more than 15% of the path
 
-
*new: redrawn wall images for all 3 levels
 
-
*new: purchasing gold via SMS (Estonia, Latvia, Lithuania)
 
-
*new: screen shots web gallery
 
-
*new: reset password feature (returning a password)
 
-
*new: winter season
 
-
*new: purchasing gold via WMZ payments (auto-converting to WME)
 
-
*chg: trade reports now shows both cities (source and target) as affected
 
-
*chg: enemy can be attacked via side bar of tactics screen
 
-
*fix: heroes power overwhelming giving too high bonuses when lots of heroes in army
 
-
*fix: no warning in resource exchange - just silent cut of resources
 
-
*fix: some people unable to log in after password change
 
-
*fix: tactical log is very cpu and traffic intensive, fully redone and now very fast even in graphical mode (enable in settings)
 
-
*fix: usability problems in IE with AJAX queries on selections
 
-
*fix: multi cell building occupying different population amount depending on the order how it was built
 
-
*fix: usability problem with switching off an professional account
 
-
*fix: unable to siege a castle with heroes from tavern
 
-
*fix: walls blocking units even if they are not fully built (level 0)
 
-
*fix: robbing is incorrect when robbing by several troops from different cities
 
-
*fix: scouting skill sometimes not working (hero sees only 1 tile)
 
-
*fix: no expiring players any more when server is running, since it takes too long and causes lasting lags once per day, scheduled on start
 
-
 
-
=== #200 (2008/11/23) ===
 
-
*fix: Robbing and returning to another city does not give any resources at all
 
-
*new: Now is possible to cancel troops training by the cost of 30% resources
 
-
*fix: Many server balancing optimizations
 
-
*fix: Demolishing walls taking ages when there is a repair squad there
 
-
*new: Now is possible to select where to send troops when they are leaving a campaign
 
-
*chg: Now person can not exit his city, using attack screen is the only method
 
-
*chg: Now it is impossible to exit city when there are troops not on *exit points - the system will notify and cancel exit
 
-
*new: New unit - ranger - weak archer analogue with high sight range
 
-
*fix: When army can not move to selected target, a message is shown
 
-
*fix: Lost training orders when migrating barracks from level 8 to 9 in some cases
 
-
*new: Now it is possible to change the current valley via a combo box in a map screen
 
-
*new: Units that are currently not technology available to be trained are still shown as a grayed troops
 
-
*chg: Some design updates, most noticeably - Overview and Training tabs (yes, mouse wheel works)
 
-
 
-
and a lot of other tweaks and fixes
 
-
 
-
=== #187 (2008/11/07) ===
 
-
*fix: Balance troops, bonuses against several troops
 
-
*fix: Sort cities alphabetically
 
-
*fix: Text combat report link in combat report mail
 
-
*fix: Report abuse does not expire
 
-
*fix: System memory usage updates and new web framework version
 
-
*new: This forum launched
 
-
*new: Page about gold coins with ability to pay gold for services (currently accepting PayPal and Webmoney)
 
-
*new: Automatically split troops training orders depending on how much can be trained in building at the same time
 
-
*new: RSS feed to fetch all messages (sample url: http://w1.1100ad.com/rss/user/USERNAME/password/PASSWORD)
 
-
*fix: Game statistics cached
 
-
*new: Resources tab in castle to see how the population is used
 
-
*new: Simple allies implemented - like a friends list, overriding fighting help accept flag
 
-
*fix: Robbing from several cities with incorrect amount
 
-
*fix: City cell informational panel refresh on timer
 
-
*fix: Fixed combat overdamage when hero has leadership but no defense skill
 
-
*fix: Buildings not counted as taking population during system restart
 
-
*fix: Combat when person with 500 armies (1 cart each) and small army is almost unable to die
 
-
*fix: Few Chrome-browser related issues with resources updates disabling the whole buttons
 
-
*fix: Bugfixes
 
-
*fix: Overview and New Building tab redesigned
 
-
 
-
=== #175 (2008/10/10) ===
 
-
*fix: Players top is pageable
 
-
*new: Army returns to home position when see no enemy
 
-
*new: Skill scouting implemented
 
-
*new: Professional accounts implemented
 
-
*new: Leaders top, Strongest army top
 
-
*new: Visualize enemy troops as last enemy army when pressed
 
-
*new: City cell popup window redesign
 
-
*new: Detailed combat reports
 
-
*fix: Capturing hero when taking control over city
 
-
*fix: Server updates causing impossible to change army name/icon
 
-
 
-
=== #167 (2008/09/19) ===
 
-
*fix: Redesign city attack screen
 
-
*fix: Support translating time when the message was written
 
-
*new: Attack building implementation and walls demolition using battle rams and catapults
 
-
*fix: City image generation
 
-
*fix: Skills logistics, pathfinding accepting only one hero instead of all
 
-
*fix: Bugfixes
 
-
 
-
=== #166 (2008/09/05) ===
 
-
*new: Improved units balance (attack/life)
 
-
*new: Can set fixed squad on armies
 
-
*new: Attack ranges added (melee, adaptive, ranged)
 
-
*new: Commander profile page added (click on nick)
 
-
*fix: Hero is revived only once per 10 minutes
 
-
*fix: 2-weeks protection for newbie accounts
 
-
*new: All troops now have persistent hitpoints (not just only in a single hit)
 
-
*new: Player ability "city control" and library building
 
-
*new: City siege - attack castle for 24 hours to win a city
 
-
*new: Show country of a player on map view
 
-
*new: Private messaging auto moderation
 
-
*fix: Bugfixes
 
[[ru:Сборки]]
[[ru:Сборки]]

Current revision as of 21:02, 30 October 2012

Archives

Contents

Introduction

While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.


Builds details

Builds of 2011

#1485 (2011/10/11)

New features:

  • New unit: Knight Hospitaller. Details
  • New location “Hospitallers Castle”, Build and/or invade new locations now!.
  • Status icons added to city condition panel.
  • You can activate artifacts from tactics now.

Changes:

  • It is now possible to configure who is allowed/disallowed to pass via your fort.
  • Reputation penalty added for leaving an order. Details
  • You now need a minimum of -150 reputation to join an order.
  • Separate icon added for destroying a “noCommander” city with small rating.
  • you can get more detailed information if you are not able to send a campaign into/from closed area.
  • Army orders improvements and various fixes.
  • Your artificer is always the first hero in the army now.
  • PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. Details

Fixes:

  • Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
  • Livonia server: Fixed bug with maximum size of members in the order.
  • Some minor bugs fixed

#? (2011/09/19)

Build # is somewhere between #1417 - #1485

New features:

  • Map zoom added.
  • Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.

Changes:

  • Experience bonus limit for exploring adventure hut locations added.
  • Army now saves its progress when moving the same direction with new order.
  • Castle: Heroes are now sorted by level.
  • Newbie tutorial tweaked.
  • Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
  • Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
  • Kingdom events: Buttons now may display error, if conditions are not met.
  • Forts now have different icons in player profile.
  • Added Nicknames panel with all given nicknames (available via Profile page).
  • Added hyperlink to player profiles in tactical log.
  • Added the option to set the range while using adaptive range setting (setting can be found in the settings page). Details
  • Aggressive grouping on massive battles added. Details
  • Attack screen: added troops capacity and total number of units.
  • Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
  • Britannia server: Changed price for moving cities.
  • Healing skill boosted x4 times.

Fixes:

  • Fixed bug when it was possible to build mark tower on already occupied cell
  • Fixed bug when last page in combat log may not displayed
  • Fixed bug when a new player may appear in a contour of another player
  • Aragon server: Fixed bug when you were able to get the well event completed few times in a row

#1417 (2011/06/30)

New features:

  • You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
    • Current available formats allowed: [x,y,valley] or x|y(valley)
  • You can use nicknames as a hyperlinks in chat messages.
    • Current available formats allowed: [user=username1]
  • Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
  • You can now see how many times Citadel was held by the current Order.
  • It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.

Changes:

New contour system is implemented from scratch:

  • You can now put a mark tower if:
  1. Position of mark tower is not inside any contour
  2. You have a city inside a contour, where you want to build a mark tower
  3. You have a permission to make changes inside a contour from fort owner
  • You can now build a fort following these rules:
  1. Your water border is continuous and your mark tower locks it into a contour;
  2. You have at least 1 normal city inside;
  3. You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
  4. You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
  5. You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
  • You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
  • Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. Details
  • Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
  • Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. Details

Fixes:

  • Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
  • Fixed the fog of war bug, which caused improper fog update after destruction of a building.

#1384 (2011/05/12)

New features:

  • City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
  • Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
  • New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
  • Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. Details
  • Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
  • Added new custom elements for personal coat-of-arms generation

Changes:

  • Cities, where your troops are present, will be placed on top of cities list in attack screen.
  • You can now see coordinates of city you are about to exit to.
  • Limited Order size to a default 20 spots.
    • Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
  • Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
  • Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
  • Combat reports: Added grouping of all combat reports, sent from same city.
    • Last page statistic is now calculated for all reports.
  • Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
  • Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.

Fixes:

  • Fixed problem with fort bypassing, while traveling into friendly city in another valley.


#1326 (20011/03/04)

New features:

  • Added "Earn gold" button in gold page, where you can earn gold for free

Changes:

  • Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
  • Mercenary camps are now skipped, if cycling via keyboard
  • You can now sell a leader hero via auction
  • You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
  • Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
  • You can now see combat log in "captured city" combat report mail.
  • If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
  • When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.

Fixes:

  • Aragon: fixed fort capture time
  • Aragon: Players no longer receive logs from cities, which they already left
  • Fixed building animations after capturing a city


#1235 (2011/01/15)

New Features:

  • Added diamonds feature, adding 1 diamond per day instead of 1 gold.
    • Changed gold tutorial reward to diamond. Details
  • Added Hungarian translation (thanks to jos0405)

Changes and Bugs Fixes:

  • Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
  • Newbies are not able to transfer resources by diplomacy anymore.
  • Show only usual city in rating panel, skipping hidden cities.
  • Fixed an issue, when sometimes you are not able to rob NoCommander city.
  • Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
  • Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
  • Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
  • No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
  • No-Tactic (Aragon): You are now able to explore a well.
    • To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
  • And of course, various fixes and performance improvements!