Builds

From 1100ad

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(Build #1326)
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== Builds details ==
== Builds details ==
== Builds of 2011 ==
== Builds of 2011 ==
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=== #1326 (20011/03/04) ===
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New features:
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*Added "Earn gold" button in gold page, where you can earn gold for free
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 +
Changes:
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*Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
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*Mercenary camps are now skipped, if cycling via keyboard
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*You can now sell a leader hero via auction
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*You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
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*Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
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*You can now see combat log in "captured city" combat report mail.
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*If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
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*When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.
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Fixes:
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*Aragon: fixed fort capture time
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*Aragon: Players no longer receive logs from cities, which they already left
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*Fixed building animations after capturing a city
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=== #1235 (2011/01/15) ===
=== #1235 (2011/01/15) ===
New Features:
New Features:

Revision as of 15:12, 27 May 2011

Archives

Contents

Introduction

While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.


Builds details

Builds of 2011

#1326 (20011/03/04)

New features:

  • Added "Earn gold" button in gold page, where you can earn gold for free

Changes:

  • Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
  • Mercenary camps are now skipped, if cycling via keyboard
  • You can now sell a leader hero via auction
  • You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
  • Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
  • You can now see combat log in "captured city" combat report mail.
  • If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
  • When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.

Fixes:

  • Aragon: fixed fort capture time
  • Aragon: Players no longer receive logs from cities, which they already left
  • Fixed building animations after capturing a city


#1235 (2011/01/15)

New Features:

  • Added diamonds feature, adding 1 diamond per day instead of 1 gold.
    • Changed gold tutorial reward to diamond. Details
  • Added Hungarian translation (thanks to jos0405)

Changes and Bugs Fixes:

  • Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
  • Newbies are not able to transfer resources by diplomacy anymore.
  • Show only usual city in rating panel, skipping hidden cities.
  • Fixed an issue, when sometimes you are not able to rob NoCommander city.
  • Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
  • Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
  • Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
  • No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
  • No-Tactic (Aragon): You are now able to explore a well.
    • To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
  • And of course, various fixes and performance improvements!