Builds
From 1100ad
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Introduction
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
Server details
Builds that are installed on game servers:
- Beta: #678
- Crusade: #678
- Grail: #678
- Livonian: #678
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Builds details
#678 (2010/02/18)
new features:
- newbie protection extended, added level 2 and level 3. if newbie enters lord-vassal and/or Order partnership, both level 2 and level 3 protections are removed
- newbie level 2: 4 weeks from registration (deny demolishing buildings),
- newbie level 3: 2 months from registration, active player is protected from attacks by a player that has 3x more experience
- new very slow defending unit Trebuchet with high range (5), approx equal to 150 archers by hit points and 10-20 by attack, 4 of them are given to newbie players while they are completing newbie quests to increase newbie survival chances. in future would be accessible via some quests (like wells) for all players
- newbie pack cost decreased to 250 gold weekly and it is now possible to buy it for 4 weeks for 450 gold
- added possibility to buy/extend all subscriptions for 1, 3, 6 and 12 months with discount up to 50% (it is possible to purchase a year of gold account for a price of a silver one, for example)
- resources extraction bonus for gold account raised up to 30% as a promo action, the bonus will be reviewed after 2 months (decreased or left the same)
tweaks / improvements:
- fountain mercenary points (and population requirements) increased a bit (leading to +300 points on 5th level)
- units training speedup now applies to the whole order (if you ordered 30 troops, they are usually split to 10 and 20 training orders, currently they are speed up at the same time). the cumulative price stayed the same
- estimated account balance revamped to be more user-friendly
- swap 1100AD string and server ident in page title
- city ratings for displaying another city image in map (valley) view increased, it was too fast to reach higher image
- is is now possible to view troops parameters information in tavern
- due to constant spam of players that are using auction (gimme gold, make ally, etc) and a lots of complains to it, we started masking winning player name, showing just first 2 letters of the nick, if it will not improve situation, will remove nick showing at all
balance:
- chance of successful hit of machines has been decreased (approximate power modification -22%) if fighting against troops
bug fixes:
- about field change in player profile not saved if name/e-mail was empty
- call for arms button should ignore pressing when player have no free mercenary points
- error opening landscape tab if terraforming was ordered
- fixed machines/cavalry possibility to climb to walls when entering city
- it was possible to purchase units on auction even if you are lacking enough free population (removed this from buy now)
- and a lots of small things as always :)
#665 (2010/02/07)
new features:
- new building Watchtower giving extra sight range (limit of 2 per city, starting from 3rd level requires gold to upgrade, max level 5) - reveals square from 1 to 5 tiles (depending on level) around in in tactical map
- new unit Ballista (machine, mercenary) to demolish walls from distance 3, it is comparable with 10 catapults/rams
- new game background
- new building Fountain of Glory (for gold, max level 5) allowing to convert 1.5 population to 1 mercenary point
- Dutch game translation launched
tweaks / improvements:
- show +button for heroes skills always (people not understanding that after some time upgrades costs 2/3 points)
- added mercenary points validation when signing a deal
- winter ended
- added resources panel to strongbox and cache in addition to storehouse
- added possibility to mark building from Overview panel for future building movement
- sort commanders when exiting city
- updated user information page with with graphical content
- added a graphical marker to city when a building construction has been ordered with popping out information about the building and requirements
balance:
- royal guard 15% faster
bug fixes:
- fixed showing population/mercenary points in campaign result in resources report
- fixed Safari/Chrome3.0 problem by wall/gate visual style panel
- fixed several localization problems
- fixed a cooldown reset when splitting armies
- fixed returning from another valley not counting valley jump and thus ending much faster than should be
- and a lots of small things as always :)
#625 (2010/01/14)
- fixed images not being displayed in some cases
- fixed simultaneous strike in tactics causes the second strike not displayed in log until refresh will occur
- fixed checking of having city control points only on starting castle siege
- do not heal unit when there is not enough population in city
- fixed progress bars in IE
- it is now possible to propose a new diplomatic contract over existing L-V or Order
- increased resource prizes in adventure huts
- balance: catapults have required population decreased to 15
- added Order ratings (tops)
- fixed message panel not displayed in some cases in IE
- fixed double campaign appearance for prof. accounts
- show total army capacity when robbing town
- added mail notification about resources being lost when forming or ending campaign
- added option to move an obelisk to another city in landscape tab
- balance: Teutonic knight decreased attack to 40 and increased hits to 150
- resources exchange 1:1 is now more user-friendly when need to exchange more than 30k resources
- added in-game mail priority based scheduler, so even if there are tons of messages (like on siege server), your private messages or war reports will be delivered faster
- fixed ally troops being displayed on auction when creating new lot
- castle now has sight range of 1, meaning that will reveal extra 1 tile around
- fixed tavern giving too high leadership bonus for defenders
- fixed hidden cities were displayed in exit screen
- fixed hidden cities were not shown in related cities panel even if you already have troops there
- increased max order chat message length to 150 characters, and now message is trimmed if being too long, not just ignored
- balance: swordsman morale increased, highwayman decreased
- new building Watchtower increasing sight range in your city (limit 2 per city, max level 5, each level gives +1 to its sight range, costs gold to upgrade after level 2)