Builds

From 1100ad

(Difference between revisions)
m (Detail links fixed for build #1485)
 
(15 intermediate revisions not shown)
Line 1: Line 1:
 +
{{Archive|
 +
*[[Builds 2010-Full]]
 +
*[[Builds 2009-2-Half]]
 +
*[[Builds 2009-1-Half]]
 +
*[[Builds 2008-2-Half|Builds 2008-Full]]}}__TOC__
== Introduction ==
== Introduction ==
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
 +
<!--
 +
This will never be updated regularly, so why include it? --Feildmaster
== Server details ==
== Server details ==
Builds that are installed on game servers:
Builds that are installed on game servers:
* Beta: #900
* Beta: #900
-
* Crusade: #901
+
* Crusade: #900
-
* Grail: #902
+
* Grail: #900
-
* Livonian: #903
+
* Livonian: #900
-
* Kingdom of Bohemia: #904
+
* Kingdom of Bohemia: #900
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
 +
-->
== Builds details ==
== Builds details ==
-
=== #900 (2010/08/11) ===
+
== Builds of 2011 ==
-
new features:
+
== #1485 (2011/10/11) ==
 +
New features:
 +
*New unit: Knight Hospitaller. [http://1100ad.com/forum/view/31079/last#btm Details]
 +
*New location “Hospitallers Castle”, Build and/or invade new locations now!.
 +
*Status icons added to city condition panel.
 +
*You can activate artifacts from tactics now.
-
* Editable map terrain - Dig lakes, plant trees and establish rocks on the valley map. To try this feature click on the free valley cell, near one of your towns (2 cell radius is available). In the same manner you can clear existing valley cell, unless it is part of the contour (explained below).
+
Changes:
-
* Mark towers - Special kind of buildings that can be placed on the valley map by a single click. A tower is being built 24 hours, after that you can use it for transformations. Towers not used for 48 hours are automatically demolished. Following transformations are allowed -
+
*It is now possible to configure who is allowed/disallowed to pass via your fort.
-
** City creation
+
*Reputation penalty added for leaving an order. [http://1100ad.com/forum/view/31079/last#btm Details]
-
** Existing city transfer
+
*You now need a minimum of -150 reputation to join an order.
-
** Fort creation (explained below)
+
*Separate icon added for destroying a “noCommander” city with small rating.
-
+
*you can get more detailed information if you are not able to send a campaign into/from closed area.
-
* Lake contours and forts - You can use fort to block access to some territory surrounded by lakes. Lakes must form a continuous contour of map cells connected either by vertical of horizontal sides. No contours without forts are allowed (you cannot block someone just by lakes). You also need to have at least one of your towns to be placed inside contour. After fort is built, only campaigns of fort owner, his/her vassals, allies and order members are allowed to reach cities inside contour. Lakes forming contour cannot be cleared, until fort is destroyed. If someone captures fort belonging to another player, fort is being auto demolished in 4 hours, meanwhile new fort owner will be owner of contour for given period.
+
*Army orders improvements and various fixes.
-
* Free valley cell for future changes - destroy small noCommander cities completely. You can completely destroy a town belonging to noCommander having rating less than 500 points. To do that, send your army to the town, select a castle and click on the destroy  castle button.
+
*Your artificer is always the first hero in the army now.
 +
*PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. [http://1100ad.com/forum.php?a=view/26533/last#btm Details]
-
changes and bug fixes :
+
Fixes:
-
* Battle logs launched at full power. After long and hard work, battle logging engine has been completely remastered to ensure better performance and scalability. In the tactic screen you also have a new button to send yourself part of the log from the middle of the battle.
+
*Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
-
* Improvement of SMS notification service. Lookup your profile screen - a country code field has appeared. Overall performance of SMS notification should improve as well, since we changed a provider of the notification service.
+
*Livonia server: Fixed bug with maximum size of members in the order.
-
* Minimal aggression is really minimal. Due to many players requests we updated minimal aggression behavior. An army having minimal aggression will start moving only when there is a real chance for damage (not just when target is visible).
+
*Some minor bugs fixed
-
* Hebrew and Ukrainian languages added - Big thanks to ya81 and  Margo Clarissima !
+
-
* Similar auction lots are grouped together
+
-
* New way to switch between cities for silver and gold pack users.
+
-
* Number of mercenary points transferred by diplomatic contracts has been reduced to 5K for newly created contracts
+
-
* Bohemian server has been launched (PVE mode)
+
-
* New artifacts added, fixed ultra fast movement effect caused by combination of 3 artifacts.
+
-
* Redecorated map (colored trees, rocks, lakes)
+
-
* Fixed city entrance detection. Map obstacles and movement path affect entrance selection not only for attacking, but also for returning campaigns.
+
-
=== #796 (2010/05/21) ===
+
== #? (2011/09/19)==
-
new features:
+
Build # is somewhere between #1417 - #1485
-
* Kingdom Events - multiple events can happen in your cities, some are good, some are bad. There are always several options to choose what to do and first option is selected automatically if you did not choose anything within 3 days. Possible events (with estimated chances):
+
-
** heroes wish to join (free until death) (twice per year)
+
-
** troops wish to join (once per few weeks)
+
-
** local revolt in a city (once per few weeks)
+
-
** global revolt in all cities (once per few months)
+
-
** resources from a merchant (once per few weeks)
+
-
** only one event of one type can be active at the same moment for a player
+
-
* Discard city - now it is possible to discard a city from your control once per month, to give it to be operated by computer, and free your city control point
+
-
* Artifacts added (Beta server only!). Now it is possible to get an artifact while fighting computer troops in different locations.
+
-
** the more tough location is, the better artifacts, and with higher chances are available
+
-
** currently only first type of artifacts (with time limit, like increasing hero skill for 1 hour) are added
+
-
** artifacts could be from level 1 to level 5 (which are extremely rare)
+
-
** only artifacts from one (first) hero in an army is applied, so if you have 2 heroes in a single army, only ones artifacts will work
+
-
** artifacts could be exchanged between heroes via our new hero screen in a Castle / Tavern
+
-
** new hero skill: Artificer added, limiting amount of artifacts a hero can wear in his bag (10 base, plus 15,20 and 25 depending on the skill)
+
-
tweaks / improvements:
+
New features:
-
* approximated troops number in tactics now supports army size within precision of 5000 for higher armies.
+
*Map zoom added.
-
* disabling popping out (sliding) messages panel on lower screen resolutions due to most players complained with that
+
*Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.
-
* time for mercenary revolt suppression increased to 1.5 days
+
-
* city image rendering engine updated to use less traffic (run on client-side now)
+
-
* active battles panel is not shown in all pages
+
-
* city valley fog (hide city from a map) is now 20% cheaper for silver and 50% cheaper for gold account users
+
-
* when you capture a mercenary camp, its name is automatically extended with a digit to distinguish several similar locations
+
-
* added support for sending SMS notification when revolt in a city detected
+
-
* it is now possible to cancel terrain-forming order (no resources are returned thou)
+
-
* fixed case when player issued a long command (like robbing) by several armies and had no protection army - they never switched to reply
+
-
* incoming mercenaries spread ratio is tuned, now no group in Castle should occupy more than 20% of available slots (was 40% before)
+
-
* mercenary troops are currently a subject of hunger-like operation - the more time passes, the more extra mercenaries will leave if you do not have sufficient mercenary points. At the same time, mercenaries will still be destroyed at once, when obelisk/fountain destroyed and/or diplomacy deals changed
+
-
balance:
+
Changes:
-
* Fight engine balance: now some of the units, killed within a strike (30-40%) proceed with responding strike, leading to more logical spread of casualties, and allowing some losses even for striking troops (Beta server only!). Ranged units never get response, so this is true for melee troops only.
+
*Experience bonus limit for exploring adventure hut locations added.
 +
*Army now saves its progress when moving the same direction with new order.
 +
*Castle: Heroes are now sorted by level.
 +
*Newbie tutorial tweaked.
 +
*Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
 +
*Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
 +
*Kingdom events: Buttons now may display error, if conditions are not met.
 +
*Forts now have different icons in player profile.
 +
*Added Nicknames panel with all given nicknames (available via Profile page).
 +
*Added hyperlink to player profiles in tactical log.
 +
*Added the option to set the range while using adaptive range setting (setting can be found in the settings page). [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Aggressive grouping on massive battles added. [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Attack screen: added troops capacity and total number of units.
 +
*Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
 +
*Britannia server: Changed price for moving cities.
 +
*Healing skill boosted x4 times.
-
bug fixes:
+
Fixes:
-
* fixed resources extraction calculation (castle and gold/newbie subscription bonuses counted incorrectly)
+
*Fixed bug when it was possible to build mark tower on already occupied cell
-
* fixed impossibility to leave city due to screen refresh while active battles where in progress
+
*Fixed bug when last page in combat log may not displayed
-
* fixed demolishing houses by rams when distance allowed it for catapults only and both were in army
+
*Fixed bug when a new player may appear in a contour of another player
-
* fixed order master contract sometimes changed relation between order member and member vassals
+
*Aragon server: Fixed bug when you were able to get the well event completed few times in a row
-
* fixed message notification about new Order chat messages sometimes appearing even if no new messages were available
+
-
* fixed several scenarios leading for empty armies creation
+
-
* fixed problems with possibility to cheat mercenary points by abusing diplomacy, all mercenary points now recalculated
+
-
* many fixes as usually
+
-
=== #742 (2010/04/08) ===
+
== #1417 (2011/06/30) ==
-
new features:
+
New features:
-
* revolts for mercenary camps (locations) activated, they happen usually once per week or two and are successful if not eliminated within 16 hours. Cities with active revolts are shown in Campaigns side panel
+
*You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.  
-
* new option added: changing a supplying city of armies within a single screen. Available for gold account users, costs per-operation 75 gold for all other players (option is in profile/settings page)
+
**Current available formats allowed: [x,y,valley] or x|y(valley)
-
* added keyboard support for silver professional account users (gold users can configure shortcuts), current shortcuts are:
+
*You can use nicknames as a hyperlinks in chat messages.
-
** 1 (numeric pad) opens castle (city)
+
**Current available formats allowed: [user=username1]
-
** 2 storehouse (city)
+
*Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
-
** 3 market place (city)
+
*You can now see how many times Citadel was held by the current Order.
-
** 4 library (city)
+
*It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.
-
** 5 tavern (city)
+
-
** 6 obelisk (city)
+
-
** 7 fountain of glory (city)
+
-
** ` show cells grid (city)
+
-
** arrow keys (L-R) navigates between cities (city/tactics)
+
-
** arrow keys (U-D) navigates between city and tactics view (city/tactics)
+
-
** arrow keys (L-R-U-D) scrolls the valley (on map)
+
-
* new skill for Orders - vassals limit, ALLOWING (at least) Order members having vassals (the skill limits the amount of vassals). All current Orders are granted level 1 of this skill
+
-
tweaks / improvements:
+
Changes:
-
* limit number of mercenary camp locations you can capture by vassal points+1
+
-
* automatic rename of captured mercenary camp (location) to give unique per-player names to it (like camp 1, camp 2, etc)
+
-
* fixed mercenaries entering cities when there are a lot of other mercenaries and too little of the current group. should eliminate units never available for hire problem
+
-
* approximated troops counter (tactics/campaign) now supports any army size with precision within 5k
+
-
balance:
+
New contour system is implemented from scratch:
-
* decreased thieves amount in slave market
+
*You can now put a mark tower if:
 +
# Position of mark tower is not inside any contour
 +
# You have a city inside a contour, where you want to build a mark tower
 +
# You have a permission to make changes inside a contour from fort owner
 +
*You can now build a fort following these rules:
 +
# Your water border is continuous and your mark tower locks it into a contour;
 +
# You have at least 1 normal city inside;
 +
# You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
 +
# You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
 +
# You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
 +
*You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
 +
*Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
 +
*Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
 +
*Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
-
bug fixes:
+
Fixes:
-
* problem with placing the same hero to auction twice (not sold at first lot) caused hero being lost
+
*Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
-
* problem with multiple obelisks within a city
+
*Fixed the fog of war bug, which caused improper fog update after destruction of a building.
-
* problem with messages reading (occurred on Grail but could happen on other servers as well) fixed
+
== #1384 (2011/05/12) ==
-
* resources calculation (castle and gold/newbie subscription bonuses counted incorrectly) fixed
+
New features:
-
* many fixes as usually
+
*City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
 +
*Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
 +
*New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
 +
*Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. [http://www.1100ad.com/forumviewthread.php?id=24367#content Details]
 +
*Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
 +
*Added new custom elements for personal coat-of-arms generation
-
=== #708 (2010/03/12) ===
+
Changes:
-
new features:
+
*Cities, where your troops are present, will be placed on top of cities list in attack screen.
-
* added possibility to re-start account (accessed via profile menu): lose everything and get a new city (it is possible to select a valley to start in), only gold and heroes are saved, newbie protection activated
+
*You can now see coordinates of city you are about to exit to.
-
* added a secondary password (per-server): security code. currently it is being asked during account re-start, maybe other uses in the future. it is recommended for all of you to set up one
+
*Limited Order size to a default 20 spots.
-
* tactical window re-design, main features is an ability to see your armies how they are stationed in a formation, ability to split army to up to 4 similar armies (silver) or up to 10 (gold pack), and many usability fixes and improvements
+
**Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
-
* new capture-able valley locations (mercenary camps) featuring Teutonic Knights, Knight Templar, Barbarians and slaves. No city control required, 4 hours to capture. Gives mercenary points to owner, and some mercenary points (shared) to the Order owner belongs to. It allows hiring featured troops by owner/Order with a limited amount (the more locations you control, the more troops you can hire). From time to time local citizens starts a revolt for a freedom, so if they are not punished within 16 hours, the location will be free once again
+
*Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
-
* new tab in obelisk/fountains allowing to hire special mercenaries provided by controlled mercenary camps (controlled by you, our Order or lord)
+
*Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
 +
*Combat reports: Added grouping of all combat reports, sent from same city.
 +
**Last page statistic is now calculated for all reports.
 +
*Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
 +
*Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.
-
tweaks / improvements:
+
Fixes:
-
* allow moving buildings in city when opponents are nocommanders
+
*Fixed problem with fort bypassing, while traveling into friendly city in another valley.
-
* when operating formations from tactics, it is no longer leading to other screen (formation configuration is built-in to tactics view)
+
-
* it is now possible to switch between graphical and text combat log mode by clicking on top left amber
+
-
balance:
 
-
bug fixes:
+
=== #1326 (20011/03/04) ===
-
* many fixes as usually
+
New features:
 +
*Added "Earn gold" button in gold page, where you can earn gold for free
 +
Changes:
 +
*Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
 +
*Mercenary camps are now skipped, if cycling via keyboard
 +
*You can now sell a leader hero via auction
 +
*You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
 +
*Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
 +
*You can now see combat log in "captured city" combat report mail.
 +
*If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
 +
*When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.
-
=== #693 (2010/02/25) ===
+
Fixes:
-
new features:
+
*Aragon: fixed fort capture time
-
* support sliding lower and right panel if window resolution is too low, making game better playable with lower resolutions (like notebooks with 1280x800, etc). Sliding is disabled if a page is scrolled a bit, so a temporary solution if you will have any problems with this could be scrolling few pixels to the bottom, and report to us, of course :)
+
*Aragon: Players no longer receive logs from cities, which they already left
 +
*Fixed building animations after capturing a city
-
tweaks / improvements:
 
-
* hero purchase / resurrect (with exp lose) changed from 50 to 10 gold coins
 
-
* mercenaries will no longer leave commanders on server restart
 
-
* increased chance for mercenaries leaving if you are inactive for a while
 
-
* grid in city now works when you move mouse over the amber (no need to click there)
 
-
balance:
+
=== #1235 (2011/01/15) ===
 +
New Features:
 +
*Added diamonds feature, adding 1 diamond per day instead of 1 gold.
 +
**Changed gold tutorial reward to diamond. [http://www.1100ad.ru/forumviewthread.php?id=22299 Details]
 +
*Added Hungarian translation (thanks to jos0405)
-
bug fixes:
+
Changes and Bugs Fixes:
-
* dead purchased hero was lost from the resurrection tab and lost its owner
+
*Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
-
* changed top calculation for control points in ratings (top) since the previous leaded to incorrect results on siege server
+
*Newbies are not able to transfer resources by diplomacy anymore.
-
* and a lots of small things as always :)
+
*Show only usual city in rating panel, skipping hidden cities.
-
 
+
*Fixed an issue, when sometimes you are not able to rob NoCommander city.
-
=== #678 (2010/02/18) ===
+
*Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
-
new features:
+
*Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
-
* newbie protection extended, added level 2 and level 3. if newbie enters lord-vassal and/or Order partnership, both level 2 and level 3 protections are removed
+
*Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
-
* newbie level 2: 4 weeks from registration (deny demolishing buildings),
+
*No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
-
* newbie level 3: 2 months from registration, active player is protected from attacks by a player that has 3x more experience
+
*No-Tactic (Aragon): You are now able to explore a well.
-
* new very slow defending unit Trebuchet with high range (5), approx equal to 150 archers by hit points and 10-20 by attack, 4 of them are given to newbie players while they are completing newbie quests to increase newbie survival chances. in future would be accessible via some quests (like wells) for all players
+
**To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
-
* newbie pack cost decreased to 250 gold weekly and it is now possible to buy it for 4 weeks for 450 gold
+
*And of course, various fixes and performance improvements!
-
* added possibility to buy/extend all subscriptions for 1, 3, 6 and 12 months with discount up to 50% (it is possible to purchase a year of gold account for a price of a silver one, for example)
+
-
* resources extraction bonus for gold account raised up to 30% as a promo action, the bonus will be reviewed after 2 months (decreased or left the same)
+
-
 
+
-
tweaks / improvements:
+
-
* fountain mercenary points (and population requirements) increased a bit (leading to +300 points on 5th level)
+
-
* units training speedup now applies to the whole order (if you ordered 30 troops, they are usually split to 10 and 20 training orders, currently they are speed up at the same time). the cumulative price stayed the same
+
-
* estimated account balance revamped to be more user-friendly
+
-
* swap 1100AD string and server ident in page title
+
-
* city ratings for displaying another city image in map (valley) view increased, it was too fast to reach higher image
+
-
* is is now possible to view troops parameters information in tavern
+
-
* due to constant spam of players that are using auction (gimme gold, make ally, etc) and a lots of complains to it, we started masking winning player name, showing just first 2 letters of the nick, if it will not improve situation, will remove nick showing at all
+
-
 
+
-
balance:
+
-
* chance of successful hit of machines has been decreased (approximate power modification -22%) if fighting against troops
+
-
 
+
-
bug fixes:
+
-
* about field change in player profile not saved if name/e-mail was empty
+
-
* call for arms button should ignore pressing when player have no free mercenary points
+
-
* error opening landscape tab if terraforming was ordered
+
-
* fixed machines/cavalry possibility to climb to walls when entering city
+
-
* it was possible to purchase units on auction even if you are lacking enough free population (removed this from buy now)
+
-
* and a lots of small things as always :)
+
-
 
+
-
=== #665 (2010/02/07) ===
+
-
new features:
+
-
* new building Watchtower giving extra sight range (limit of 2 per city, starting from 3rd level requires gold to upgrade, max level 5) - reveals square from 1 to 5 tiles (depending on level) around in in tactical map
+
-
* new unit Ballista (machine, mercenary) to demolish walls from distance 3, it is comparable with 10 catapults/rams
+
-
* new game background
+
-
* new building Fountain of Glory (for gold, max level 5) allowing to convert 1.5 population to 1 mercenary point
+
-
* Dutch game translation launched
+
-
 
+
-
tweaks / improvements:
+
-
* show +button for heroes skills always (people not understanding that after some time upgrades costs 2/3 points)
+
-
* added mercenary points validation when signing a deal
+
-
* winter ended
+
-
* added resources panel to strongbox and cache in addition to storehouse
+
-
* added possibility to mark building from Overview panel for future building movement
+
-
* sort commanders when exiting city
+
-
* updated user information page with with graphical content
+
-
* added a graphical marker to city when a building construction has been ordered with popping out information about the building and requirements
+
-
 
+
-
balance:
+
-
* royal guard 15% faster
+
-
 
+
-
bug fixes:
+
-
* fixed showing population/mercenary points in campaign result in resources report
+
-
* fixed Safari/Chrome3.0 problem by wall/gate visual style panel
+
-
* fixed several localization problems
+
-
* fixed a cooldown reset when splitting armies
+
-
* fixed returning from another valley not counting valley jump and thus ending much faster than should be
+
-
* and a lots of small things as always :)
+
-
 
+
-
=== #625 (2010/01/14) ===
+
-
* fixed images not being displayed in some cases
+
-
* fixed simultaneous strike in tactics causes the second strike not displayed in log until refresh will occur
+
-
* fixed checking of having city control points only on starting castle siege
+
-
* do not heal unit when there is not enough population in city
+
-
* fixed progress bars in IE
+
-
* it is now possible to propose a new diplomatic contract over existing L-V or Order
+
-
* increased resource prizes in adventure huts
+
-
* balance: catapults have required population decreased to 15
+
-
* added Order ratings (tops)
+
-
* fixed message panel not displayed in some cases in IE
+
-
* fixed double campaign appearance for prof. accounts
+
-
* show total army capacity when robbing town
+
-
* added mail notification about resources being lost when forming or ending campaign
+
-
* added option to move an obelisk to another city in landscape tab
+
-
* balance: Teutonic knight decreased attack to 40 and increased hits to 150
+
-
* resources exchange 1:1 is now more user-friendly when need to exchange more than 30k resources
+
-
* added in-game mail priority based scheduler, so even if there are tons of messages (like on siege server), your private messages or war reports will be delivered faster
+
-
* fixed ally troops being displayed on auction when creating new lot
+
-
* castle now has sight range of 1, meaning that will reveal extra 1 tile around
+
-
* fixed tavern giving too high leadership bonus for defenders
+
-
* fixed hidden cities were displayed in exit screen
+
-
* fixed hidden cities were not shown in related cities panel even if you already have troops there
+
-
* increased max order chat message length to 150 characters, and now message is trimmed if being too long, not just ignored
+
-
* balance: swordsman morale increased, highwayman decreased
+
-
* new building Watchtower increasing sight range in your city (limit 2 per city, max level 5, each level gives +1 to its sight range, costs gold to upgrade after level 2)
+
-
 
+
-
== Historical Updates ==
+
-
=== [[Builds 2009-2-Half]] ===
+
-
=== [[Builds 2009-1-Half]] ===
+
-
=== [[Builds 2008-2-Half]] ===
+
[[ru:Сборки]]
[[ru:Сборки]]

Current revision as of 21:02, 30 October 2012

Archives

Contents

Introduction

While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.


Builds details

Builds of 2011

#1485 (2011/10/11)

New features:

  • New unit: Knight Hospitaller. Details
  • New location “Hospitallers Castle”, Build and/or invade new locations now!.
  • Status icons added to city condition panel.
  • You can activate artifacts from tactics now.

Changes:

  • It is now possible to configure who is allowed/disallowed to pass via your fort.
  • Reputation penalty added for leaving an order. Details
  • You now need a minimum of -150 reputation to join an order.
  • Separate icon added for destroying a “noCommander” city with small rating.
  • you can get more detailed information if you are not able to send a campaign into/from closed area.
  • Army orders improvements and various fixes.
  • Your artificer is always the first hero in the army now.
  • PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. Details

Fixes:

  • Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
  • Livonia server: Fixed bug with maximum size of members in the order.
  • Some minor bugs fixed

#? (2011/09/19)

Build # is somewhere between #1417 - #1485

New features:

  • Map zoom added.
  • Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.

Changes:

  • Experience bonus limit for exploring adventure hut locations added.
  • Army now saves its progress when moving the same direction with new order.
  • Castle: Heroes are now sorted by level.
  • Newbie tutorial tweaked.
  • Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
  • Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
  • Kingdom events: Buttons now may display error, if conditions are not met.
  • Forts now have different icons in player profile.
  • Added Nicknames panel with all given nicknames (available via Profile page).
  • Added hyperlink to player profiles in tactical log.
  • Added the option to set the range while using adaptive range setting (setting can be found in the settings page). Details
  • Aggressive grouping on massive battles added. Details
  • Attack screen: added troops capacity and total number of units.
  • Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
  • Britannia server: Changed price for moving cities.
  • Healing skill boosted x4 times.

Fixes:

  • Fixed bug when it was possible to build mark tower on already occupied cell
  • Fixed bug when last page in combat log may not displayed
  • Fixed bug when a new player may appear in a contour of another player
  • Aragon server: Fixed bug when you were able to get the well event completed few times in a row

#1417 (2011/06/30)

New features:

  • You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
    • Current available formats allowed: [x,y,valley] or x|y(valley)
  • You can use nicknames as a hyperlinks in chat messages.
    • Current available formats allowed: [user=username1]
  • Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
  • You can now see how many times Citadel was held by the current Order.
  • It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.

Changes:

New contour system is implemented from scratch:

  • You can now put a mark tower if:
  1. Position of mark tower is not inside any contour
  2. You have a city inside a contour, where you want to build a mark tower
  3. You have a permission to make changes inside a contour from fort owner
  • You can now build a fort following these rules:
  1. Your water border is continuous and your mark tower locks it into a contour;
  2. You have at least 1 normal city inside;
  3. You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
  4. You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
  5. You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
  • You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
  • Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. Details
  • Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
  • Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. Details

Fixes:

  • Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
  • Fixed the fog of war bug, which caused improper fog update after destruction of a building.

#1384 (2011/05/12)

New features:

  • City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
  • Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
  • New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
  • Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. Details
  • Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
  • Added new custom elements for personal coat-of-arms generation

Changes:

  • Cities, where your troops are present, will be placed on top of cities list in attack screen.
  • You can now see coordinates of city you are about to exit to.
  • Limited Order size to a default 20 spots.
    • Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
  • Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
  • Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
  • Combat reports: Added grouping of all combat reports, sent from same city.
    • Last page statistic is now calculated for all reports.
  • Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
  • Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.

Fixes:

  • Fixed problem with fort bypassing, while traveling into friendly city in another valley.


#1326 (20011/03/04)

New features:

  • Added "Earn gold" button in gold page, where you can earn gold for free

Changes:

  • Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
  • Mercenary camps are now skipped, if cycling via keyboard
  • You can now sell a leader hero via auction
  • You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
  • Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
  • You can now see combat log in "captured city" combat report mail.
  • If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
  • When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.

Fixes:

  • Aragon: fixed fort capture time
  • Aragon: Players no longer receive logs from cities, which they already left
  • Fixed building animations after capturing a city


#1235 (2011/01/15)

New Features:

  • Added diamonds feature, adding 1 diamond per day instead of 1 gold.
    • Changed gold tutorial reward to diamond. Details
  • Added Hungarian translation (thanks to jos0405)

Changes and Bugs Fixes:

  • Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
  • Newbies are not able to transfer resources by diplomacy anymore.
  • Show only usual city in rating panel, skipping hidden cities.
  • Fixed an issue, when sometimes you are not able to rob NoCommander city.
  • Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
  • Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
  • Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
  • No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
  • No-Tactic (Aragon): You are now able to explore a well.
    • To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
  • And of course, various fixes and performance improvements!