Builds

From 1100ad

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{{Archive|
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*[[Builds 2010-Full]]
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*[[Builds 2009-2-Half]]
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*[[Builds 2009-1-Half]]
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*[[Builds 2008-2-Half|Builds 2008-Full]]}}__TOC__
== Introduction ==
== Introduction ==
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
 +
<!--
 +
This will never be updated regularly, so why include it? --Feildmaster
== Server details ==
== Server details ==
Builds that are installed on game servers:
Builds that are installed on game servers:
-
* Beta: #451
+
* Beta: #900
-
* Crusade: #451
+
* Crusade: #900
-
* Grail: #406
+
* Grail: #900
 +
* Livonian: #900
 +
* Kingdom of Bohemia: #900
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
 +
-->
== Builds details ==
== Builds details ==
-
=== #451 (2009/09/25) ===
+
== Builds of 2011 ==
-
* fixed newbie pack giving incorrect amount of extra buildings to queue
+
== #1485 (2011/10/11) ==
-
* new city exit design providing information about time needed to travel to city and ability to speed up the movement
+
New features:
-
* fixed problems with going to vacation as well as the German translation of action offer reject causing client problems
+
*New unit: Knight Hospitaller. [http://1100ad.com/forum/view/31079/last#btm Details]
-
* added a link to the support center in-game
+
*New location “Hospitallers Castle”, Build and/or invade new locations now!.
-
* implemented gold account feature - automatic robbing - it is possible to configure the target while sending and campaign and it will automatically search for storehouse/strongbox, rob and try to return
+
*Status icons added to city condition panel.
-
* fixed refreshes of hints panel triggered by first update
+
*You can activate artifacts from tactics now.
-
* fixed newbie protection that was given for 1 week (while should be for 2 weeks)
+
-
* fixed problems with cloned heroes causing heroes not getting the experience
+
-
* ability to speed up a campaign even a bit more for 10 gold
+
-
* fixed messed up join/split icons in tactics
+
 +
Changes:
 +
*It is now possible to configure who is allowed/disallowed to pass via your fort.
 +
*Reputation penalty added for leaving an order. [http://1100ad.com/forum/view/31079/last#btm Details]
 +
*You now need a minimum of -150 reputation to join an order.
 +
*Separate icon added for destroying a “noCommander” city with small rating.
 +
*you can get more detailed information if you are not able to send a campaign into/from closed area.
 +
*Army orders improvements and various fixes.
 +
*Your artificer is always the first hero in the army now.
 +
*PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. [http://1100ad.com/forum.php?a=view/26533/last#btm Details]
-
=== #413 (2009/09/15) ===
+
Fixes:
-
* fixed opening city buildings (and construction) when city grid is switched on (pressed on amber on top right corner of the city view)
+
*Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
-
* fixed impossibility of mercenaries training introduced in build #411
+
*Livonia server: Fixed bug with maximum size of members in the order.
-
* fixed adventure huts giving less experience to heroes than showing to player
+
*Some minor bugs fixed
-
* fixed well exploration event messages being sent to private instead of town mail folder
+
-
* removed several bottlenecks so some parts like map and messaging should be faster now
+
-
=== #411 (2009/09/11) ===
+
== #? (2011/09/19)==
-
* updated messaging model, now there is no virtual context holder
+
Build # is somewhere between #1417 - #1485
-
* fixed message history containing line breaks
+
-
* new gold account feature - summary of campaign as a sum of resources used for killed and lost units
+
-
* tactical logs a bit adjusted - now they can show up to 5 units at the same line
+
-
* tactical view now shows 15 units at once to decrease scrolling
+
-
* resources gathered from well exploration now have random modificators
+
-
* fixed city population not freed when city is captured until server reboot
+
-
* fixed inactive campaign hiding active campaigns for non-professional pack players
+
-
* new account feature - have up to 100 (silver pack) or 200 (gold pack) messages storied in all types (previous limit was 50 for anyone and is left)
+
-
* removed messages automatic cleanup by date even if message folder capacity still have empty slots
+
-
=== #406 (2009/08/27) ===
+
New features:
-
* fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
+
*Map zoom added.
-
* fixed speed calculation when exiting cities
+
*Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.
-
* send tactics reports when leaving a vassal city and there was a battle inside
+
-
* fixed issues with robbing to multiple cities
+
-
* fixed campaigns doubling in several cases, mostly diplomatic
+
-
* adventure huts are more active
+
-
* updated our framework to newer version
+
-
* people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
+
-
* new panel (gold professional account) showing attacks to lord / vassals
+
-
* new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
+
-
* new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
+
-
* when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
+
-
* translation update: ro
+
-
=== #401 (2009/08/17) ===
+
Changes:
-
* fixed sending campaigns from vassal cities
+
*Experience bonus limit for exploring adventure hut locations added.
-
* localization updates
+
*Army now saves its progress when moving the same direction with new order.
 +
*Castle: Heroes are now sorted by level.
 +
*Newbie tutorial tweaked.
 +
*Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
 +
*Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
 +
*Kingdom events: Buttons now may display error, if conditions are not met.
 +
*Forts now have different icons in player profile.
 +
*Added Nicknames panel with all given nicknames (available via Profile page).
 +
*Added hyperlink to player profiles in tactical log.
 +
*Added the option to set the range while using adaptive range setting (setting can be found in the settings page). [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Aggressive grouping on massive battles added. [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Attack screen: added troops capacity and total number of units.
 +
*Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
 +
*Britannia server: Changed price for moving cities.
 +
*Healing skill boosted x4 times.
-
=== #398 (2009/08/15) ===
+
Fixes:
-
* when player with last city captured, war is ended (replaced by truce)
+
*Fixed bug when it was possible to build mark tower on already occupied cell
-
* fixed war declaration
+
*Fixed bug when last page in combat log may not displayed
-
* repair squads are now 6 times more effective
+
*Fixed bug when a new player may appear in a contour of another player
-
* gates are now twice stronger than the walls and requires more resources
+
*Aragon server: Fixed bug when you were able to get the well event completed few times in a row
-
* fixed adventure hut allowing exploration at any time (once per day is desired)
+
-
* several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
+
-
* city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
+
-
=== #394 (2009/08/13) ===
+
== #1417 (2011/06/30) ==
-
* fixed exchange when no storehouse exists
+
New features:
-
* fixed incorrect campaign color when sending attacks from vassal
+
*You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
-
* fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
+
**Current available formats allowed: [x,y,valley] or x|y(valley)
-
* army maximal ai control delay increased to 15 minutes
+
*You can use nicknames as a hyperlinks in chat messages.
-
* added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
+
**Current available formats allowed: [user=username1]
-
* fixed merging multiple combat records
+
*Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
-
* added combat log record count display when it is a merge result of several shots
+
*You can now see how many times Citadel was held by the current Order.
-
* usability button to send campaign in profile automatically selects the only city for player found in search
+
*It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.
-
* no diplomacy mail spamming - no sending similar offers while the old one is not expired
+
-
* fixed transport capacity calculation in supply tab
+
-
* city gates are 2 times weaker than walls and have limit of 5 per city
+
-
* show building hitpoints when mouse over the health bar in overview
+
-
* fixed attack castle when no war exists
+
-
* extended ip detection, now more ip addresses are detected correctly
+
-
* fixed diplomacy mail coming in incorrect language
+
-
* added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
+
-
* black castle had too strong defenders, balancing
+
-
=== #392 (2009/07/31) ===
+
Changes:
-
* server ident (beta,crusade,grail) will be prepended to sms notification
+
-
* do not record campaigns to my cities as last campaigns
+
-
* city gates (passable by all city defenders)
+
-
=== #384 (2009/07/31) ===
+
New contour system is implemented from scratch:
-
* several critical exceptions in tactics fixed
+
*You can now put a mark tower if:
-
* darkshooter unit added to blackrock castle location
+
# Position of mark tower is not inside any contour
-
* balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
+
# You have a city inside a contour, where you want to build a mark tower
-
* merging combat logs when previous record was similar
+
# You have a permission to make changes inside a contour from fort owner
-
* adventure hut location units should try more ranged attacks
+
*You can now build a fort following these rules:
 +
# Your water border is continuous and your mark tower locks it into a contour;
 +
# You have at least 1 normal city inside;
 +
# You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
 +
# You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
 +
# You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
 +
*You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
 +
*Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
 +
*Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
 +
*Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
-
=== #374 (2009/07/28) ===
+
Fixes:
-
* fixed tutorial when killing wolfs being far too strong
+
*Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
-
* balance update: slaves are weaker now
+
*Fixed the fog of war bug, which caused improper fog update after destruction of a building.
-
* translation update: lv,ro
+
== #1384 (2011/05/12) ==
-
* tavern tab with armies show information from all cities
+
New features:
 +
*City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
 +
*Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
 +
*New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
 +
*Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. [http://www.1100ad.com/forumviewthread.php?id=24367#content Details]
 +
*Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
 +
*Added new custom elements for personal coat-of-arms generation
-
=== #371 (2009/07/23) ===
+
Changes:
-
* fixed dropping resources to vassal city
+
*Cities, where your troops are present, will be placed on top of cities list in attack screen.
-
* fixed multiple issues with Chrome and Safari browsers
+
*You can now see coordinates of city you are about to exit to.
-
* translation update: ro,el,ja
+
*Limited Order size to a default 20 spots.
-
* added active battles panel showing in tactical screen
+
**Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
 +
*Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
 +
*Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
 +
*Combat reports: Added grouping of all combat reports, sent from same city.
 +
**Last page statistic is now calculated for all reports.
 +
*Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
 +
*Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.
-
== Older versions ==
+
Fixes:
-
=== #262 (2009/04/17) ===
+
*Fixed problem with fort bypassing, while traveling into friendly city in another valley.
-
new features:
+
-
* walls give bonus to troops - depending on wall level (5%, 15% and 30%)
+
-
* improved payments via Visa/MasterCard - now are working with Chronopay
+
-
* it is now possible to click on icon near your city on attack screen to direct campaign to your city, that saves amount of screens in order to send aid to your city
+
-
* Latvian and Japanese languages added to game
+
-
changes:
 
-
* manual repair costs 3 times more resources
 
-
* robbing time is now shown, and market capacity left in per cents in robbed resources block
 
-
* now accepting Webmoney transfers with lesser sums (from 1 euro)
 
-
* payment page is easier - can select desired payment methods to see a list of providers that accepts it
 
-
* cities no longer accept aid campaigns from anyone except allies
 
-
* if nothing can be built in the cell, a warning is show - useful in cases when there is resource in the cell, but tile was terraformed to incompatible terrain
 
-
fixes:
+
=== #1326 (20011/03/04) ===
-
* trade orders were available even if market place was destroyed
+
New features:
-
* battle rams were not attacking walls if melee combat mode was selected
+
*Added "Earn gold" button in gold page, where you can earn gold for free
-
* building orders were silently purged when multi-cell buildings were upgraded
+
-
* robbed resources were disappeared on city capture
+
-
* player was thrown from tactics when an army in sight range was "robbing" just destroyed building
+
-
* similar troops from same cities were not merged on supplying city change in tactics
+
-
* it was possible to accept same trade order few times
+
-
* if language translation is incomplete, the whole screen was unusable and player was thrown to his city page
+
-
* manual coordinates entering in attack screen was broken
+
-
* window title flashing was too fast when browser left untouched for a couple of days
+
-
* if player had 2 allies that were at war, he was defending both of them, so died with absolutely no chance in tactics
+
-
* robbing time was not decreasing when army capacity was lower than left resources in storehouse
+
-
* robbing time was incorrect (showing approximately 1.6 times larger value)
+
-
* when reviving a hero from tavern in castle (and subscription was not yet finished), he became a payed hero from castle (those who suffered - kill your hero and re-hire him)
+
-
=== #245 (2009/03/24) ===
+
Changes:
-
new features:
+
*Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)  
-
* added water to new valleys (can not be passed by all troops)
+
*Mercenary camps are now skipped, if cycling via keyboard
-
* foliage grow in villages (grass can grow on sand, trees on grass, and opposite direction, trees can go to grass, grass to sand)
+
*You can now sell a leader hero via auction
-
* button in tavern (3 gold) to request a list of another 3 volunteers
+
*You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
-
* walls travel time now depends on wall level
+
*Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
-
* first small part of diplomacy - ability to select one of the coat of arms in profile
+
*You can now see combat log in "captured city" combat report mail.
 +
*If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
 +
*When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.
-
changes:
+
Fixes:
-
* due to some rpg-style changes we are going to implement, people in crusade world are limited to 1 free hero
+
*Aragon: fixed fort capture time
-
* made total accounts on server limit in order to guarantee better players flow between servers
+
*Aragon: Players no longer receive logs from cities, which they already left
-
* private messages flood protection - one message per 30 seconds
+
*Fixed building animations after capturing a city
-
* when splitting army, newly created army should use same formation, aggression and range as the source army
+
-
* pop-up information about campaigns (and especially trade) are more intuitive
+
-
* valley generation redone to have more players located nearby others, leave less empty space and not generate one village too close to another
+
-
* totally redone robbing, details follows:
+
-
a) robbing is now not instant but robbed a small amount each minute with fixed speed (robbing status is shown both as per cent left, and robbed amount in special panel)
+
-
b) you can cancel robbing any time and leave with resources, if you are attacked, your robbing troops will respond (if no other armies are in same cell)!
+
-
c) it is possible to rob marketplace (only open trade orders, that have not been accepted by anyone else), so the offer is decreased (if the offer is not placed by automatic trader)
+
-
fixes:
 
-
* army formation showing incorrect formation as a selected for amy when no formation was manually set, making people thinking they use another formation
 
-
* allowing only English letters, digits and spaces in login names
 
-
* trade orders that are not currently open limits number of trades
 
-
and many other tweaks
 
-
=== #238 (2009/02/17) ===
+
=== #1235 (2011/01/15) ===
-
new features
+
New Features:
-
* a contact details e-mail is now send upon registration
+
*Added diamonds feature, adding 1 diamond per day instead of 1 gold.
-
* a confirmation e-mail 1 and 2 weeks before account deletion is sent
+
**Changed gold tutorial reward to diamond. [http://www.1100ad.ru/forumviewthread.php?id=22299 Details]
-
* player can select a set of languages in profile he understands, this is viewable in player information screen, to communicate better
+
*Added Hungarian translation (thanks to jos0405)
-
* when having unread private messages, game title blinks
+
-
* subscription feature - city fog - hides city from other players from map and user page for a daily fee
+
-
* vacation mode for accounts with 20 vacation days per year for all players (has 12-hours delay before activation)
+
-
* when deleting old accounts, do not delete accounts with gold on account, it is used to extend the wait period before deletion
+
-
* Implemented paying protocol with 2pay.ru
+
-
* Implement disband army / change ownership (supplying city) to current one
+
-
* Events notification to SMS
+
-
changes:
+
Changes and Bugs Fixes:
-
* resource exchange in tavern now accepts a value a bit above the range as valid
+
*Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
-
* fog of war is given to the current city owner by all buildings built
+
*Newbies are not able to transfer resources by diplomacy anymore.
-
* returning campaigns should not have campaign type icon shown
+
*Show only usual city in rating panel, skipping hidden cities.
-
* marauders should not touch 1-weight armies to allow scouts be hidden somewhere in the city and left untouched not to disturb game play
+
*Fixed an issue, when sometimes you are not able to rob NoCommander city.
 +
*Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
 +
*Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
 +
*Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
 +
*No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
 +
*No-Tactic (Aragon): You are now able to explore a well.
 +
**To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
 +
*And of course, various fixes and performance improvements!
-
bug fixes:
 
-
* date of birth entering is bad, needing per-year scroll or year selection
 
-
* joining army should recount path using the new timers
 
-
* library incorrectly counts resources on high levels (schema should be reviewed for high values)
 
-
* When a city is captured, a campaign to that city is not being removed
 
-
* Several cities have never completed troops training orders (fixed after re-start only)
 
-
* Logistics works incorrectly when heroes are in different armies (only bonus from 1 army is applied)
 
-
* Some changes and bug in My trade view
 
-
* messages in context mail are listed in reversed order
 
-
* person can kill his own troops if fighting the enemy who is set as ally in his settings, so the troops are on both sides of the pitch at the same time
 
-
* Troops training are frozen sometimes, probably connected with buildings upgrades
 
-
 
-
=== #228 (2009/01/16) ===
 
-
new features:
 
-
* Units are dying in city when population is below zero
 
-
* Forum now has ability to search for new messages (if you are logged in)
 
-
* System time is now shown in game
 
-
* Santa and evil snowman event (actually roll-backed, so fun for those who played)
 
-
* Several hidden protections from clones accounts (mults) and registration spamming
 
-
* When demolishing walls, you now see the percent of the building hit points left
 
-
 
-
changes:
 
-
* It is now a summer again!
 
-
* New clean and much more intuitive trade design
 
-
* Building can not be upgraded if not at full repair
 
-
* Person with automatic trader is able to edit amount of trade repeats
 
-
* Person with just 1 city is not requested to send troops back or leave there on exit
 
-
* Flooding of trade/town messages no longer cleanups your battle reports
 
-
* Walls now has much more hit points, so are valuable to be built actually
 
-
 
-
bug fixes:
 
-
* Hidden heroes recovery on server start
 
-
* Ability to select an ally as war target
 
-
* After trade troops change supplying city causing below zero population
 
-
* Problems with switching to another city for several IE installations
 
-
* When person loses any troops from one city being an attack, a report is sent that he has lost, even if he has some more troops in target city
 
-
* Heroes requires payment upkeep even if dead
 
-
* Some IE users experience Error:500 when opening website
 
-
* Campaign history does not work when purchased separately from professional account
 
-
* Unable to accept trade offers which has total sum of resources in request part above 15k (market capacity)
 
-
* Fixed wall demolition broken during the iteration
 
-
 
-
and a large set of small tweaks and changes as well
 
-
 
-
=== #212 (2008/12/15) ===
 
-
*new: ability to cancel campaign if traveled not more than 15% of the path
 
-
*new: redrawn wall images for all 3 levels
 
-
*new: purchasing gold via SMS (Estonia, Latvia, Lithuania)
 
-
*new: screen shots web gallery
 
-
*new: reset password feature (returning a password)
 
-
*new: winter season
 
-
*new: purchasing gold via WMZ payments (auto-converting to WME)
 
-
*chg: trade reports now shows both cities (source and target) as affected
 
-
*chg: enemy can be attacked via side bar of tactics screen
 
-
*fix: heroes power overwhelming giving too high bonuses when lots of heroes in army
 
-
*fix: no warning in resource exchange - just silent cut of resources
 
-
*fix: some people unable to log in after password change
 
-
*fix: tactical log is very cpu and traffic intensive, fully redone and now very fast even in graphical mode (enable in settings)
 
-
*fix: usability problems in IE with AJAX queries on selections
 
-
*fix: multi cell building occupying different population amount depending on the order how it was built
 
-
*fix: usability problem with switching off an professional account
 
-
*fix: unable to siege a castle with heroes from tavern
 
-
*fix: walls blocking units even if they are not fully built (level 0)
 
-
*fix: robbing is incorrect when robbing by several troops from different cities
 
-
*fix: scouting skill sometimes not working (hero sees only 1 tile)
 
-
*fix: no expiring players any more when server is running, since it takes too long and causes lasting lags once per day, scheduled on start
 
-
 
-
=== #200 (2008/11/23) ===
 
-
*fix: Robbing and returning to another city does not give any resources at all
 
-
*new: Now is possible to cancel troops training by the cost of 30% resources
 
-
*fix: Many server balancing optimizations
 
-
*fix: Demolishing walls taking ages when there is a repair squad there
 
-
*new: Now is possible to select where to send troops when they are leaving a campaign
 
-
*chg: Now person can not exit his city, using attack screen is the only method
 
-
*chg: Now it is impossible to exit city when there are troops not on *exit points - the system will notify and cancel exit
 
-
*new: New unit - ranger - weak archer analogue with high sight range
 
-
*fix: When army can not move to selected target, a message is shown
 
-
*fix: Lost training orders when migrating barracks from level 8 to 9 in some cases
 
-
*new: Now it is possible to change the current valley via a combo box in a map screen
 
-
*new: Units that are currently not technology available to be trained are still shown as a grayed troops
 
-
*chg: Some design updates, most noticeably - Overview and Training tabs (yes, mouse wheel works)
 
-
 
-
and a lot of other tweaks and fixes
 
-
 
-
=== #187 (2008/11/07) ===
 
-
*fix: Balance troops, bonuses against several troops
 
-
*fix: Sort cities alphabetically
 
-
*fix: Text combat report link in combat report mail
 
-
*fix: Report abuse does not expire
 
-
*fix: System memory usage updates and new web framework version
 
-
*new: This forum launched
 
-
*new: Page about gold coins with ability to pay gold for services (currently accepting PayPal and Webmoney)
 
-
*new: Automatically split troops training orders depending on how much can be trained in building at the same time
 
-
*new: RSS feed to fetch all messages (sample url: http://w1.1100ad.com/rss/user/USERNAME/password/PASSWORD)
 
-
*fix: Game statistics cached
 
-
*new: Resources tab in castle to see how the population is used
 
-
*new: Simple allies implemented - like a friends list, overriding fighting help accept flag
 
-
*fix: Robbing from several cities with incorrect amount
 
-
*fix: City cell informational panel refresh on timer
 
-
*fix: Fixed combat overdamage when hero has leadership but no defense skill
 
-
*fix: Buildings not counted as taking population during system restart
 
-
*fix: Combat when person with 500 armies (1 cart each) and small army is almost unable to die
 
-
*fix: Few Chrome-browser related issues with resources updates disabling the whole buttons
 
-
*fix: Bugfixes
 
-
*fix: Overview and New Building tab redesigned
 
-
 
-
=== #175 (2008/10/10) ===
 
-
*fix: Players top is pageable
 
-
*new: Army returns to home position when see no enemy
 
-
*new: Skill scouting implemented
 
-
*new: Professional accounts implemented
 
-
*new: Leaders top, Strongest army top
 
-
*new: Visualize enemy troops as last enemy army when pressed
 
-
*new: City cell popup window redesign
 
-
*new: Detailed combat reports
 
-
*fix: Capturing hero when taking control over city
 
-
*fix: Server updates causing impossible to change army name/icon
 
-
 
-
=== #167 (2008/09/19) ===
 
-
*fix: Redesign city attack screen
 
-
*fix: Support translating time when the message was written
 
-
*new: Attack building implementation and walls demolition using battle rams and catapults
 
-
*fix: City image generation
 
-
*fix: Skills logistics, pathfinding accepting only one hero instead of all
 
-
*fix: Bugfixes
 
-
 
-
=== #166 (2008/09/05) ===
 
-
*new: Improved units balance (attack/life)
 
-
*new: Can set fixed squad on armies
 
-
*new: Attack ranges added (melee, adaptive, ranged)
 
-
*new: Commander profile page added (click on nick)
 
-
*fix: Hero is revived only once per 10 minutes
 
-
*fix: 2-weeks protection for newbie accounts
 
-
*new: All troops now have persistent hitpoints (not just only in a single hit)
 
-
*new: Player ability "city control" and library building
 
-
*new: City siege - attack castle for 24 hours to win a city
 
-
*new: Show country of a player on map view
 
-
*new: Private messaging auto moderation
 
-
*fix: Bugfixes
 
[[ru:Сборки]]
[[ru:Сборки]]

Current revision as of 21:02, 30 October 2012

Archives

Contents

Introduction

While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.


Builds details

Builds of 2011

#1485 (2011/10/11)

New features:

  • New unit: Knight Hospitaller. Details
  • New location “Hospitallers Castle”, Build and/or invade new locations now!.
  • Status icons added to city condition panel.
  • You can activate artifacts from tactics now.

Changes:

  • It is now possible to configure who is allowed/disallowed to pass via your fort.
  • Reputation penalty added for leaving an order. Details
  • You now need a minimum of -150 reputation to join an order.
  • Separate icon added for destroying a “noCommander” city with small rating.
  • you can get more detailed information if you are not able to send a campaign into/from closed area.
  • Army orders improvements and various fixes.
  • Your artificer is always the first hero in the army now.
  • PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. Details

Fixes:

  • Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
  • Livonia server: Fixed bug with maximum size of members in the order.
  • Some minor bugs fixed

#? (2011/09/19)

Build # is somewhere between #1417 - #1485

New features:

  • Map zoom added.
  • Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.

Changes:

  • Experience bonus limit for exploring adventure hut locations added.
  • Army now saves its progress when moving the same direction with new order.
  • Castle: Heroes are now sorted by level.
  • Newbie tutorial tweaked.
  • Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
  • Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
  • Kingdom events: Buttons now may display error, if conditions are not met.
  • Forts now have different icons in player profile.
  • Added Nicknames panel with all given nicknames (available via Profile page).
  • Added hyperlink to player profiles in tactical log.
  • Added the option to set the range while using adaptive range setting (setting can be found in the settings page). Details
  • Aggressive grouping on massive battles added. Details
  • Attack screen: added troops capacity and total number of units.
  • Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
  • Britannia server: Changed price for moving cities.
  • Healing skill boosted x4 times.

Fixes:

  • Fixed bug when it was possible to build mark tower on already occupied cell
  • Fixed bug when last page in combat log may not displayed
  • Fixed bug when a new player may appear in a contour of another player
  • Aragon server: Fixed bug when you were able to get the well event completed few times in a row

#1417 (2011/06/30)

New features:

  • You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
    • Current available formats allowed: [x,y,valley] or x|y(valley)
  • You can use nicknames as a hyperlinks in chat messages.
    • Current available formats allowed: [user=username1]
  • Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
  • You can now see how many times Citadel was held by the current Order.
  • It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.

Changes:

New contour system is implemented from scratch:

  • You can now put a mark tower if:
  1. Position of mark tower is not inside any contour
  2. You have a city inside a contour, where you want to build a mark tower
  3. You have a permission to make changes inside a contour from fort owner
  • You can now build a fort following these rules:
  1. Your water border is continuous and your mark tower locks it into a contour;
  2. You have at least 1 normal city inside;
  3. You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
  4. You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
  5. You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
  • You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
  • Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. Details
  • Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
  • Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. Details

Fixes:

  • Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
  • Fixed the fog of war bug, which caused improper fog update after destruction of a building.

#1384 (2011/05/12)

New features:

  • City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
  • Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
  • New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
  • Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. Details
  • Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
  • Added new custom elements for personal coat-of-arms generation

Changes:

  • Cities, where your troops are present, will be placed on top of cities list in attack screen.
  • You can now see coordinates of city you are about to exit to.
  • Limited Order size to a default 20 spots.
    • Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
  • Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
  • Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
  • Combat reports: Added grouping of all combat reports, sent from same city.
    • Last page statistic is now calculated for all reports.
  • Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
  • Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.

Fixes:

  • Fixed problem with fort bypassing, while traveling into friendly city in another valley.


#1326 (20011/03/04)

New features:

  • Added "Earn gold" button in gold page, where you can earn gold for free

Changes:

  • Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
  • Mercenary camps are now skipped, if cycling via keyboard
  • You can now sell a leader hero via auction
  • You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
  • Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
  • You can now see combat log in "captured city" combat report mail.
  • If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
  • When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.

Fixes:

  • Aragon: fixed fort capture time
  • Aragon: Players no longer receive logs from cities, which they already left
  • Fixed building animations after capturing a city


#1235 (2011/01/15)

New Features:

  • Added diamonds feature, adding 1 diamond per day instead of 1 gold.
    • Changed gold tutorial reward to diamond. Details
  • Added Hungarian translation (thanks to jos0405)

Changes and Bugs Fixes:

  • Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
  • Newbies are not able to transfer resources by diplomacy anymore.
  • Show only usual city in rating panel, skipping hidden cities.
  • Fixed an issue, when sometimes you are not able to rob NoCommander city.
  • Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
  • Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
  • Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
  • No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
  • No-Tactic (Aragon): You are now able to explore a well.
    • To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
  • And of course, various fixes and performance improvements!