Builds

From 1100ad

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{{Archive|
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*[[Builds 2010-Full]]
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*[[Builds 2009-2-Half]]
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*[[Builds 2009-1-Half]]
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*[[Builds 2008-2-Half|Builds 2008-Full]]}}__TOC__
== Introduction ==
== Introduction ==
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
 +
<!--
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This will never be updated regularly, so why include it? --Feildmaster
== Server details ==
== Server details ==
Builds that are installed on game servers:
Builds that are installed on game servers:
-
* Beta: #411
+
* Beta: #900
-
* Crusade: #406
+
* Crusade: #900
-
* Grail: #406
+
* Grail: #900
 +
* Livonian: #900
 +
* Kingdom of Bohemia: #900
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
 +
-->
== Builds details ==
== Builds details ==
-
=== #411 (2009/09/11) ===
+
== Builds of 2011 ==
-
* updated messaging model, now there is no virtual context holder
+
== #1485 (2011/10/11) ==
-
* fixed message history containing line breaks
+
New features:
-
* new gold account feature - summary of campaign as a sum of resources used for killed and lost units
+
*New unit: Knight Hospitaller. [http://1100ad.com/forum/view/31079/last#btm Details]
-
* tactical logs a bit adjusted - now they can show up to 5 units at the same line
+
*New location “Hospitallers Castle”, Build and/or invade new locations now!.
-
* tactical view now shows 15 units at once to decrease scrolling
+
*Status icons added to city condition panel.
-
* resources gathered from well exploration now have random modificators
+
*You can activate artifacts from tactics now.
-
* fixed city population not freed when city is captured until server reboot
+
-
* fixed inactive campaign hiding active campaigns for non-professional pack players
+
-
* new account feature - have up to 100 (silver pack) or 200 (gold pack) messages storied in all types (previous limit was 50 for anyone and is left)
+
-
* removed messages automatic cleanup by date even if message folder capacity still have empty slots
+
-
=== #406 (2009/08/27) ===
+
Changes:
-
* fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
+
*It is now possible to configure who is allowed/disallowed to pass via your fort.
-
* fixed speed calculation when exiting cities
+
*Reputation penalty added for leaving an order. [http://1100ad.com/forum/view/31079/last#btm Details]
-
* send tactics reports when leaving a vassal city and there was a battle inside
+
*You now need a minimum of -150 reputation to join an order.
-
* fixed issues with robbing to multiple cities
+
*Separate icon added for destroying a “noCommander” city with small rating.
-
* fixed campaigns doubling in several cases, mostly diplomatic
+
*you can get more detailed information if you are not able to send a campaign into/from closed area.
-
* adventure huts are more active
+
*Army orders improvements and various fixes.
-
* updated our framework to newer version
+
*Your artificer is always the first hero in the army now.
-
* people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
+
*PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. [http://1100ad.com/forum.php?a=view/26533/last#btm Details]
-
* new panel (gold professional account) showing attacks to lord / vassals
+
-
* new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
+
-
* new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
+
-
* when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
+
-
* translation update: ro
+
-
=== #401 (2009/08/17) ===
+
Fixes:
-
* fixed sending campaigns from vassal cities
+
*Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
-
* localization updates
+
*Livonia server: Fixed bug with maximum size of members in the order.
 +
*Some minor bugs fixed
-
=== #398 (2009/08/15) ===
+
== #? (2011/09/19)==
-
* when player with last city captured, war is ended (replaced by truce)
+
Build # is somewhere between #1417 - #1485
-
* fixed war declaration
+
-
* repair squads are now 6 times more effective
+
-
* gates are now twice stronger than the walls and requires more resources
+
-
* fixed adventure hut allowing exploration at any time (once per day is desired)
+
-
* several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
+
-
* city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
+
-
=== #394 (2009/08/13) ===
+
New features:
-
* fixed exchange when no storehouse exists
+
*Map zoom added.
-
* fixed incorrect campaign color when sending attacks from vassal
+
*Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.
-
* fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
+
-
* army maximal ai control delay increased to 15 minutes
+
-
* added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
+
-
* fixed merging multiple combat records
+
-
* added combat log record count display when it is a merge result of several shots
+
-
* usability button to send campaign in profile automatically selects the only city for player found in search
+
-
* no diplomacy mail spamming - no sending similar offers while the old one is not expired
+
-
* fixed transport capacity calculation in supply tab
+
-
* city gates are 2 times weaker than walls and have limit of 5 per city
+
-
* show building hitpoints when mouse over the health bar in overview
+
-
* fixed attack castle when no war exists
+
-
* extended ip detection, now more ip addresses are detected correctly
+
-
* fixed diplomacy mail coming in incorrect language
+
-
* added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
+
-
* black castle had too strong defenders, balancing
+
-
=== #392 (2009/07/31) ===
+
Changes:
-
* server ident (beta,crusade,grail) will be prepended to sms notification
+
*Experience bonus limit for exploring adventure hut locations added.
-
* do not record campaigns to my cities as last campaigns
+
*Army now saves its progress when moving the same direction with new order.
-
* city gates (passable by all city defenders)
+
*Castle: Heroes are now sorted by level.
 +
*Newbie tutorial tweaked.
 +
*Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
 +
*Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
 +
*Kingdom events: Buttons now may display error, if conditions are not met.
 +
*Forts now have different icons in player profile.
 +
*Added Nicknames panel with all given nicknames (available via Profile page).
 +
*Added hyperlink to player profiles in tactical log.
 +
*Added the option to set the range while using adaptive range setting (setting can be found in the settings page). [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Aggressive grouping on massive battles added. [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Attack screen: added troops capacity and total number of units.
 +
*Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
 +
*Britannia server: Changed price for moving cities.
 +
*Healing skill boosted x4 times.
-
=== #384 (2009/07/31) ===
+
Fixes:
-
* several critical exceptions in tactics fixed
+
*Fixed bug when it was possible to build mark tower on already occupied cell
-
* darkshooter unit added to blackrock castle location
+
*Fixed bug when last page in combat log may not displayed
-
* balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
+
*Fixed bug when a new player may appear in a contour of another player
-
* merging combat logs when previous record was similar
+
*Aragon server: Fixed bug when you were able to get the well event completed few times in a row
-
* adventure hut location units should try more ranged attacks
+
-
=== #374 (2009/07/28) ===
+
== #1417 (2011/06/30) ==
-
* fixed tutorial when killing wolfs being far too strong
+
New features:
-
* balance update: slaves are weaker now
+
*You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
-
* translation update: lv,ro
+
**Current available formats allowed: [x,y,valley] or x|y(valley)
-
* tavern tab with armies show information from all cities
+
*You can use nicknames as a hyperlinks in chat messages.
 +
**Current available formats allowed: [user=username1]
 +
*Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
 +
*You can now see how many times Citadel was held by the current Order.
 +
*It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.
-
=== #371 (2009/07/23) ===
+
Changes:
-
* fixed dropping resources to vassal city
+
-
* fixed multiple issues with Chrome and Safari browsers
+
-
* translation update: ro,el,ja
+
-
* added active battles panel showing in tactical screen
+
-
== Older versions ==
+
New contour system is implemented from scratch:
-
=== #262 (2009/04/17) ===
+
*You can now put a mark tower if:
-
new features:
+
# Position of mark tower is not inside any contour
-
* walls give bonus to troops - depending on wall level (5%, 15% and 30%)
+
# You have a city inside a contour, where you want to build a mark tower
-
* improved payments via Visa/MasterCard - now are working with Chronopay
+
# You have a permission to make changes inside a contour from fort owner
-
* it is now possible to click on icon near your city on attack screen to direct campaign to your city, that saves amount of screens in order to send aid to your city
+
*You can now build a fort following these rules:
-
* Latvian and Japanese languages added to game
+
# Your water border is continuous and your mark tower locks it into a contour;
 +
# You have at least 1 normal city inside;
 +
# You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
 +
# You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
 +
# You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
 +
*You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
 +
*Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
 +
*Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
 +
*Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
-
changes:
+
Fixes:
-
* manual repair costs 3 times more resources
+
*Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
-
* robbing time is now shown, and market capacity left in per cents in robbed resources block
+
*Fixed the fog of war bug, which caused improper fog update after destruction of a building.
-
* now accepting Webmoney transfers with lesser sums (from 1 euro)
+
== #1384 (2011/05/12) ==
-
* payment page is easier - can select desired payment methods to see a list of providers that accepts it
+
New features:
-
* cities no longer accept aid campaigns from anyone except allies
+
*City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
-
* if nothing can be built in the cell, a warning is show - useful in cases when there is resource in the cell, but tile was terraformed to incompatible terrain
+
*Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
 +
*New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
 +
*Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. [http://www.1100ad.com/forumviewthread.php?id=24367#content Details]
 +
*Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
 +
*Added new custom elements for personal coat-of-arms generation
-
fixes:
+
Changes:
-
* trade orders were available even if market place was destroyed
+
*Cities, where your troops are present, will be placed on top of cities list in attack screen.
-
* battle rams were not attacking walls if melee combat mode was selected
+
*You can now see coordinates of city you are about to exit to.
-
* building orders were silently purged when multi-cell buildings were upgraded
+
*Limited Order size to a default 20 spots.
-
* robbed resources were disappeared on city capture
+
**Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
-
* player was thrown from tactics when an army in sight range was "robbing" just destroyed building
+
*Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
-
* similar troops from same cities were not merged on supplying city change in tactics
+
*Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
-
* it was possible to accept same trade order few times
+
*Combat reports: Added grouping of all combat reports, sent from same city.
-
* if language translation is incomplete, the whole screen was unusable and player was thrown to his city page
+
**Last page statistic is now calculated for all reports.
-
* manual coordinates entering in attack screen was broken
+
*Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
-
* window title flashing was too fast when browser left untouched for a couple of days
+
*Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.
-
* if player had 2 allies that were at war, he was defending both of them, so died with absolutely no chance in tactics
+
-
* robbing time was not decreasing when army capacity was lower than left resources in storehouse
+
-
* robbing time was incorrect (showing approximately 1.6 times larger value)
+
-
* when reviving a hero from tavern in castle (and subscription was not yet finished), he became a payed hero from castle (those who suffered - kill your hero and re-hire him)
+
-
=== #245 (2009/03/24) ===
+
Fixes:
-
new features:
+
*Fixed problem with fort bypassing, while traveling into friendly city in another valley.
-
* added water to new valleys (can not be passed by all troops)
+
-
* foliage grow in villages (grass can grow on sand, trees on grass, and opposite direction, trees can go to grass, grass to sand)
+
-
* button in tavern (3 gold) to request a list of another 3 volunteers
+
-
* walls travel time now depends on wall level
+
-
* first small part of diplomacy - ability to select one of the coat of arms in profile
+
-
changes:
 
-
* due to some rpg-style changes we are going to implement, people in crusade world are limited to 1 free hero
 
-
* made total accounts on server limit in order to guarantee better players flow between servers
 
-
* private messages flood protection - one message per 30 seconds
 
-
* when splitting army, newly created army should use same formation, aggression and range as the source army
 
-
* pop-up information about campaigns (and especially trade) are more intuitive
 
-
* valley generation redone to have more players located nearby others, leave less empty space and not generate one village too close to another
 
-
* totally redone robbing, details follows:
 
-
a) robbing is now not instant but robbed a small amount each minute with fixed speed (robbing status is shown both as per cent left, and robbed amount in special panel)
 
-
b) you can cancel robbing any time and leave with resources, if you are attacked, your robbing troops will respond (if no other armies are in same cell)!
 
-
c) it is possible to rob marketplace (only open trade orders, that have not been accepted by anyone else), so the offer is decreased (if the offer is not placed by automatic trader)
 
-
fixes:
+
=== #1326 (20011/03/04) ===
-
* army formation showing incorrect formation as a selected for amy when no formation was manually set, making people thinking they use another formation
+
New features:
-
* allowing only English letters, digits and spaces in login names
+
*Added "Earn gold" button in gold page, where you can earn gold for free
-
* trade orders that are not currently open limits number of trades
+
-
and many other tweaks
+
-
=== #238 (2009/02/17) ===
+
Changes:
-
new features
+
*Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)  
-
* a contact details e-mail is now send upon registration
+
*Mercenary camps are now skipped, if cycling via keyboard
-
* a confirmation e-mail 1 and 2 weeks before account deletion is sent
+
*You can now sell a leader hero via auction
-
* player can select a set of languages in profile he understands, this is viewable in player information screen, to communicate better
+
*You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
-
* when having unread private messages, game title blinks
+
*Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
-
* subscription feature - city fog - hides city from other players from map and user page for a daily fee
+
*You can now see combat log in "captured city" combat report mail.
-
* vacation mode for accounts with 20 vacation days per year for all players (has 12-hours delay before activation)
+
*If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
-
* when deleting old accounts, do not delete accounts with gold on account, it is used to extend the wait period before deletion
+
*When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.
-
* Implemented paying protocol with 2pay.ru
+
-
* Implement disband army / change ownership (supplying city) to current one
+
-
* Events notification to SMS
+
-
changes:
+
Fixes:
-
* resource exchange in tavern now accepts a value a bit above the range as valid
+
*Aragon: fixed fort capture time
-
* fog of war is given to the current city owner by all buildings built
+
*Aragon: Players no longer receive logs from cities, which they already left
-
* returning campaigns should not have campaign type icon shown
+
*Fixed building animations after capturing a city  
-
* marauders should not touch 1-weight armies to allow scouts be hidden somewhere in the city and left untouched not to disturb game play
+
-
bug fixes:
 
-
* date of birth entering is bad, needing per-year scroll or year selection
 
-
* joining army should recount path using the new timers
 
-
* library incorrectly counts resources on high levels (schema should be reviewed for high values)
 
-
* When a city is captured, a campaign to that city is not being removed
 
-
* Several cities have never completed troops training orders (fixed after re-start only)
 
-
* Logistics works incorrectly when heroes are in different armies (only bonus from 1 army is applied)
 
-
* Some changes and bug in My trade view
 
-
* messages in context mail are listed in reversed order
 
-
* person can kill his own troops if fighting the enemy who is set as ally in his settings, so the troops are on both sides of the pitch at the same time
 
-
* Troops training are frozen sometimes, probably connected with buildings upgrades
 
-
=== #228 (2009/01/16) ===
+
=== #1235 (2011/01/15) ===
-
new features:
+
New Features:
-
* Units are dying in city when population is below zero
+
*Added diamonds feature, adding 1 diamond per day instead of 1 gold.
-
* Forum now has ability to search for new messages (if you are logged in)
+
**Changed gold tutorial reward to diamond. [http://www.1100ad.ru/forumviewthread.php?id=22299 Details]
-
* System time is now shown in game
+
*Added Hungarian translation (thanks to jos0405)
-
* Santa and evil snowman event (actually roll-backed, so fun for those who played)
+
-
* Several hidden protections from clones accounts (mults) and registration spamming
+
-
* When demolishing walls, you now see the percent of the building hit points left
+
-
changes:
+
Changes and Bugs Fixes:
-
* It is now a summer again!
+
*Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
-
* New clean and much more intuitive trade design
+
*Newbies are not able to transfer resources by diplomacy anymore.
-
* Building can not be upgraded if not at full repair
+
*Show only usual city in rating panel, skipping hidden cities.
-
* Person with automatic trader is able to edit amount of trade repeats
+
*Fixed an issue, when sometimes you are not able to rob NoCommander city.
-
* Person with just 1 city is not requested to send troops back or leave there on exit
+
*Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
-
* Flooding of trade/town messages no longer cleanups your battle reports
+
*Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
-
* Walls now has much more hit points, so are valuable to be built actually
+
*Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
 +
*No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
 +
*No-Tactic (Aragon): You are now able to explore a well.
 +
**To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
 +
*And of course, various fixes and performance improvements!
-
bug fixes:
 
-
* Hidden heroes recovery on server start
 
-
* Ability to select an ally as war target
 
-
* After trade troops change supplying city causing below zero population
 
-
* Problems with switching to another city for several IE installations
 
-
* When person loses any troops from one city being an attack, a report is sent that he has lost, even if he has some more troops in target city
 
-
* Heroes requires payment upkeep even if dead
 
-
* Some IE users experience Error:500 when opening website
 
-
* Campaign history does not work when purchased separately from professional account
 
-
* Unable to accept trade offers which has total sum of resources in request part above 15k (market capacity)
 
-
* Fixed wall demolition broken during the iteration
 
-
 
-
and a large set of small tweaks and changes as well
 
-
 
-
=== #212 (2008/12/15) ===
 
-
*new: ability to cancel campaign if traveled not more than 15% of the path
 
-
*new: redrawn wall images for all 3 levels
 
-
*new: purchasing gold via SMS (Estonia, Latvia, Lithuania)
 
-
*new: screen shots web gallery
 
-
*new: reset password feature (returning a password)
 
-
*new: winter season
 
-
*new: purchasing gold via WMZ payments (auto-converting to WME)
 
-
*chg: trade reports now shows both cities (source and target) as affected
 
-
*chg: enemy can be attacked via side bar of tactics screen
 
-
*fix: heroes power overwhelming giving too high bonuses when lots of heroes in army
 
-
*fix: no warning in resource exchange - just silent cut of resources
 
-
*fix: some people unable to log in after password change
 
-
*fix: tactical log is very cpu and traffic intensive, fully redone and now very fast even in graphical mode (enable in settings)
 
-
*fix: usability problems in IE with AJAX queries on selections
 
-
*fix: multi cell building occupying different population amount depending on the order how it was built
 
-
*fix: usability problem with switching off an professional account
 
-
*fix: unable to siege a castle with heroes from tavern
 
-
*fix: walls blocking units even if they are not fully built (level 0)
 
-
*fix: robbing is incorrect when robbing by several troops from different cities
 
-
*fix: scouting skill sometimes not working (hero sees only 1 tile)
 
-
*fix: no expiring players any more when server is running, since it takes too long and causes lasting lags once per day, scheduled on start
 
-
 
-
=== #200 (2008/11/23) ===
 
-
*fix: Robbing and returning to another city does not give any resources at all
 
-
*new: Now is possible to cancel troops training by the cost of 30% resources
 
-
*fix: Many server balancing optimizations
 
-
*fix: Demolishing walls taking ages when there is a repair squad there
 
-
*new: Now is possible to select where to send troops when they are leaving a campaign
 
-
*chg: Now person can not exit his city, using attack screen is the only method
 
-
*chg: Now it is impossible to exit city when there are troops not on *exit points - the system will notify and cancel exit
 
-
*new: New unit - ranger - weak archer analogue with high sight range
 
-
*fix: When army can not move to selected target, a message is shown
 
-
*fix: Lost training orders when migrating barracks from level 8 to 9 in some cases
 
-
*new: Now it is possible to change the current valley via a combo box in a map screen
 
-
*new: Units that are currently not technology available to be trained are still shown as a grayed troops
 
-
*chg: Some design updates, most noticeably - Overview and Training tabs (yes, mouse wheel works)
 
-
 
-
and a lot of other tweaks and fixes
 
-
 
-
=== #187 (2008/11/07) ===
 
-
*fix: Balance troops, bonuses against several troops
 
-
*fix: Sort cities alphabetically
 
-
*fix: Text combat report link in combat report mail
 
-
*fix: Report abuse does not expire
 
-
*fix: System memory usage updates and new web framework version
 
-
*new: This forum launched
 
-
*new: Page about gold coins with ability to pay gold for services (currently accepting PayPal and Webmoney)
 
-
*new: Automatically split troops training orders depending on how much can be trained in building at the same time
 
-
*new: RSS feed to fetch all messages (sample url: http://w1.1100ad.com/rss/user/USERNAME/password/PASSWORD)
 
-
*fix: Game statistics cached
 
-
*new: Resources tab in castle to see how the population is used
 
-
*new: Simple allies implemented - like a friends list, overriding fighting help accept flag
 
-
*fix: Robbing from several cities with incorrect amount
 
-
*fix: City cell informational panel refresh on timer
 
-
*fix: Fixed combat overdamage when hero has leadership but no defense skill
 
-
*fix: Buildings not counted as taking population during system restart
 
-
*fix: Combat when person with 500 armies (1 cart each) and small army is almost unable to die
 
-
*fix: Few Chrome-browser related issues with resources updates disabling the whole buttons
 
-
*fix: Bugfixes
 
-
*fix: Overview and New Building tab redesigned
 
-
 
-
=== #175 (2008/10/10) ===
 
-
*fix: Players top is pageable
 
-
*new: Army returns to home position when see no enemy
 
-
*new: Skill scouting implemented
 
-
*new: Professional accounts implemented
 
-
*new: Leaders top, Strongest army top
 
-
*new: Visualize enemy troops as last enemy army when pressed
 
-
*new: City cell popup window redesign
 
-
*new: Detailed combat reports
 
-
*fix: Capturing hero when taking control over city
 
-
*fix: Server updates causing impossible to change army name/icon
 
-
 
-
=== #167 (2008/09/19) ===
 
-
*fix: Redesign city attack screen
 
-
*fix: Support translating time when the message was written
 
-
*new: Attack building implementation and walls demolition using battle rams and catapults
 
-
*fix: City image generation
 
-
*fix: Skills logistics, pathfinding accepting only one hero instead of all
 
-
*fix: Bugfixes
 
-
 
-
=== #166 (2008/09/05) ===
 
-
*new: Improved units balance (attack/life)
 
-
*new: Can set fixed squad on armies
 
-
*new: Attack ranges added (melee, adaptive, ranged)
 
-
*new: Commander profile page added (click on nick)
 
-
*fix: Hero is revived only once per 10 minutes
 
-
*fix: 2-weeks protection for newbie accounts
 
-
*new: All troops now have persistent hitpoints (not just only in a single hit)
 
-
*new: Player ability "city control" and library building
 
-
*new: City siege - attack castle for 24 hours to win a city
 
-
*new: Show country of a player on map view
 
-
*new: Private messaging auto moderation
 
-
*fix: Bugfixes
 
[[ru:Сборки]]
[[ru:Сборки]]

Current revision as of 21:02, 30 October 2012

Archives

Contents

Introduction

While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.


Builds details

Builds of 2011

#1485 (2011/10/11)

New features:

  • New unit: Knight Hospitaller. Details
  • New location “Hospitallers Castle”, Build and/or invade new locations now!.
  • Status icons added to city condition panel.
  • You can activate artifacts from tactics now.

Changes:

  • It is now possible to configure who is allowed/disallowed to pass via your fort.
  • Reputation penalty added for leaving an order. Details
  • You now need a minimum of -150 reputation to join an order.
  • Separate icon added for destroying a “noCommander” city with small rating.
  • you can get more detailed information if you are not able to send a campaign into/from closed area.
  • Army orders improvements and various fixes.
  • Your artificer is always the first hero in the army now.
  • PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. Details

Fixes:

  • Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
  • Livonia server: Fixed bug with maximum size of members in the order.
  • Some minor bugs fixed

#? (2011/09/19)

Build # is somewhere between #1417 - #1485

New features:

  • Map zoom added.
  • Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.

Changes:

  • Experience bonus limit for exploring adventure hut locations added.
  • Army now saves its progress when moving the same direction with new order.
  • Castle: Heroes are now sorted by level.
  • Newbie tutorial tweaked.
  • Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
  • Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
  • Kingdom events: Buttons now may display error, if conditions are not met.
  • Forts now have different icons in player profile.
  • Added Nicknames panel with all given nicknames (available via Profile page).
  • Added hyperlink to player profiles in tactical log.
  • Added the option to set the range while using adaptive range setting (setting can be found in the settings page). Details
  • Aggressive grouping on massive battles added. Details
  • Attack screen: added troops capacity and total number of units.
  • Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
  • Britannia server: Changed price for moving cities.
  • Healing skill boosted x4 times.

Fixes:

  • Fixed bug when it was possible to build mark tower on already occupied cell
  • Fixed bug when last page in combat log may not displayed
  • Fixed bug when a new player may appear in a contour of another player
  • Aragon server: Fixed bug when you were able to get the well event completed few times in a row

#1417 (2011/06/30)

New features:

  • You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
    • Current available formats allowed: [x,y,valley] or x|y(valley)
  • You can use nicknames as a hyperlinks in chat messages.
    • Current available formats allowed: [user=username1]
  • Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
  • You can now see how many times Citadel was held by the current Order.
  • It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.

Changes:

New contour system is implemented from scratch:

  • You can now put a mark tower if:
  1. Position of mark tower is not inside any contour
  2. You have a city inside a contour, where you want to build a mark tower
  3. You have a permission to make changes inside a contour from fort owner
  • You can now build a fort following these rules:
  1. Your water border is continuous and your mark tower locks it into a contour;
  2. You have at least 1 normal city inside;
  3. You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
  4. You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
  5. You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
  • You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
  • Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. Details
  • Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
  • Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. Details

Fixes:

  • Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
  • Fixed the fog of war bug, which caused improper fog update after destruction of a building.

#1384 (2011/05/12)

New features:

  • City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
  • Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
  • New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
  • Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. Details
  • Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
  • Added new custom elements for personal coat-of-arms generation

Changes:

  • Cities, where your troops are present, will be placed on top of cities list in attack screen.
  • You can now see coordinates of city you are about to exit to.
  • Limited Order size to a default 20 spots.
    • Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
  • Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
  • Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
  • Combat reports: Added grouping of all combat reports, sent from same city.
    • Last page statistic is now calculated for all reports.
  • Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
  • Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.

Fixes:

  • Fixed problem with fort bypassing, while traveling into friendly city in another valley.


#1326 (20011/03/04)

New features:

  • Added "Earn gold" button in gold page, where you can earn gold for free

Changes:

  • Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
  • Mercenary camps are now skipped, if cycling via keyboard
  • You can now sell a leader hero via auction
  • You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
  • Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
  • You can now see combat log in "captured city" combat report mail.
  • If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
  • When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.

Fixes:

  • Aragon: fixed fort capture time
  • Aragon: Players no longer receive logs from cities, which they already left
  • Fixed building animations after capturing a city


#1235 (2011/01/15)

New Features:

  • Added diamonds feature, adding 1 diamond per day instead of 1 gold.
    • Changed gold tutorial reward to diamond. Details
  • Added Hungarian translation (thanks to jos0405)

Changes and Bugs Fixes:

  • Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
  • Newbies are not able to transfer resources by diplomacy anymore.
  • Show only usual city in rating panel, skipping hidden cities.
  • Fixed an issue, when sometimes you are not able to rob NoCommander city.
  • Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
  • Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
  • Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
  • No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
  • No-Tactic (Aragon): You are now able to explore a well.
    • To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
  • And of course, various fixes and performance improvements!