Builds

From 1100ad

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{{Archive|
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*[[Builds 2010-Full]]
 +
*[[Builds 2009-2-Half]]
 +
*[[Builds 2009-1-Half]]
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*[[Builds 2008-2-Half|Builds 2008-Full]]}}__TOC__
 +
== Introduction ==
 +
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
 +
 +
<!--
 +
This will never be updated regularly, so why include it? --Feildmaster
== Server details ==
== Server details ==
Builds that are installed on game servers:
Builds that are installed on game servers:
-
* Beta: #401
+
* Beta: #900
-
* Crusade: #401
+
* Crusade: #900
-
* Grail: #401
+
* Grail: #900
 +
* Livonian: #900
 +
* Kingdom of Bohemia: #900
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
 +
-->
== Builds details ==
== Builds details ==
-
=== #404 (2009/08/27) ===
+
== Builds of 2011 ==
-
* fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
+
== #1485 (2011/10/11) ==
-
* fixed speed calculation when exiting cities
+
New features:
-
* send tactics reports when leaving a vassal city and there was a battle inside
+
*New unit: Knight Hospitaller. [http://1100ad.com/forum/view/31079/last#btm Details]
-
* fixed issues with robbing to multiple cities
+
*New location “Hospitallers Castle”, Build and/or invade new locations now!.
-
* fixed campaigns doubling in several cases, mostly diplomatic
+
*Status icons added to city condition panel.
-
* adventure huts are more active
+
*You can activate artifacts from tactics now.
-
* updated our framework to newer version
+
 
-
* people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
+
Changes:
-
* new panel (gold professional account) showing attacks to lord / vassals
+
*It is now possible to configure who is allowed/disallowed to pass via your fort.
-
* new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
+
*Reputation penalty added for leaving an order. [http://1100ad.com/forum/view/31079/last#btm Details]
-
* new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
+
*You now need a minimum of -150 reputation to join an order.
-
* when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
+
*Separate icon added for destroying a “noCommander” city with small rating.
-
* translation update: ro
+
*you can get more detailed information if you are not able to send a campaign into/from closed area.
 +
*Army orders improvements and various fixes.
 +
*Your artificer is always the first hero in the army now.
 +
*PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. [http://1100ad.com/forum.php?a=view/26533/last#btm Details]
 +
 
 +
Fixes:
 +
*Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
 +
*Livonia server: Fixed bug with maximum size of members in the order.
 +
*Some minor bugs fixed
 +
 
 +
== #? (2011/09/19)==
 +
Build # is somewhere between #1417 - #1485
 +
 
 +
New features:
 +
*Map zoom added.
 +
*Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.
 +
 
 +
Changes:
 +
*Experience bonus limit for exploring adventure hut locations added.
 +
*Army now saves its progress when moving the same direction with new order.
 +
*Castle: Heroes are now sorted by level.
 +
*Newbie tutorial tweaked.
 +
*Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
 +
*Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
 +
*Kingdom events: Buttons now may display error, if conditions are not met.
 +
*Forts now have different icons in player profile.
 +
*Added Nicknames panel with all given nicknames (available via Profile page).
 +
*Added hyperlink to player profiles in tactical log.
 +
*Added the option to set the range while using adaptive range setting (setting can be found in the settings page). [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Aggressive grouping on massive battles added. [http://1100ad.com/forum.php?a=view/26165/last#btm Details]
 +
*Attack screen: added troops capacity and total number of units.
 +
*Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
 +
*Britannia server: Changed price for moving cities.
 +
*Healing skill boosted x4 times.
 +
 
 +
Fixes:
 +
*Fixed bug when it was possible to build mark tower on already occupied cell
 +
*Fixed bug when last page in combat log may not displayed
 +
*Fixed bug when a new player may appear in a contour of another player
 +
*Aragon server: Fixed bug when you were able to get the well event completed few times in a row
 +
 
 +
== #1417 (2011/06/30) ==
 +
New features:
 +
*You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
 +
**Current available formats allowed: [x,y,valley] or x|y(valley)
 +
*You can use nicknames as a hyperlinks in chat messages.
 +
**Current available formats allowed: [user=username1]
 +
*Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
 +
*You can now see how many times Citadel was held by the current Order.
 +
*It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.
 +
 
 +
Changes:
 +
 
 +
New contour system is implemented from scratch:
 +
*You can now put a mark tower if:
 +
# Position of mark tower is not inside any contour
 +
# You have a city inside a contour, where you want to build a mark tower
 +
# You have a permission to make changes inside a contour from fort owner
 +
*You can now build a fort following these rules:
 +
# Your water border is continuous and your mark tower locks it into a contour;
 +
# You have at least 1 normal city inside;
 +
# You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
 +
# You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
 +
# You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
 +
*You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
 +
*Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
 +
*Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
 +
*Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. [http://1100ad.com/forumviewthread.php?id=24882#content Details]
 +
 
 +
Fixes:
 +
*Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
 +
*Fixed the fog of war bug, which caused improper fog update after destruction of a building.
 +
== #1384 (2011/05/12) ==
 +
New features:
 +
*City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
 +
*Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
 +
*New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
 +
*Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. [http://www.1100ad.com/forumviewthread.php?id=24367#content Details]
 +
*Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
 +
*Added new custom elements for personal coat-of-arms generation
 +
 
 +
Changes:
 +
*Cities, where your troops are present, will be placed on top of cities list in attack screen.
 +
*You can now see coordinates of city you are about to exit to.
 +
*Limited Order size to a default 20 spots.
 +
**Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
 +
*Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
 +
*Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
 +
*Combat reports: Added grouping of all combat reports, sent from same city.
 +
**Last page statistic is now calculated for all reports.
 +
*Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
 +
*Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.
 +
 
 +
Fixes:
 +
*Fixed problem with fort bypassing, while traveling into friendly city in another valley.
 +
 
-
=== #401 (2009/08/17) ===
+
=== #1326 (20011/03/04) ===
-
* fixed sending campaigns from vassal cities
+
New features:
-
* localization updates
+
*Added "Earn gold" button in gold page, where you can earn gold for free
-
=== #398 (2009/08/15) ===
+
Changes:
-
* when player with last city captured, war is ended (replaced by truce)
+
*Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)  
-
* fixed war declaration
+
*Mercenary camps are now skipped, if cycling via keyboard
-
* repair squads are now 6 times more effective
+
*You can now sell a leader hero via auction
-
* gates are now twice stronger than the walls and requires more resources
+
*You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
-
* fixed adventure hut allowing exploration at any time (once per day is desired)
+
*Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
-
* several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
+
*You can now see combat log in "captured city" combat report mail.
-
* city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
+
*If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
 +
*When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.
-
=== #394 (2009/08/13) ===
+
Fixes:
-
* fixed exchange when no storehouse exists
+
*Aragon: fixed fort capture time
-
* fixed incorrect campaign color when sending attacks from vassal
+
*Aragon: Players no longer receive logs from cities, which they already left
-
* fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
+
*Fixed building animations after capturing a city  
-
* army maximal ai control delay increased to 15 minutes
+
-
* added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
+
-
* fixed merging multiple combat records
+
-
* added combat log record count display when it is a merge result of several shots
+
-
* usability button to send campaign in profile automatically selects the only city for player found in search
+
-
* no diplomacy mail spamming - no sending similar offers while the old one is not expired
+
-
* fixed transport capacity calculation in supply tab
+
-
* city gates are 2 times weaker than walls and have limit of 5 per city
+
-
* show building hitpoints when mouse over the health bar in overview
+
-
* fixed attack castle when no war exists
+
-
* extended ip detection, now more ip addresses are detected correctly
+
-
* fixed diplomacy mail coming in incorrect language
+
-
* added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
+
-
* black castle had too strong defenders, balancing
+
-
=== #392 (2009/07/31) ===
 
-
* server ident (beta,crusade,grail) will be prepended to sms notification
 
-
* do not record campaigns to my cities as last campaigns
 
-
* city gates (passable by all city defenders)
 
-
=== #384 (2009/07/31) ===
+
=== #1235 (2011/01/15) ===
-
* several critical exceptions in tactics fixed
+
New Features:
-
* darkshooter unit added to blackrock castle location
+
*Added diamonds feature, adding 1 diamond per day instead of 1 gold.
-
* balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
+
**Changed gold tutorial reward to diamond. [http://www.1100ad.ru/forumviewthread.php?id=22299 Details]
-
* merging combat logs when previous record was similar
+
*Added Hungarian translation (thanks to jos0405)
-
* adventure hut location units should try more ranged attacks
+
-
=== #374 (2009/07/28) ===
+
Changes and Bugs Fixes:
-
* fixed tutorial when killing wolfs being far too strong
+
*Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
-
* balance update: slaves are weaker now
+
*Newbies are not able to transfer resources by diplomacy anymore.
-
* translation update: lv,ro
+
*Show only usual city in rating panel, skipping hidden cities.
-
* tavern tab with armies show information from all cities
+
*Fixed an issue, when sometimes you are not able to rob NoCommander city.
 +
*Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
 +
*Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
 +
*Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
 +
*No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
 +
*No-Tactic (Aragon): You are now able to explore a well.
 +
**To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
 +
*And of course, various fixes and performance improvements!
-
=== #371 (2009/07/23) ===
+
[[ru:Сборки]]
-
* fixed dropping resources to vassal city
+
-
* fixed multiple issues with Chrome and Safari browsers
+
-
* translation update: ro,el,ja
+
-
* added active battles panel showing in tactical screen
+

Current revision as of 21:02, 30 October 2012

Archives

Contents

Introduction

While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.


Builds details

Builds of 2011

#1485 (2011/10/11)

New features:

  • New unit: Knight Hospitaller. Details
  • New location “Hospitallers Castle”, Build and/or invade new locations now!.
  • Status icons added to city condition panel.
  • You can activate artifacts from tactics now.

Changes:

  • It is now possible to configure who is allowed/disallowed to pass via your fort.
  • Reputation penalty added for leaving an order. Details
  • You now need a minimum of -150 reputation to join an order.
  • Separate icon added for destroying a “noCommander” city with small rating.
  • you can get more detailed information if you are not able to send a campaign into/from closed area.
  • Army orders improvements and various fixes.
  • Your artificer is always the first hero in the army now.
  • PvE servers: War breaking act (Truce) will be accepted automatically within 24 hours. Details

Fixes:

  • Fixed an issue when sometimes you could lose your mercenary camp ID’s, when your ability to assign nicknames expired.
  • Livonia server: Fixed bug with maximum size of members in the order.
  • Some minor bugs fixed

#? (2011/09/19)

Build # is somewhere between #1417 - #1485

New features:

  • Map zoom added.
  • Now you can map your armies on hotkeys using Shift+ key combination and then use keyboard shortcuts 1-9 to quickly select them.

Changes:

  • Experience bonus limit for exploring adventure hut locations added.
  • Army now saves its progress when moving the same direction with new order.
  • Castle: Heroes are now sorted by level.
  • Newbie tutorial tweaked.
  • Added half time of remaining silver subscription to gold subscription duration, when buying gold subscription with gold while already having a silver subscription.
  • Aragon: All the defenders, who had previously an “attack” type campaign sent to a location that they are currently defending - will now automatically switch their campaign type to “aid”.
  • Kingdom events: Buttons now may display error, if conditions are not met.
  • Forts now have different icons in player profile.
  • Added Nicknames panel with all given nicknames (available via Profile page).
  • Added hyperlink to player profiles in tactical log.
  • Added the option to set the range while using adaptive range setting (setting can be found in the settings page). Details
  • Aggressive grouping on massive battles added. Details
  • Attack screen: added troops capacity and total number of units.
  • Mercenary camps now leave your contour not only after restart, but 4h after fort is created.
  • Britannia server: Changed price for moving cities.
  • Healing skill boosted x4 times.

Fixes:

  • Fixed bug when it was possible to build mark tower on already occupied cell
  • Fixed bug when last page in combat log may not displayed
  • Fixed bug when a new player may appear in a contour of another player
  • Aragon server: Fixed bug when you were able to get the well event completed few times in a row

#1417 (2011/06/30)

New features:

  • You can now insert coordinates (in chat, personal messages and in your profile) as a hyperlink.
    • Current available formats allowed: [x,y,valley] or x|y(valley)
  • You can use nicknames as a hyperlinks in chat messages.
    • Current available formats allowed: [user=username1]
  • Silver and Gold account users can preview their contour borders (you need to switch to fort view then valley view)
  • You can now see how many times Citadel was held by the current Order.
  • It is now possible to select a person(s) from your Order that will be able to transfer artifacts from the Order treasury.

Changes:

New contour system is implemented from scratch:

  • You can now put a mark tower if:
  1. Position of mark tower is not inside any contour
  2. You have a city inside a contour, where you want to build a mark tower
  3. You have a permission to make changes inside a contour from fort owner
  • You can now build a fort following these rules:
  1. Your water border is continuous and your mark tower locks it into a contour;
  2. You have at least 1 normal city inside;
  3. You have an ally relationship with fort’s owner, which exit is being closed by your contour, in case you connect your contour’s water with his.
  4. You have an ally relationship with the owner of some contour and the permission to build on his land, inside which area you are planning to build a fort and you are using his water.
  5. You have an ally relationship with the owners of all the contours blocking your way out and you are using their water.
  • You can transfer a city to a contour if you are allied with all the fort owners that stay in path from the current city place to the new city place in the target contour. This means you can transfer a city from an enemy contour without any restrictions.
  • Added morale penalty with the following rules: For each 10,000 units in one cell morale of all armies in this cell is reduced by 1%, but it will not go less than 25%. Details
  • Logs are activated again (when having more than 20 players), additional grouping method is added – during massive battles you will see only commander to commander damage, instead of army to army.
  • Diplomacy changes: Order diplomacy rules are now superior over your personal diplomatic relationships. Details

Fixes:

  • Fixed population recalculation bug on Aragon server, which appeared when you captured a city.
  • Fixed the fog of war bug, which caused improper fog update after destruction of a building.

#1384 (2011/05/12)

New features:

  • City artifacts storage: Accessible via castle. You can now store artifacts in storage rather than keeping them on heroes. Incoming artifacts are placed in city storage, instead of first hero (previous behavior).
  • Order artifacts storage: Accessible via order. Citadel artifacts are placed in order artifacts storage, upgrade your order skill to accept more artifacts.
  • New kingdom event: A new event in which you can complete to create a new adventurehut location, which is shared with same valley players.
  • Added referral program, you can now invite players. Your referral link is located at Profile -> Referral link. Details
  • Added translation for 4 new languages: Danish, Turkish, Indonesian, Vietnamese
  • Added new custom elements for personal coat-of-arms generation

Changes:

  • Cities, where your troops are present, will be placed on top of cities list in attack screen.
  • You can now see coordinates of city you are about to exit to.
  • Limited Order size to a default 20 spots.
    • Exceptions: Beta World: 70 spots, Crusade World: 57, Holy Grail World: 73, Livonian World: 49, Bohemia World: 40, Aragon World: 48
  • Aragon: Added morale bonus for each hero for everyone as it is now for city owner (you don't need to send million campaigns anymore)
  • Additional bonus introduced for having fountain, which is calculated by formula: n * (k * 0.1 - 0.1), where n is amount of points fountain is giving for his current level, k is total number of fountains.
  • Combat reports: Added grouping of all combat reports, sent from same city.
    • Last page statistic is now calculated for all reports.
  • Increased number of free heroes: 1 to everyone, 2 for silver subscription, 4 for gold subscription, +1 per each city over 7th.
  • Added 10% penalty per single keeping of Citadel. Penalty applies to maximum available mercenary points to be spent on Citadel defenders.

Fixes:

  • Fixed problem with fort bypassing, while traveling into friendly city in another valley.


#1326 (20011/03/04)

New features:

  • Added "Earn gold" button in gold page, where you can earn gold for free

Changes:

  • Citadel: Added ability to change agression and attack range of questCommander units (for Сitadel owners)
  • Mercenary camps are now skipped, if cycling via keyboard
  • You can now sell a leader hero via auction
  • You are now unable to send attack or aid with armies from friendly cities, which are not on exit points, if attackers are present in the city (including maradeurs)
  • Improoved fog of war calculation to reduce server load (report bugs please, with description how to reproduce)
  • You can now see combat log in "captured city" combat report mail.
  • If you kick someone from your city using "Send off" button, your ally will return to its city instead of the campaign origin if origin owner differs from campaign owner
  • When capturing a city - return all attackers from the city, who are not allied with new owner, to origin city instead of returning all troops to their home locations. Attacker will return to his closest city if he is not an owner of campaign origin.

Fixes:

  • Aragon: fixed fort capture time
  • Aragon: Players no longer receive logs from cities, which they already left
  • Fixed building animations after capturing a city


#1235 (2011/01/15)

New Features:

  • Added diamonds feature, adding 1 diamond per day instead of 1 gold.
    • Changed gold tutorial reward to diamond. Details
  • Added Hungarian translation (thanks to jos0405)

Changes and Bugs Fixes:

  • Fight AI changed: Now, if AI or you attack unreachable target, your army will try to reach the closest cell to enemy from which the army can shoot from.
  • Newbies are not able to transfer resources by diplomacy anymore.
  • Show only usual city in rating panel, skipping hidden cities.
  • Fixed an issue, when sometimes you are not able to rob NoCommander city.
  • Changed capturing new city process so that unique buildings are not removed anymore, if you had no such buildings (like obelisk). Applies on rally points for No-Tactic (Aragon) servers as well.
  • Fixed an issue, when you were not able to activate selected artifact from a purchased hero.
  • Fixed a bug, where after upgrading multi-cell buildings your building becomes auto-upgraded.
  • No-Tactic (Aragon): Fixed an issue, when your army may not be able to return to your city.
  • No-Tactic (Aragon): You are now able to explore a well.
    • To do so, click on the well, and if exploring is possible, it will have a tab named, "Explore". Beware though, this action is instantaneous unlike the other Tactic servers.
  • And of course, various fixes and performance improvements!