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vladimirt
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![]() Dear players, today we are launching a new server called Britannia. This server differs from others not only by changed gameplay traits, but also by some technical aspects: - The maximum number of members in order is set to 20; - There will be a registration time limit on this server; - Originally new server has only one valley, 1000 x 1000 tiles in size; - The valley itself is a relatively detailed copy of a map of Britannia (England, Wales, Ireland, Scotland etc.) of the 12th century: ![]() - There are a number of real historical cities present on the valley map. Originally, these cities are geographically tied to their unique locations and cannot be renamed. Each of these towns has an increased number of specific resource extraction sources and big marauder armies defending them. - Britannia has six special orders that are created by game administration. These orders represent kingdoms that fought for control over Britannia in late 12th, early 13th centuries; they will be given to players – owners of most powerful orders of other servers who wish to participate in war for Britannia. Probably, there will be a lot of people wishing to rule a kingdom, so in order to decide who receives what, we are going to organize a raffle, which results will be presented on forums in form of a video-interview. The orders are: - England; - Ireland; - Lord’s Alliance (faithful to England); - Wales; - Norway; - Scotland. ![]() Everyone to wishes to rule one of the six orders must leave a reply to this topic with his application using the following format: Your_account_name, your_order_name, server_name_where_you_have_an_order, kingdom_you_wish_to_rule, for example: vladimirt, Beta World, Order1, Scotland Attention(!): Each player should note that in order to participate in the drawing of “kingdom-order”, his order on the other server should have at least 30 members (30 and more). From time to time, master of the each “kingdom-order” will receive a quest from system commander, upon completing which an order will receive a prize. And finally, in order to celebrate the opening of the new server, we are giving you a discount of 60% for both silver and gold subscriptions on Britannia. ![]() ------------------------------------------MAIN POST UPDATE------------------------------------------ 1) Existing water of darker color is considered to be an ocean, this means that player cannot build on it, cannot dig or terra-form it and cannot use to form contours. It is so, because ocean is an important part on Britannia’s landscape and is used for sea travel. Thus, the shape of Britannia and Ireland cannot be changed irretrievably, so don’t worry about that. 2) It is possible to get to the other island; all you need to do is just send a campaign there. But your army will travel there on their own, without any docks, galleys that transport troops or massive sea battles along the way, all this stuff is not supported right now. 3) We won’t remove the opportunity to create forts or build contours on Britannia, because it is a solid part of existing gameplay. 4) We’ve agreed upon players’ suggestions about the mercenary point payment problem and decided to reduce the maximum amount of glory points that lord/order master can ask of his vassal/wannabe order member upon signing the vassalage/order contract to 2000 (versus the existing 10000). Note that the following change will be only made to Britannia server, and it will be implemented on August 30, 2011. 5) The filing for “kingdom-orders” will be closed on Wednesday, August 31, 2011. After that, we will organize a raffle. ATTENTION (!): After we know who are the winners, we will grant them their “kingdom-orders” and move them (their cities) to appropriate geographical locations, meaning that master of order “England” will be moved to England, master of order “Wales” will be moved to Welsh territory and so on. This will be done only once and only for masters of those six “kingdom-orders”. 6) The system for fighting the multi-accounting issue is finally written and its initial start will be on Britannia server, meaning that all the “clones” will get banned once a week. 7) Discounts of 60% for subscriptions will be available until September 2, 2011 (In case we decide to extend this period, you will be notified in this very post). 8) Please note that restriction of owning an order with at least 30 members on any other server in order to be able to participate in the raffle for new “kingdom-order” on Britannia is created only to ensure that these kingdoms will be ruled by experienced players that are able to bring their states to glory and prosperity. It is still possible to create your own order the way you want it and in case your order is authentic enough, it might be included in one of the Britannia’s plot lines. Thus I ask you not to take it offensively. 9) We are not able to tell you when the registration to play on Britannia will be closed, it’s classified information. 10) After appointing the “kingdom-order” masters, once a week we are going to upload a political map of Britain and Ireland showing the current influence and expansion of initial six “kingdom-orders”. ![]() Updates: 16.12.2011 - New "Barons' Package" subscription is introduced to Britannia! ![]() |
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ATROPA
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trên: 27 Aug 2011 [01:39]
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ElLeonBlanco
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trên: 27 Aug 2011 [02:57]
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Klara2
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trên: 27 Aug 2011 [10:07]
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Klara2
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trên: 27 Aug 2011 [10:27]
cập nhật: 27 Aug 2011 [10:28]
A FEW SUGGESTIONS AND IDEAS
I've got a few ideas that, imho, might add to Britannia both realism and more diversity, to the ultimate benefit of the players. I bring realism into play because the Britannia initiative has the more and less realistic approach (the map, the Isles, etc.) to game experience. So, 1. First off, I think we need the political map with the full (both isles), 50% (either G. Britain or Ireland alone), 25% (parts of England, Scotland, Ireland), 10% (smaller parts of the countries). This map should: a) show the boundaries of the kingdoms b) permit interaction [mark towers, deployment of merc huts, etc.] without having to move to the existing tactical map view starting at the full (100%) view map. Let's say, if you click anywhere in the 100% map showing both G. Britain and Ireland, and command to put a mark tower, you are then automatically taken to the 25% or 10% map. It is a bit of a torture to crawl around the gigantic map of Britannia as it is, though I absolutely love it. It is just that we need more upwardly scaling. 2. Let us have kingdoms, not orders (there were no truly powerful and/or big orders in Britain) 3. Random players who (will) establish their orders besides those set by the game itself should be allowed to create not kingdoms ( ![]() ![]() 4. I strongly believe we are missing one major party (Kingdom) - Danelaw. Ok, it was long gone by the 12th century but it'd be still interesting to add it. Except, it should be small, just as it was at the beginning of the Danish conquest of England. Take the map of Danelaw and leave approx. 25% of it, make Lincoln the capital city, and you're there! ![]() 5. Regarding Scotland; though historically incorrect, it'd be game-wise more interesting and diverse to represent not the united Scotland Kingdom, but the three kingdoms that existed in Scotland, well, not in the 12nd but the 9th century: Alba Kingdom, Strathclyde and Northumbria (btw, did you know Edingburgh is located in what was the northernmost reaches of Northumbria? ![]() 6. I am afraid a major player of the time was omitted when the "Kingdoms of Server Britannia" were chosen - the Kingdom of the Isles. Suggest the devs add it? Btw, it factually existed until the 15th century! ![]() |
jkljosiah
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trên: 27 Aug 2011 [14:48]
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gouda
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trên: 27 Aug 2011 [14:57]
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warriorofashes
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trên: 27 Aug 2011 [18:37]
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Stratiotis88
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trên: 27 Aug 2011 [21:28]
There are 2 important things which may make the new server the most interesting for ppl to play and for developers to harvest money - abolishing of mercenary points transaction between players and permanent, unchangeable status of war between all orders & kingdoms. Otherwise new server will get blown up with multis....
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TUROK_1
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trên: 28 Aug 2011 [15:46]
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EdgarIV
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trên: 29 Aug 2011 [00:30]
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jkljosiah
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trên: 29 Aug 2011 [03:14]
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abdul1200
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trên: 29 Aug 2011 [15:00]
cập nhật: 29 Aug 2011 [15:03]
Isn't that a bit stupid friend, no offence but if that how we do things here and real life, we would be stuck in each others and there would no such thing as peace. I live in UK and i have also studied it's history, there has always been times of peace and sanctuaries, and the game should emulate it to make it the same as what happened 1000 years ago, or it becomes weird. No offence Stratiotis88 but that isn't a good idea and i doubt that will happen. Sometimes this ![]() ![]() ![]() |
crimson
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trên: 29 Aug 2011 [17:11]
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Stratiotis88
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trên: 29 Aug 2011 [18:09]
cập nhật: 29 Aug 2011 [18:09]
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vladimirt
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trên: 29 Aug 2011 [18:14]
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