Mercenary Camps

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HomeTroops Last Edited: 4.8.2010 by crimson
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Mercenary Camps
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Slave Market
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Barbarian Fort
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Templar Castle
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Teuton Castle
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To capture the camp, it is necessary to reach the building in the center of the camp and begin the siege of the hero, as well as capture traditional city. It is also necessary to have free spectacles ownership locations mercenaries, their number can be found in the obelisk.

Camps mercenaries, who you control, you can use, and as usual their city to send out their campaigns or to return from patrol.

To hire a mercenary camp provided you can in the obelisk, or the fountain of glory.

In the captured camps you will sometimes occur uprising of mercenaries. If you do not crush a rebellion in 36 hours, the camp will again become neutral, and it will have to capture again, and you lose the bonuses that give you a camp.

Additional Information:

   * Capture any mercenary camp lasts exactly 4 hours. 
   * In order to capture the camp occupied by another player, you must first declare war on him. 
   * Bonuses derived from camps mercenaries are summarized. If, for example, took three of the castle of the Templars, you get 1500 points reputation and you can hire an army of up to 300 Knights Templar. 
   * If you are a member in the Order, then with each of your camp will receive the Order of the same amount of fame, as you are to be divided equally among all the knights of the Order, including you. Besides, all members of the Order of the same mercenaries also become available for recruitment. Ie if you control three of the castle of the Templars, and in the Order consists of 10 players, each member of the Order will receive 150 bonus points, the fame and the opportunity to hire another 300 by the Templars. 
   * If you have vassals, each of them also have the opportunity to hire a certain number of these mercenaries. 
   * The number of points received from the camps and the Order can be found in the Repository. 
   * When will revolt, you will get a message to the military records. In addition, the window of the valley above the list of hikes will find a small panel, which will indicate the camp, which now are rising. After the uprising, or loss camp, you will also receive appropriate messages. 
   * To repress rebellion necessarily himself. This can be done any other player, your ally, and even your enemy. To suppress the rebellion is simply to destroy a few mercenary units that have appeared in the camp. 
   * The uprising is not finished until the camp there are your troops, even if held more than 36 hours. 
   * In case of loss of one or more of the camps, previously employed at the expense of the camps mercenaries points will disappear if you do not have enough points for the popularity of their content.