Mercenary Camps

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{{Header|Menu=[[Main Page|Home]]∫[[Troops]]}}
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<table width="100%"><tr><td>[[Main Page|<< Back]]</td><td align=right width="*">Author: Magna Mater<br/> Editor: Cathrine</td></tr></table>
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{| width=100% |
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== The Mercenary Camps ==
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<table style="font-size:100%;" width="100%"><tr align="center" valign="top">
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| colspan=4 align=center style="font-size:100%; border-left:1px solid #a0a000" | Mercenary Camps
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<td>[[File:slavemarket_mapicon.gif|link=Slave Market]]<br><small>[[Slave Market]]</small></td>
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<td width="2%"></td>
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<td>[[File:barbarianfort_mapicon.gif|link=Barbarian Fort]]<br><small>[[Barbarian Fort]]</small></td>
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<td width="2%"></td>
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<td>[[File:templarcastle_mapicon.gif|link=Templar Castle]]<br><small>[[Templar Castle]]</small></td>
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<td width="2%"></td>
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<td>[[File:Mercenary_camp5.gif‎|link=Hospitaller Castle ]]<br><small>[[Hospitaller Castle ]]</small></td>
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<td width="2%"></td>
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<td>[[File:teutoncastle_mapicon.gif|link=Teuton Castle]]<br><small>[[Teuton Castle]]</small></td>
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<td width="2%"></td>
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<td>[[File:Mercenary_camp6.gif‎|link=Swordbretheren Castle]]<br><small>[[Swordbretheren Castle]]</small></td>
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</tr>
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</table>
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'''The Mercenary Camps''' - are special locations on the valley map that can be captured to obtain more mercenary points (Glory Points) and the ability recruit a discrete number of mercenaries that are unique to that particular camp. The mercenary camps can also be built anywhere in valleys with the exception of the areas within a contour.
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===The Mercenary Camp Types:===
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<table width="100%" style="font-size:100%;">
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<tr><td width="10%" valign=top align=center>[[File:Slavemarket icon.gif|link=Slave Market]]</td><td width="85%">[[Slave Market]] - is the simplest mercenary camp to capture. It is guarded by groups consisting of footpads and thieves.<br/> The terrain is a mix of plains and woods.<br/> This mercenary camp provides 500 glory points and the opportunity to recruit +500 slaves.<br/><br/>
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</td></tr>
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| style="border-left:1px solid #a0a000" |{{Unit-Simple|Name=Slave Market|Image=Slavemarket mapicon.gif|Note:Easy}}
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<tr><td valign=top align=center>[[File:Barbarianfort icon.gif|link=Barbarian Fort]]</td><td>[[Barbarian Fort]] - is an easy mercenary camp to capture for an intermediate player. This mercenary camp is guarded by groups consisting of bears and barbarians.<br/> The terrain is a mix of plains and woods.<br/> This mercenary camp provides 700 glory points and the opportunity to recruit +250 barbarians.<br/><br/>
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|{{Unit-Simple|Name=Barbarian Fort|Image=Barbarianfort mapicon.gif}}
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</td></tr>
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|{{Unit-Simple|Name=Templar Castle|Image=Templarcastle mapicon.gif}}
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|{{Unit-Simple|Name=Teuton Castle|Image=Teutoncastle mapicon.gif }}
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{{Footer|Menu=[[Main Page|Home]]&int;[[Troops]]}}
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To capture the camp, it is necessary to reach the building in the center of the camp and begin the siege with the hero, the same as capturing a traditional city. It is also necessary to have a free Mercenary camp point, their number can be found in the obelisk. if you dont have one you can get one by donating resources to the obelisk
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<tr><td valign=top align=center>[[File:Templarcastle icon.gif|link=Templar Castle]]</td><td>[[Templar Castle]] - is a harder mercenary camp to capture but, again, a advanced player should be able to handle it. It is guarded by groups consisting of knight Templar and dark archers.<br/> The terrain is a mix of woods and mountains.<br/> This mercenary camp provides 1000 glory points and the opportunity to recruit +100 knight Templar.<br/><br/>
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</td></tr>
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Mercenary camps, which you control, you can use, as usual their city to send out their campaigns or to return from patrol.  
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<tr><td valign=top align=center>[[File:Mercenary_camp_5.gif‎|link=Hospitaller Castle]]</td><td>[[Hospitaller Castle]] - is a difficult mercenary camp to capture that only experienced players should attempt. It is guarded by groups consisting of hospitaller knights and Norman archers. <br/> The terrain is mostly mountainous.<br/> This mercenary camp provides 1100 glory points and the opportunity to recruit +100 hospitaller knights.<br/><br/>
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</td></tr>
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To hire the special mercenary provided by the camp go to the obelisk, or the fountain of glory.  
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<tr><td valign=top align=center>[[File:Teutoncastle icon.gif|link=Teuton Castle]]</td><td>[[Teuton Castle]] - is a difficult mercenary camp to capture that only experienced players should attempt. It is guarded by groups consisting of Teutonic knights and Norman archers.<br/> The terrain is a mix of plains and woods.<br/> This mercenary camp provides 1200 glory points and the opportunity to recruit +100 Teutonic knights.<br/><br/>
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</td></tr>
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In the captured camps sometimes a Revolt will occur If you do not crush a revolt in 36 hours, the camp will again become neutral, and it will have to capture again, and you lose the bonuses that give you a camp.  
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<tr><td valign=top align=center>[[File:Mercenary_camp_6.gif‎|link=Swordbretheren Castle]]</td><td>[[Swordbretheren Castle]] - a difficult mercenary camp to capture that only experienced players should attempt. It is guarded by groups consisting of swordbrethren knights and Norman archers.<br/> The terrain is a mix of woods and mountains.<br/> This mercenary camp provides 1300 glory points and the opportunity to recruit +200 swordbrethren knights.
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</td></tr>
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</table>
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<br/>
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===Capturing a Mercenary Camp===
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In order to capture a mercenary camp, you must first have a free Mercenary Camp point. You can view the number of Mercenary Camp points you have free and are currently using in your obelisk. When your armies arrive at the mercenary camp, you must command them to move to the center of the camp. There, you should be able to see a building of sorts. Move your troops anywhere on top of the building and begin to siege it using a hero just like how you capture towns in the past.
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* The capture of a Mercenary Camp lasts exactly 8 hours.
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* To capture a mercenary camp controlled by another player you need to declare war on that player first.
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* You will be opposed by the continuously spawning armies of the groups unique to that Mercenary Camp when you attempt to capture a No-Commander or another player’s mercenary camp.
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===Building a Mercenary Camp===
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In order to build a Mercenary Camp, again, you will first need a free mercenary camp point. Now you just need to build a mark tower in any unoccupied part of the valleys which is not enclosed by a contour. After your mark tower is built, it can be transformed into a mercenary camp for gold.<br/>Цена зависит от типа лагеря:
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* [[File:slavemarket_mapicon.gif|link=Slave Market]] Slave Market - 500 gold.
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* [[File:barbarianfort_mapicon.gif|link=Barbarian Fort]] Barbarian Fort - 700 gold.
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* [[File:templarcastle_mapicon.gif|link=Templar Castle]] Templar Castle - 1,000 gold.
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* [[File:Mercenary_camp5.gif‎|link=Hospitaller Castle]] Hospitaller Castle - 1,100 gold.
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* [[File:teutoncastle_mapicon.gif|link=Teuton Castle]] Teuton Castle - 1,200 gold.
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* [[File:Mercenary_camp6.gif‎|link=Swordbretheren Castle]] Swordbretheren Castle - 1,300 gold.
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Once a mercenary camp is bought, it is under your control and you do not have to capture it. From this moment on, the mercenary camp you have bought is no different than all the other mercenary camps present.
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===Revolts===
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There will be revolts in your mercenary camps from time to time.<br/>
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You will be alerted to the revolts via the combat reports or by the messages in the valley map window. A revolt lasts for 36 hours during which either you or some of your fellow players should go to the mercenary camp and suppress the revolt by killing all of the revolted mercenary squads.
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<br/><br/>
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1. If you do not suppress the revolt within 36 hours, the mercenary camp will go No-Commander and you will have to recapture it. You will also lose the glory points that were provided by the revolted camp and the supplied troops it provided you with.
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<br/><br/>
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2. The simplest way to fend off revolts in mercenary camps is to buy a protection for gold; you can setup the protection via the central building of any mercenary camp:<br/>
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* - Either you can put out a revolt in a specific mercenary camp for 25 gold coins.<br/><br/>
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* - Or you setup the automatic revolt suppression in any one of your mercenary camps for 3 gold coins per day.<br/><br/>
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* - Or you can setup the full protection from riots for all of your mercenary camps for (3 gold coins per day per mercenary camp + a 0.5% discount to the total protection cost for each mercenary camp you own. Please be aware that if you have a gold subscription, 5 camps will be free yet are still added in the calculation for the total discount).<br/><br/>
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* - lastly, please note that the Golden Subscription grants the free-of-charge revolt protection for 5 of your mercenary camps, however, you must setup the protection to take advantage of this gold account feature.<br/><br/>
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==Useful Information==
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''Players who own a mercenary camp(s) or those who wish to become mercenary camp owners should know the following:''
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<br/><br/>
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The mercenary camps that you control can be used as a launch point to send troops from, or a return point to bring troops back to. This is true for the members of your order and your vassals too!
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<br/><br/>
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You can hire the mercenaries provided from your camps in your obelisk or fountain of glory.
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<br/><br/>
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The number of glory points you get from the mercenary camps, vassals, and from the order shared bonus are shown in the resources tab of the following buildings: Storehouse, strongbox, or the Cache.
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<br/><br/>
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If you have lost one or more mercenary camps, the mercenaries you have hired from those will not leave you, providing you still have enough glory points to keep them.
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<br/><br/>
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A mercenary camp can be attacked by other players who wish to capture it, so, keep an eye on the game and check your account at least once in 8 hours so you have a chance to retaliate and protect your camp.
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<br/><br/>
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Before you build or capture a mercenary camp, please think about its location and whether you (or your allies) will be able to protect it so that you do not have to worry about the lost of armies, money, time, and etc in case you lose your camp(s) in the end. Be wise and rational.
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<br/><br/>
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If you have put a mercenary camp into a contour it will be relocated to any random place on the map or to another valley after a server restart. Remember, you cannot and should not enclose mercenary camps in contours!
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<br/><br/>
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There is a major difference between castle mercenaries and obelisk mercenaries. The difference is, obelisk mercenaries need certain camps to hire them and are available to hire up to the limit which is determined by the amount of mercenary camps you and your order/lord has. Castle mercenaries have no other conditions to hire other than supply and free glory points. If you run out of these mercenaries, you must either wait for more to show up for hire or you can spend 50 gold to use the 'call to arms' button. The greater level your obelisk is, the greater number of castle mercenaries that will accumulate. <br/>
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The mercenaries can be available for hire later after you or your lord has captured a camp.
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<br/><br/>
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See also:
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<ul>
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<li>[[Adventure Huts | Adventure Huts]]</li>
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Additional Information:
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<li>[[Temporary Huts]]</li>
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* Capture any mercenary camp lasts exactly 4 hours.
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<li>[[Mercenary Camps | Mercenary Camps]]</li>
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* In order to capture the camp occupied by another player, you must first declare war on him.
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* Bonuses derived from camps mercenaries are summarized. If, for example, took three of the castle of the Templars, you get 1500 points reputation and you can hire an army of up to 300 Knights Templar.
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<li>[[Royal Citadel | The Citadel]]</li>
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* If you are a member of an Order, then with each of your camp will receive the Order of the same amount of fame, as you are to be divided equally among all the knights of the Order, including you. Besides, all members of the Order of the same mercenaries also become available for recruitment. Ie if you control three of the castle of the Templars, and in the Order consists of 10 players, each member of the Order will receive 150 bonus points, the fame and the opportunity to hire another 300 by the Templars.
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</ul>
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* If you have vassals, each of them also have the opportunity to hire a certain number of these mercenaries.
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* The number of points received from the camps and the Order can be found in the Repository.
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<table width="100%"><tr><td>[[Main Page|<< Back]]</td><td align=right width="*">Last Edit: {{REVISIONDAY}}.{{REVISIONMONTH}}.{{REVISIONYEAR}} </td></tr></table>
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* When will revolt, you will get a message to the military records. In addition, the window of the valley above the list of hikes will find a small panel, which will indicate the camp, which now are rising. After the uprising, or loss camp, you will also receive appropriate messages.
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*You dont need to suppress the revolt yourself. This can be done by any other player, your ally, and even your enemy. To suppress the revolt is simply to destroy a few mercenary units that have appeared in the camp. 
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* In case of loss of one or more of the camps, previously owened the camps mercenaries points will disappear. and corresponding mercenarys will die.
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Current revision as of 16:11, 27 April 2012

<< BackAuthor: Magna Mater
Editor: Cathrine

Contents

The Mercenary Camps


Slave Market

Barbarian Fort

Templar Castle

Hospitaller Castle

Teuton Castle

Swordbretheren Castle

The Mercenary Camps - are special locations on the valley map that can be captured to obtain more mercenary points (Glory Points) and the ability recruit a discrete number of mercenaries that are unique to that particular camp. The mercenary camps can also be built anywhere in valleys with the exception of the areas within a contour.

The Mercenary Camp Types:

Slave Market - is the simplest mercenary camp to capture. It is guarded by groups consisting of footpads and thieves.
The terrain is a mix of plains and woods.
This mercenary camp provides 500 glory points and the opportunity to recruit +500 slaves.

Barbarian Fort - is an easy mercenary camp to capture for an intermediate player. This mercenary camp is guarded by groups consisting of bears and barbarians.
The terrain is a mix of plains and woods.
This mercenary camp provides 700 glory points and the opportunity to recruit +250 barbarians.

Templar Castle - is a harder mercenary camp to capture but, again, a advanced player should be able to handle it. It is guarded by groups consisting of knight Templar and dark archers.
The terrain is a mix of woods and mountains.
This mercenary camp provides 1000 glory points and the opportunity to recruit +100 knight Templar.

Hospitaller Castle - is a difficult mercenary camp to capture that only experienced players should attempt. It is guarded by groups consisting of hospitaller knights and Norman archers.
The terrain is mostly mountainous.
This mercenary camp provides 1100 glory points and the opportunity to recruit +100 hospitaller knights.

Teuton Castle - is a difficult mercenary camp to capture that only experienced players should attempt. It is guarded by groups consisting of Teutonic knights and Norman archers.
The terrain is a mix of plains and woods.
This mercenary camp provides 1200 glory points and the opportunity to recruit +100 Teutonic knights.

Swordbretheren Castle - a difficult mercenary camp to capture that only experienced players should attempt. It is guarded by groups consisting of swordbrethren knights and Norman archers.
The terrain is a mix of woods and mountains.
This mercenary camp provides 1300 glory points and the opportunity to recruit +200 swordbrethren knights.


Capturing a Mercenary Camp

In order to capture a mercenary camp, you must first have a free Mercenary Camp point. You can view the number of Mercenary Camp points you have free and are currently using in your obelisk. When your armies arrive at the mercenary camp, you must command them to move to the center of the camp. There, you should be able to see a building of sorts. Move your troops anywhere on top of the building and begin to siege it using a hero just like how you capture towns in the past.

  • The capture of a Mercenary Camp lasts exactly 8 hours.
  • To capture a mercenary camp controlled by another player you need to declare war on that player first.
  • You will be opposed by the continuously spawning armies of the groups unique to that Mercenary Camp when you attempt to capture a No-Commander or another player’s mercenary camp.

Building a Mercenary Camp

In order to build a Mercenary Camp, again, you will first need a free mercenary camp point. Now you just need to build a mark tower in any unoccupied part of the valleys which is not enclosed by a contour. After your mark tower is built, it can be transformed into a mercenary camp for gold.
Цена зависит от типа лагеря:

  • Slave Market - 500 gold.
  • Barbarian Fort - 700 gold.
  • Templar Castle - 1,000 gold.
  • Hospitaller Castle - 1,100 gold.
  • Teuton Castle - 1,200 gold.
  • Swordbretheren Castle - 1,300 gold.

Once a mercenary camp is bought, it is under your control and you do not have to capture it. From this moment on, the mercenary camp you have bought is no different than all the other mercenary camps present.

Revolts

There will be revolts in your mercenary camps from time to time.
You will be alerted to the revolts via the combat reports or by the messages in the valley map window. A revolt lasts for 36 hours during which either you or some of your fellow players should go to the mercenary camp and suppress the revolt by killing all of the revolted mercenary squads.

1. If you do not suppress the revolt within 36 hours, the mercenary camp will go No-Commander and you will have to recapture it. You will also lose the glory points that were provided by the revolted camp and the supplied troops it provided you with.

2. The simplest way to fend off revolts in mercenary camps is to buy a protection for gold; you can setup the protection via the central building of any mercenary camp:

  • - Either you can put out a revolt in a specific mercenary camp for 25 gold coins.

  • - Or you setup the automatic revolt suppression in any one of your mercenary camps for 3 gold coins per day.

  • - Or you can setup the full protection from riots for all of your mercenary camps for (3 gold coins per day per mercenary camp + a 0.5% discount to the total protection cost for each mercenary camp you own. Please be aware that if you have a gold subscription, 5 camps will be free yet are still added in the calculation for the total discount).

  • - lastly, please note that the Golden Subscription grants the free-of-charge revolt protection for 5 of your mercenary camps, however, you must setup the protection to take advantage of this gold account feature.

Useful Information

Players who own a mercenary camp(s) or those who wish to become mercenary camp owners should know the following:

The mercenary camps that you control can be used as a launch point to send troops from, or a return point to bring troops back to. This is true for the members of your order and your vassals too!

You can hire the mercenaries provided from your camps in your obelisk or fountain of glory.

The number of glory points you get from the mercenary camps, vassals, and from the order shared bonus are shown in the resources tab of the following buildings: Storehouse, strongbox, or the Cache.

If you have lost one or more mercenary camps, the mercenaries you have hired from those will not leave you, providing you still have enough glory points to keep them.

A mercenary camp can be attacked by other players who wish to capture it, so, keep an eye on the game and check your account at least once in 8 hours so you have a chance to retaliate and protect your camp.

Before you build or capture a mercenary camp, please think about its location and whether you (or your allies) will be able to protect it so that you do not have to worry about the lost of armies, money, time, and etc in case you lose your camp(s) in the end. Be wise and rational.

If you have put a mercenary camp into a contour it will be relocated to any random place on the map or to another valley after a server restart. Remember, you cannot and should not enclose mercenary camps in contours!

There is a major difference between castle mercenaries and obelisk mercenaries. The difference is, obelisk mercenaries need certain camps to hire them and are available to hire up to the limit which is determined by the amount of mercenary camps you and your order/lord has. Castle mercenaries have no other conditions to hire other than supply and free glory points. If you run out of these mercenaries, you must either wait for more to show up for hire or you can spend 50 gold to use the 'call to arms' button. The greater level your obelisk is, the greater number of castle mercenaries that will accumulate.
The mercenaries can be available for hire later after you or your lord has captured a camp.

See also:


<< BackLast Edit: 27.4.2012