Mercenary Camps

Từ 1100ad

(Khác biệt giữa các bản)
n (added comments)
(edited page- added text from russian using google translate)
Dòng 1: Dòng 1:
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Name-Glory
 
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Slave market  | 250
 
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Barbarian fort | 350
 
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Templar castle | 500
 
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Teuton castle  | 600
 
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{| width=100% |
{| width=100% |
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| colspan=5 align=center | Adventure Huts
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| colspan=4 align=center style="border-left:1px solid #a0a000" | Mercenary Camps
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| colspan=4 align=center style="font-size:100%; border-left:1px solid #a0a000" | Mercenary Camps
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|{{Unit-Simple|Name=Abandoned Mines|Image=Abandonedmines mapicon.gif|Note:Easy}}
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|{{Unit-Simple|Name=Monster Cave|Image=Monsterscave mapicon.gif}}
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|{{Unit-Simple|Name=Barbarian Settlement|Image=Barbariansettlement mapicon.gif}}
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|{{Unit-Simple|Name=Druid Temple|Image=Druidstemple mapicon.gif}}
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|{{Unit-Simple|Name=Blackrock Castle|Image=Blackrockcastle mapicon.gif}}
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| style="border-left:1px solid #a0a000" |{{Unit-Simple|Name=Slave Market|Image=Slavemarket mapicon.gif|Note:Easy}}
| style="border-left:1px solid #a0a000" |{{Unit-Simple|Name=Slave Market|Image=Slavemarket mapicon.gif|Note:Easy}}
|{{Unit-Simple|Name=Barbarian Fort|Image=Barbarianfort mapicon.gif}}
|{{Unit-Simple|Name=Barbarian Fort|Image=Barbarianfort mapicon.gif}}
Dòng 23: Dòng 12:
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To capture the camp, it is necessary to reach the building in the center of the camp and begin the siege of the hero, as well as capture traditional city. It is also necessary to have free spectacles ownership locations mercenaries, their number can be found in the obelisk.
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Camps mercenaries, who you control, you can use, and as usual their city to send out their campaigns or to return from patrol.
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To hire a mercenary camp provided you can in the obelisk, or the fountain of glory.
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In the captured camps you will sometimes occur uprising of mercenaries. If you do not crush a rebellion in 16 hours, the camp will again become neutral, and it will have to capture again, and you lose the bonuses that give you a camp.
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Additional Information:
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    * Capture any mercenary camp lasts exactly 4 hours.
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    * In order to capture the camp occupied by another player, you must first declare war on him.
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    * Bonuses derived from camps mercenaries are summarized. If, for example, took three of the castle of the Templars, you get 1500 points reputation and you can hire an army of up to 300 Knights Templar.
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    * If you are a member in the Order, then with each of your camp will receive the Order of the same amount of fame, as you are to be divided equally among all the knights of the Order, including you. Besides, all members of the Order of the same mercenaries also become available for recruitment. Ie if you control three of the castle of the Templars, and in the Order consists of 10 players, each member of the Order will receive 150 bonus points, the fame and the opportunity to hire another 300 by the Templars.
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    * If you have vassals, each of them also have the opportunity to hire a certain number of these mercenaries.
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    * The number of points received from the camps and the Order can be found in the Repository.
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    * When will revolt, you will get a message to the military records. In addition, the window of the valley above the list of hikes will find a small panel, which will indicate the camp, which now are rising. After the uprising, or loss camp, you will also receive appropriate messages.
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    * To repress rebellion necessarily himself. This can be done any other player, your ally, and even your enemy. To suppress the rebellion is simply to destroy a few mercenary units that have appeared in the camp.
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    * The uprising is not finished until the camp there are your troops, even if held more than 16 hours.
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    * In case of loss of one or more of the camps, previously employed at the expense of the camps mercenaries will not disappear if you have enough points for the popularity of their content.

Phiên bản lúc 15:53, ngày 23 tháng 7 năm 2010

HomeTroops Last Edited: 23.7.2010 by tom0000
None
Mercenary Camps
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Slave Market
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Barbarian Fort
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Templar Castle
{{{Image-Dimension}}}
Teuton Castle
HomeTroops

To capture the camp, it is necessary to reach the building in the center of the camp and begin the siege of the hero, as well as capture traditional city. It is also necessary to have free spectacles ownership locations mercenaries, their number can be found in the obelisk.

Camps mercenaries, who you control, you can use, and as usual their city to send out their campaigns or to return from patrol.

To hire a mercenary camp provided you can in the obelisk, or the fountain of glory.

In the captured camps you will sometimes occur uprising of mercenaries. If you do not crush a rebellion in 16 hours, the camp will again become neutral, and it will have to capture again, and you lose the bonuses that give you a camp.

Additional Information:

   * Capture any mercenary camp lasts exactly 4 hours. 
   * In order to capture the camp occupied by another player, you must first declare war on him. 
   * Bonuses derived from camps mercenaries are summarized. If, for example, took three of the castle of the Templars, you get 1500 points reputation and you can hire an army of up to 300 Knights Templar. 
   * If you are a member in the Order, then with each of your camp will receive the Order of the same amount of fame, as you are to be divided equally among all the knights of the Order, including you. Besides, all members of the Order of the same mercenaries also become available for recruitment. Ie if you control three of the castle of the Templars, and in the Order consists of 10 players, each member of the Order will receive 150 bonus points, the fame and the opportunity to hire another 300 by the Templars. 
   * If you have vassals, each of them also have the opportunity to hire a certain number of these mercenaries. 
   * The number of points received from the camps and the Order can be found in the Repository. 
   * When will revolt, you will get a message to the military records. In addition, the window of the valley above the list of hikes will find a small panel, which will indicate the camp, which now are rising. After the uprising, or loss camp, you will also receive appropriate messages. 
   * To repress rebellion necessarily himself. This can be done any other player, your ally, and even your enemy. To suppress the rebellion is simply to destroy a few mercenary units that have appeared in the camp. 
   * The uprising is not finished until the camp there are your troops, even if held more than 16 hours. 
   * In case of loss of one or more of the camps, previously employed at the expense of the camps mercenaries will not disappear if you have enough points for the popularity of their content.