Kingdom Events

From 1100ad

Revision as of 05:34, 28 May 2010 by Artemis Cahill (Talk | contribs)
Home Last Edited: 28.5.2010 by Artemis Cahill
None

With build #777 (lucky 7's) We now have Kingdom Events.

  • Each event has 3 options
  • You can delay the event for up to 3 days
    • If you do not select an option the first option will be taken

The following events can happen

Contents


Troops want to join you

My Majesty, your kingdom's glory attracts strangers. Some of them look very brave and would likely join your army if you will allow them!

  1. Decline
    State that you do not need them in your army
  2. Accept Troops
    troops that may join you
  3. Reroll
    Spend a few gold coins to ask assistant to try to peek better troops to you. (pick better troops for you) Costs: 15/5/1 Image:Gold.gif

Volunteers Available

My Majesty, our settlement expands and a group of veteran troops have offered their service to our crown! I think it is a great oppurtunity to build our forces faster and increase our influence! The only thing we should keep in mind - having enough population to feed them

  1. Decline
  2. Accept Troops (Two Coices)
    troops that may join you
  3. Reroll
    Ask your adviser to select another group of the attracted strangers in the hope that you will get better troops. Costs: Pay 15/5/1 Image:Gold.gif

Hero wants to join you

  • Free until death
  1. Accept a hero (Two Choices)
  2. Reroll
    Costs: 10 Image:Gold.gif

Revolt

Bad news, my lord! Small group of farmers has started the oppression in the city, asking to lower the work rate! There are also a bunch of citizens supporting the revolting troops! We must act!

  1. Accept demands
    Lower work rate in the city, causing 25% resource extraction rate decrease for 5 days.
  2. Suppress Revolt
    Suppress the revolt. Revolting troops will go to streets blocking the city production, and we will need to destroy them.
    Troops that spawn: (average of 200 troops
  3. Bribe
    Bribe supporting aristocracy to deal with the problem. Costs: 50 Image:Gold.gif
  • It has been reported (though it may be a coincidence) that a city which has revolted in the past revolted again.

Civil war in city

My majesty, our kingdom never looked so weak! We have found enemy spies, supporting national and patriotic rebel fractions in our cities! I have contacted the aristocracy, and can suggest you to lower resources extraction rate in our cities. We are standing at the edge of a civil war!

  1. Accept demands
    Lower work rate in all cities, causing 25% resource extraction rate decrease for 5 days. Your citizens will be happy with that and will not support rebel fractions
  2. Suppress Revolt
    Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them
    Troops that get spawned:
  3. Bribe
    Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150 Image:Gold.gif

Tax Incomes

Good news, my majesty! Our tax collector has just returned from the inn located in the forest beyond the south entrance of the city. A caravan of wealthy merchants have stayed there for a long time, providing large profit to our treasury!

  1. Decline
    Perfect, lets give these resources to our people, decreasing the hunger level and increasing the citizen happiness!
  2. Accept resourcesIncredible, lets fill up our treasure with (resource) (amount)!
  3. Invest to library
    Excellent, lets invest (amount) taxed resources to our library, increasing city control knowledge!
  4. Reroll
    Ask authority to check your tax collector, maybe he hid a part of the cache? Costs: 5 Image:Gold.gif
Home