Kingdom Events

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#Accept demands<br><code>Lower work rate in all cities, causing 25% resource extraction rate decrease for 5 days. Your citizens will be happy with that and will not support rebel fractions</code>
#Accept demands<br><code>Lower work rate in all cities, causing 25% resource extraction rate decrease for 5 days. Your citizens will be happy with that and will not support rebel fractions</code>
#Suppress Revolt<br><code>Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them</code><br>Troops that get spawned:
#Suppress Revolt<br><code>Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them</code><br>Troops that get spawned:
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#*[[Swordsman]], [[Highwayman]], [[Footpad]], [[Ranger]], [[Thief]], [[Archer]], [[Horsemen]]
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#*[[Swordsman]], [[Highwayman]], [[Footpad]], [[Ranger]], [[Thief]], [[Archer]], [http://1100ad.com/wiki/Horseman Horseman]
#**Several Groups get spawned. One large, many small... They spawn at a single gate, then start roaming around.
#**Several Groups get spawned. One large, many small... They spawn at a single gate, then start roaming around.
#Bribe<br><code>Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150 [[Image:Gold.gif]]</code>
#Bribe<br><code>Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150 [[Image:Gold.gif]]</code>
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Revision as of 02:01, 20 May 2010

Home Last Edited: 20.5.2010 by Artemis Cahill
None
Beta Beta Only Content
The data on this page is currently only on the Beta server.

With build #777 (lucky 7's) We now have Kingdom Events.

  • Each event has 3 options
  • You can delay the event for up to 3 days
    • If you do not select an option the first option will be taken
  • Rebels spawn in your strongest city (Unconfirmed, seems to be the case)
    • Work rates do effect all cities

The following events can happen

Contents


Troops want to join you

Content text missing

  1. Decline
    ...
  2. Accept Troops
    ...
  3. Pay (15 or 5) gold to bring in another group of strangers wanting to join.
    ...

Hero wants to join you

  • Free until death

No more details available at this time

*Guesses at options:*

  1. Accept to join
  2. Turn away
  3. Bribe for better hero (Random Guess)

Revolt in city

Content text missing

  1. Accept demands
    ...causing 25% resource extraction rate decrease for 5 days.
  2. Suppress Revolt
    ...
    Troops that spawn: (average of 200 troops)
    • Ranger, Thief
      • Unconfirmed if more spawn. It might be like civil war, or it might be easier.
  3. Bribe
    Costs: 50 Image:Gold.gif

Civil war in city

My majesty, our kingdom never looked so weak! We have found enemy spies, supporting national and patriotic rebel fractions in our cities! I have contacted the aristocracy, and can suggest you to lower resources extraction rate in our cities. We are standing at the edge of a civil war!

  1. Accept demands
    Lower work rate in all cities, causing 25% resource extraction rate decrease for 5 days. Your citizens will be happy with that and will not support rebel fractions
  2. Suppress Revolt
    Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them
    Troops that get spawned:
  3. Bribe
    Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150 Image:Gold.gif
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