Kingdom Events

From 1100ad

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*You can delay the event for up to 3 days
*You can delay the event for up to 3 days
** If you do not select an option the first (most reasonable option) will be taken
** If you do not select an option the first (most reasonable option) will be taken
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*Events effect ALL cities
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*Rebels spawn in all cities with troops "living" there (supplying city) (Unconfirmed)
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** Work rates do effect all cities
The following events can happen
The following events can happen
__TOC__
__TOC__

Revision as of 09:45, 15 May 2010

Home Last Edited: 15.5.2010 by feildmaster
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Beta Beta Only Content
The data on this page is currently only on the Beta server.

With build #777 (lucky 7's) We now have Kingdom Events.

  • Each event has 3 options
  • You can delay the event for up to 3 days
    • If you do not select an option the first (most reasonable option) will be taken
  • Rebels spawn in all cities with troops "living" there (supplying city) (Unconfirmed)
    • Work rates do effect all cities

The following events can happen

Contents


Troops want to join you

No details yet

*Guesses at options:*

  1. Allow them to join
  2. Deny them to join
  3. Make them fight you (Random guess)

Hero wants to join you

  • Free until death

No more details available at this time

*Guesses at options:*

  1. Accept to join
  2. Turn away
  3. Bribe for better hero (Random Guess)

Revolt in city

Content text missing

  1. Accept demands
    ...causing 25% resource extraction rate decrease for 5 days.
  2. Suppress Revolt
    ...
    Troops that spawn:
    • Ranger, Thief
      • Unconfirmed if more spawn. It might be like civil war, or it might be easier.
  3. Bribe
    Costs: 50 Image:Gold.gif

Civil war in city

My majesty, our kingdom never looked so weak! We have found enemy spies, supporting national and patriotic rebel fractions in our cities! I have contacted the aristocracy, and can suggest you to lower resources extraction rate in our cities. We are standing at the edge of a civil war!

  1. Accept demands
    Lower work rate in all cities, causing 25% resource extraction rate decrease for 5 days. Your citizens will be happy with that and will not support rebel fractions
  2. Suppress Revolt
    Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them
    Troops that get spawned:
    • Swordsman, Highwayman, Footpad, Ranger, Thief, Archer
      • Several Groups get spawned. One large, many small... They spawn at a single gate, then start roaming around. They do a large amount of damage, due to the amount and speeds of their attacks.
  3. Bribe
    Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150 Image:Gold.gif
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