Hero Skills

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Cavalry - Increases cavalry attack power.</td>
Cavalry - Increases cavalry attack power.</td>
<td>[[File:skill_ballistics3.jpg]]</td><td>{{HeroSkillValues|Val1=+10%|Val2=+25%|Val3=+45%}}Ballistics – Increases the attack power of machines. </td></tr>
<td>[[File:skill_ballistics3.jpg]]</td><td>{{HeroSkillValues|Val1=+10%|Val2=+25%|Val3=+45%}}Ballistics – Increases the attack power of machines. </td></tr>
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<tr valign="top"><td>[[File:skill_healing3.jpg]]</td><td>{{HeroSkillValues|Val1=0-5|Val2=0-15|Val3=0-20}}Healer - Revives a number of troops after returning from a campaign.</td>
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<tr valign="top"><td>[[File:skill_healing3.jpg]]</td><td>{{HeroSkillValues|Val1=0-20|Val2=0-40|Val3=0-80}}Healer - Revives a number of troops after returning from a campaign.</td>
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<td>[[File:skill_artifact3.jpg]]</td><td>{{HeroSkillValues|Val1=25|Val2=30|Val3=35}}Artifacter - Increases the amount of artifacts the hero can store.</td>
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<td>[[File:skill_artifact3.jpg]]</td><td>{{HeroSkillValues|Val1=25|Val2=30|Val3=35}}Artificer - Increases the amount of artifacts the hero can store. Also, reduces upkeep coasts of non "one time use" artifacts.</td>
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</tr></table><noinclude>
Skills only affect the army the hero is traveling in. The only exception to this is logistics; which affects the whole campaign.
Skills only affect the army the hero is traveling in. The only exception to this is logistics; which affects the whole campaign.

Current revision as of 15:28, 24 March 2012

Last Edited: 24.3.2012 by crimson
None

Hero Skills

Hero skills can improve the hero in areas like battle, movement and development .

Each skill has 3 stages:


None

Novice

Expert

Master

Novice skill requires one advance point,
Expert skill requires two advance points,
Master skill requires three advance points.


Therefore, to fully upgrade a skill requires six advance points.

What do these skills do?
Skills increase the power of units in the same army as the hero. For example, If a hero has master archery, all archers in that army do 45% more damage.

You can view your hero's skills in the castle or the tavern. In the castle you can also exchange artifacts between heroes, and reset your skills for free advance points. The cost to reset a hero's skills increases by 10 gold for every level your hero has achieved.

Skill Statistics:

File:skill_leadership3.jpg
+10%+25%+45%
Leadership – Increases the amount of units in an army able to attack at the same time .
File:skill_logistics3.jpg
+10%+25%+45%
Logistics – Speeds up army movement within a valley.
File:skill_pathfinding3.jpg
-10%-25%-45%
Pathfinding – Speeds up army movement in cities.
File:skill_scouting3.jpg
+1+2+3
Scouting – Increases hero's line of sight.
File:skill_knowledge3.jpg
+5%+10%+20%
Knowledge – Speeds up the hero's experience gain.
File:skill_defender3.jpg
+10%+15%+25%
Defender – Increases army defense.
File:skill_archery3.jpg
+10%+25%+45%
Archery – Increases attack power of ranged units.
File:skill_fighter3.jpg
+10%+25%+45%
Fighter – Increases melee units' attack power.
File:skill_cavalry3.jpg
+10%+25%+45%
Cavalry - Increases cavalry attack power.
File:skill_ballistics3.jpg
+10%+25%+45%
Ballistics – Increases the attack power of machines.
File:skill_healing3.jpg
0-200-400-80
Healer - Revives a number of troops after returning from a campaign.
File:skill_artifact3.jpg
253035
Artificer - Increases the amount of artifacts the hero can store. Also, reduces upkeep coasts of non "one time use" artifacts.

Skills only affect the army the hero is traveling in. The only exception to this is logistics; which affects the whole campaign.

Multiple heroes:

Only three heroes with the same skill can be effectively used in an army.


The first hero uses the skill at 100%,
The second hero works at 60%,
The third hero works at 20%, Any additional heroes have no effect.

For instance, If you have three heroes in an army with master archery, the archery bonus is better than with 1 hero. However, it is less than 3x the bonus. if you add another hero with master archery, it will make no difference.