Hero

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{{Header|Menu=[[Troops|Back to Troops]]}}
{{Header|Menu=[[Troops|Back to Troops]]}}
=Hero=
=Hero=
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*You get one (1) <b>free</b> hero.
+
Heroes are very important to your army's strength. There are two types of heroes, free heroes and paying heroes.
 +
*Paying heroes are heroes that require a certain amount of gold each day to keep them. This gold amount is developer set and is the same for all paying heroes.
 +
*Free heroes are heroes that do not require gold for an upkeep cost to keep him. There are two types of free heroes, free hero and a conditionally free hero.
 +
**Free heroes are heroes that will remain free, even upon death. All players have a set amount of free heroes they can have at one time.
 +
**Conditionally free heroes are acquired by special random events or with diamonds. These heroes will become paying heroes upon their death so be wise when sending these heroes off for battle since, once they die, you must forevermore pay gold upkeep to keep them.
 +
 
 +
To distinguish between free/conditionally/paying heroes, pay good attention to their necklace they wear (this can be found in the castle under leader tab).
 +
[[File:free.gif|Free]]
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[[File:cond_free.gif|Conditionally free]]
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[[File:paid.gif|Paying]]
 +
 
 +
The number of free heroes a player can have is determined by some very simple rules:
 +
*You automatically can have 1 free hero. You can never own less than 1 free hero.
 +
There are two ways to increase the number of free heroes you can own at one time. buying subscriptions with either gold or diamonds and by owning more than 7 cities.
 +
 
 +
Subscriptions:
 +
*Silver allows for 2 free heroes.
 +
*Gold allows for 4 free heroes
 +
*Barron package is not exactly a subscription but it does add 10 free heroes to a subscription you currently own. (i.e silver will then have 12 free heroes).
 +
*If you lose a subscription, you lose the free hero spots that came with it and your any free heroes without a free hero spot will become paying heroes.
 +
Towns:
 +
*For every town you own past your 7th, you get another free hero.
 +
*This does not include forts, camps, and mark towers.
 +
*If you lose a town, you lose a free hero spot until you capture another town.
 +
 
 +
Paying heroes:
*You may buy additional heroes in the [[Tavern]]
*You may buy additional heroes in the [[Tavern]]
-
**You can also purchase hero's in the [[Tavern]] from other players
+
**You can also purchase heroes in the [[Tavern]] from other players
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*Both options to get more heroes cost [[gold]]
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*Hero's can level up and gain Skill Points (1 per level)
+
Random info:
-
**A hero's level up (exp) chart will be available at a later date
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*A hero is able to equip and use [[Artifacts]]
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*Skills work in 4 different stages
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*#None: You do not have the skill
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=[[Hero Skills|Skills]]=
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*#Novice (I): You have the first level of the skill. (1 Skill Point)
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Each level in skills requires an equal amount of skill points.<br /><small>Ex: A level 1 skill requires 1 skill point, a level 2 skill requires 2 skill points (3 total), and level 3 requires 6 skill points in total.</small>
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*#Expert (II): You have the second level of the skill. (2 Skill Points/3 Total)
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{{:Hero Skills}}
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*#Master (III): You have the final level of the skill. (3 Skill Points/6 Total)
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**It takes 6 levels to level up a single skill
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=[[Hero Levels|Levels]]=
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**Currently, level 72 is the level needed to max ALL skills
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{{:Hero Levels}}
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=Skills=
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:More skill details coming soon.
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-
:Better layout/design coming soon
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{|
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|-
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| align="center" | [[Image:Leadership3.jpg]]<br>Leadership
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| More units attack at a time
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|-
+
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| align="center" | [[Image:Logistics3.jpg]]<br>Logistics
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| Faster movement in valley
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|-
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| align="center" | [[Image:Pathfinding3.jpg]]<br>Pathfinding
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| Faster movement in town
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|-
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| align="center" | [[Image:Scouting3.jpg]]<br>Scouting
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| Larger range of sight for hero. Master Scouting gives 4 spaces of sight.
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|-
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| align="center" | [[Image:Knowledge3.jpg]]<br>Knowledge
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| More knowledge for the hero per kill
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|-
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| align="center" | [[Image:Defender3.jpg]]<br>Defender
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| Increases units Health
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|-
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| align="center" | [[Image:Fighter3.jpg]]<br>Fighter
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| Increases Melee units damage
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|-
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| align="center" | [[Image:Archery3.jpg]]<br>Archery
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| Increases Ranged units damage
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|-
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| align="center" | [[Image:Cavalry3.jpg]]<br>Cavalry
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| Increases Mounted units damage
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|-
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| align="center" | [[Image:Ballistics3.jpg]]<br>Ballistics
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| Increases Machine units damage
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|-
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| align="center" | [[Image:Healing3.jpg]]<br>Healing
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| Revives some "killed" troops when returning from campaign
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|-
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| align="center" | [[Image:Artifacts3.jpg]]<br>Artifacts
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| Info Coming Soon (Allows more storage for artifacts)
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|}
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=Exp Chart=
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Coming Soon
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{{Footer|Menu=[[Troops|Back to Troops]]}}
{{Footer|Menu=[[Troops|Back to Troops]]}}

Current revision as of 04:13, 10 March 2012

Back to Troops Last Edited: 10.3.2012 by crimson
None

Hero

Heroes are very important to your army's strength. There are two types of heroes, free heroes and paying heroes.

  • Paying heroes are heroes that require a certain amount of gold each day to keep them. This gold amount is developer set and is the same for all paying heroes.
  • Free heroes are heroes that do not require gold for an upkeep cost to keep him. There are two types of free heroes, free hero and a conditionally free hero.
    • Free heroes are heroes that will remain free, even upon death. All players have a set amount of free heroes they can have at one time.
    • Conditionally free heroes are acquired by special random events or with diamonds. These heroes will become paying heroes upon their death so be wise when sending these heroes off for battle since, once they die, you must forevermore pay gold upkeep to keep them.

To distinguish between free/conditionally/paying heroes, pay good attention to their necklace they wear (this can be found in the castle under leader tab). Free Conditionally free Paying

The number of free heroes a player can have is determined by some very simple rules:

  • You automatically can have 1 free hero. You can never own less than 1 free hero.

There are two ways to increase the number of free heroes you can own at one time. buying subscriptions with either gold or diamonds and by owning more than 7 cities.

Subscriptions:

  • Silver allows for 2 free heroes.
  • Gold allows for 4 free heroes
  • Barron package is not exactly a subscription but it does add 10 free heroes to a subscription you currently own. (i.e silver will then have 12 free heroes).
  • If you lose a subscription, you lose the free hero spots that came with it and your any free heroes without a free hero spot will become paying heroes.

Towns:

  • For every town you own past your 7th, you get another free hero.
  • This does not include forts, camps, and mark towers.
  • If you lose a town, you lose a free hero spot until you capture another town.

Paying heroes:

  • You may buy additional heroes in the Tavern
    • You can also purchase heroes in the Tavern from other players

Random info:

Skills

Each level in skills requires an equal amount of skill points.
Ex: A level 1 skill requires 1 skill point, a level 2 skill requires 2 skill points (3 total), and level 3 requires 6 skill points in total.

File:skill_leadership3.jpg
+10%+25%+45%
Leadership – Increases the amount of units in an army able to attack at the same time .
File:skill_logistics3.jpg
+10%+25%+45%
Logistics – Speeds up army movement within a valley.
File:skill_pathfinding3.jpg
-10%-25%-45%
Pathfinding – Speeds up army movement in cities.
File:skill_scouting3.jpg
+1+2+3
Scouting – Increases hero's line of sight.
File:skill_knowledge3.jpg
+5%+10%+20%
Knowledge – Speeds up the hero's experience gain.
File:skill_defender3.jpg
+10%+15%+25%
Defender – Increases army defense.
File:skill_archery3.jpg
+10%+25%+45%
Archery – Increases attack power of ranged units.
File:skill_fighter3.jpg
+10%+25%+45%
Fighter – Increases melee units' attack power.
File:skill_cavalry3.jpg
+10%+25%+45%
Cavalry - Increases cavalry attack power.
File:skill_ballistics3.jpg
+10%+25%+45%
Ballistics – Increases the attack power of machines.
File:skill_healing3.jpg
0-200-400-80
Healer - Revives a number of troops after returning from a campaign.
File:skill_artifact3.jpg
253035
Artificer - Increases the amount of artifacts the hero can store. Also, reduces upkeep coasts of non "one time use" artifacts.

Levels

The multiplicator is 1.3 for each hero level, starting with 169 experience points to reach the second one.

</noinclude>

Level Required XP
1 0
2 169
3 219
4 285
5 371
6 482
7 627
8 815
9 1,060
10 1,378
11 1,792
12 2,329
13 3,028
14 3,937
15 5,118
16 6,654
17 8,650
18 11,245
19 14,619
20 19,004
Level Required XP
21 24,706
22 32,118
23 41,753
24 54,280
25 70,564
26 91,733
27 119,253
28 155,029
29 201,538
30 261,999
31 340,599
32 442,779
33 575,613
34 748,296
35 972,786
36 1,264,621
37 1,644,008
38 2,137,210
39 2,778,374
40 3,611,886
Level Required XP
41 4,695,452
42 6,104,087
43 7,935,313
44 10,315,908
45 13,410,680
46 17,433,884
47 22,664,049
48 29,463,264
49 38,302,243
50 49,792,916
51 64,730,791
52 84,150,028
53 109,395,037
54 143,213,548
55 184,877,612
56 240,340,896
57 312,443,165
58 406,176,115
59 528,028,950
60 686,743,635


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