Kingdom Events
From 1100ad
Home | Last Edited: 23.5.2010 by jkljosiah |
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With build #796 we now have Kingdom Events.
- Each event has 3 options
- You can delay the event for up to 3 days
- If you do not select an option the first option will be taken
The following events can happen
Contents |
Troops want to join you
My Majesty, your kingdom's glory attracts strangers. Some of them look very brave and would likely join your army if you will allow them!
- troops that may join you- ranger, trebuchet, Catapult, Man-At-Arms
- Decline
State that you do not need them in your army
- Accept Troops
- Pay(15 or 5) gold to bring in another group of strangers who want to join your army.
Ask your adviser to select another group of the attracted strangers
Hero wants to join you
- Free until death
- Accept a hero
- Accept a hero (You have a choice between two heros)
- Reroll (You get to look at two different heros) costs 10 gold
Revolt in city
Content text missing
- Accept demands
...causing 25% resource extraction rate decrease for 5 days.
- Suppress Revolt
...
Troops that spawn: (average of 200 troops) - Bribe
Costs: 50
Civil war in city
My majesty, our kingdom never looked so weak! We have found enemy spies, supporting national and patriotic rebel fractions in our cities! I have contacted the aristocracy, and can suggest you to lower resources extraction rate in our cities. We are standing at the edge of a civil war!
- Accept demands
Lower work rate in all cities, causing 25% resource extraction rate decrease for 5 days. Your citizens will be happy with that and will not support rebel fractions
- Suppress Revolt
Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them
Troops that get spawned: - Bribe
Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150
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