Builds
From 1100ad
Contents | 
Server details
Builds that are installed on game servers:
- Beta: #404
 - Crusade: #401
 - Grail: #401
 
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Builds details
#404 (2009/08/27)
- fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
 - fixed speed calculation when exiting cities
 - send tactics reports when leaving a vassal city and there was a battle inside
 - fixed issues with robbing to multiple cities
 - fixed campaigns doubling in several cases, mostly diplomatic
 - adventure huts are more active
 - updated our framework to newer version
 - people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
 - new panel (gold professional account) showing attacks to lord / vassals
 - new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
 - new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
 - when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
 - translation update: ro
 
#401 (2009/08/17)
- fixed sending campaigns from vassal cities
 - localization updates
 
#398 (2009/08/15)
- when player with last city captured, war is ended (replaced by truce)
 - fixed war declaration
 - repair squads are now 6 times more effective
 - gates are now twice stronger than the walls and requires more resources
 - fixed adventure hut allowing exploration at any time (once per day is desired)
 - several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
 - city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
 
#394 (2009/08/13)
- fixed exchange when no storehouse exists
 - fixed incorrect campaign color when sending attacks from vassal
 - fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
 - army maximal ai control delay increased to 15 minutes
 - added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
 - fixed merging multiple combat records
 - added combat log record count display when it is a merge result of several shots
 - usability button to send campaign in profile automatically selects the only city for player found in search
 - no diplomacy mail spamming - no sending similar offers while the old one is not expired
 - fixed transport capacity calculation in supply tab
 - city gates are 2 times weaker than walls and have limit of 5 per city
 - show building hitpoints when mouse over the health bar in overview
 - fixed attack castle when no war exists
 - extended ip detection, now more ip addresses are detected correctly
 - fixed diplomacy mail coming in incorrect language
 - added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
 - black castle had too strong defenders, balancing
 
#392 (2009/07/31)
- server ident (beta,crusade,grail) will be prepended to sms notification
 - do not record campaigns to my cities as last campaigns
 - city gates (passable by all city defenders)
 
#384 (2009/07/31)
- several critical exceptions in tactics fixed
 - darkshooter unit added to blackrock castle location
 - balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
 - merging combat logs when previous record was similar
 - adventure hut location units should try more ranged attacks
 
#374 (2009/07/28)
- fixed tutorial when killing wolfs being far too strong
 - balance update: slaves are weaker now
 - translation update: lv,ro
 - tavern tab with armies show information from all cities
 
#371 (2009/07/23)
- fixed dropping resources to vassal city
 - fixed multiple issues with Chrome and Safari browsers
 - translation update: ro,el,ja
 - added active battles panel showing in tactical screen
 
