Builds
From 1100ad
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Introduction
While the game is developing, many changes to the functionality are made. From time to time snapshots of the current state is taken and the latest version being installed on the exact game world (server). This is called a build, identified by natural incrementing number.
Server details
Builds that are installed on game servers:
- Beta: #412
- Crusade: #406
- Grail: #406
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Builds details
#412 (2009/09/15)
- fixed opening city buildings (and construction) when city grid is switched on (pressed on amber on top right corner of the city view)
- fixed impossibility of mercenaries training introduced in build #411
- fixed adventure huts giving less experience to heroes than showing to player
- fixed well exploration event messages being sent to private instead of town mail folder
- removed several bottlenecks so some parts like map and messaging should be faster now
#411 (2009/09/11)
- updated messaging model, now there is no virtual context holder
- fixed message history containing line breaks
- new gold account feature - summary of campaign as a sum of resources used for killed and lost units
- tactical logs a bit adjusted - now they can show up to 5 units at the same line
- tactical view now shows 15 units at once to decrease scrolling
- resources gathered from well exploration now have random modificators
- fixed city population not freed when city is captured until server reboot
- fixed inactive campaign hiding active campaigns for non-professional pack players
- new account feature - have up to 100 (silver pack) or 200 (gold pack) messages storied in all types (previous limit was 50 for anyone and is left)
- removed messages automatic cleanup by date even if message folder capacity still have empty slots
#406 (2009/08/27)
- fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
- fixed speed calculation when exiting cities
- send tactics reports when leaving a vassal city and there was a battle inside
- fixed issues with robbing to multiple cities
- fixed campaigns doubling in several cases, mostly diplomatic
- adventure huts are more active
- updated our framework to newer version
- people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
- new panel (gold professional account) showing attacks to lord / vassals
- new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
- new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
- when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
- translation update: ro
#401 (2009/08/17)
- fixed sending campaigns from vassal cities
- localization updates
#398 (2009/08/15)
- when player with last city captured, war is ended (replaced by truce)
- fixed war declaration
- repair squads are now 6 times more effective
- gates are now twice stronger than the walls and requires more resources
- fixed adventure hut allowing exploration at any time (once per day is desired)
- several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
- city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
#394 (2009/08/13)
- fixed exchange when no storehouse exists
- fixed incorrect campaign color when sending attacks from vassal
- fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
- army maximal ai control delay increased to 15 minutes
- added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
- fixed merging multiple combat records
- added combat log record count display when it is a merge result of several shots
- usability button to send campaign in profile automatically selects the only city for player found in search
- no diplomacy mail spamming - no sending similar offers while the old one is not expired
- fixed transport capacity calculation in supply tab
- city gates are 2 times weaker than walls and have limit of 5 per city
- show building hitpoints when mouse over the health bar in overview
- fixed attack castle when no war exists
- extended ip detection, now more ip addresses are detected correctly
- fixed diplomacy mail coming in incorrect language
- added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
- black castle had too strong defenders, balancing
#392 (2009/07/31)
- server ident (beta,crusade,grail) will be prepended to sms notification
- do not record campaigns to my cities as last campaigns
- city gates (passable by all city defenders)
#384 (2009/07/31)
- several critical exceptions in tactics fixed
- darkshooter unit added to blackrock castle location
- balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
- merging combat logs when previous record was similar
- adventure hut location units should try more ranged attacks
#374 (2009/07/28)
- fixed tutorial when killing wolfs being far too strong
- balance update: slaves are weaker now
- translation update: lv,ro
- tavern tab with armies show information from all cities
#371 (2009/07/23)
- fixed dropping resources to vassal city
- fixed multiple issues with Chrome and Safari browsers
- translation update: ro,el,ja
- added active battles panel showing in tactical screen
Older versions
#262 (2009/04/17)
new features:
- walls give bonus to troops - depending on wall level (5%, 15% and 30%)
- improved payments via Visa/MasterCard - now are working with Chronopay
- it is now possible to click on icon near your city on attack screen to direct campaign to your city, that saves amount of screens in order to send aid to your city
- Latvian and Japanese languages added to game
changes:
- manual repair costs 3 times more resources
- robbing time is now shown, and market capacity left in per cents in robbed resources block
- now accepting Webmoney transfers with lesser sums (from 1 euro)
- payment page is easier - can select desired payment methods to see a list of providers that accepts it
- cities no longer accept aid campaigns from anyone except allies
- if nothing can be built in the cell, a warning is show - useful in cases when there is resource in the cell, but tile was terraformed to incompatible terrain
fixes:
- trade orders were available even if market place was destroyed
- battle rams were not attacking walls if melee combat mode was selected
- building orders were silently purged when multi-cell buildings were upgraded
- robbed resources were disappeared on city capture
- player was thrown from tactics when an army in sight range was "robbing" just destroyed building
- similar troops from same cities were not merged on supplying city change in tactics
- it was possible to accept same trade order few times
- if language translation is incomplete, the whole screen was unusable and player was thrown to his city page
- manual coordinates entering in attack screen was broken
- window title flashing was too fast when browser left untouched for a couple of days
- if player had 2 allies that were at war, he was defending both of them, so died with absolutely no chance in tactics
- robbing time was not decreasing when army capacity was lower than left resources in storehouse
- robbing time was incorrect (showing approximately 1.6 times larger value)
- when reviving a hero from tavern in castle (and subscription was not yet finished), he became a payed hero from castle (those who suffered - kill your hero and re-hire him)
#245 (2009/03/24)
new features:
- added water to new valleys (can not be passed by all troops)
- foliage grow in villages (grass can grow on sand, trees on grass, and opposite direction, trees can go to grass, grass to sand)
- button in tavern (3 gold) to request a list of another 3 volunteers
- walls travel time now depends on wall level
- first small part of diplomacy - ability to select one of the coat of arms in profile
changes:
- due to some rpg-style changes we are going to implement, people in crusade world are limited to 1 free hero
- made total accounts on server limit in order to guarantee better players flow between servers
- private messages flood protection - one message per 30 seconds
- when splitting army, newly created army should use same formation, aggression and range as the source army
- pop-up information about campaigns (and especially trade) are more intuitive
- valley generation redone to have more players located nearby others, leave less empty space and not generate one village too close to another
- totally redone robbing, details follows:
a) robbing is now not instant but robbed a small amount each minute with fixed speed (robbing status is shown both as per cent left, and robbed amount in special panel) b) you can cancel robbing any time and leave with resources, if you are attacked, your robbing troops will respond (if no other armies are in same cell)! c) it is possible to rob marketplace (only open trade orders, that have not been accepted by anyone else), so the offer is decreased (if the offer is not placed by automatic trader)
fixes:
- army formation showing incorrect formation as a selected for amy when no formation was manually set, making people thinking they use another formation
- allowing only English letters, digits and spaces in login names
- trade orders that are not currently open limits number of trades
and many other tweaks
#238 (2009/02/17)
new features
- a contact details e-mail is now send upon registration
- a confirmation e-mail 1 and 2 weeks before account deletion is sent
- player can select a set of languages in profile he understands, this is viewable in player information screen, to communicate better
- when having unread private messages, game title blinks
- subscription feature - city fog - hides city from other players from map and user page for a daily fee
- vacation mode for accounts with 20 vacation days per year for all players (has 12-hours delay before activation)
- when deleting old accounts, do not delete accounts with gold on account, it is used to extend the wait period before deletion
- Implemented paying protocol with 2pay.ru
- Implement disband army / change ownership (supplying city) to current one
- Events notification to SMS
changes:
- resource exchange in tavern now accepts a value a bit above the range as valid
- fog of war is given to the current city owner by all buildings built
- returning campaigns should not have campaign type icon shown
- marauders should not touch 1-weight armies to allow scouts be hidden somewhere in the city and left untouched not to disturb game play
bug fixes:
- date of birth entering is bad, needing per-year scroll or year selection
- joining army should recount path using the new timers
- library incorrectly counts resources on high levels (schema should be reviewed for high values)
- When a city is captured, a campaign to that city is not being removed
- Several cities have never completed troops training orders (fixed after re-start only)
- Logistics works incorrectly when heroes are in different armies (only bonus from 1 army is applied)
- Some changes and bug in My trade view
- messages in context mail are listed in reversed order
- person can kill his own troops if fighting the enemy who is set as ally in his settings, so the troops are on both sides of the pitch at the same time
- Troops training are frozen sometimes, probably connected with buildings upgrades
#228 (2009/01/16)
new features:
- Units are dying in city when population is below zero
- Forum now has ability to search for new messages (if you are logged in)
- System time is now shown in game
- Santa and evil snowman event (actually roll-backed, so fun for those who played)
- Several hidden protections from clones accounts (mults) and registration spamming
- When demolishing walls, you now see the percent of the building hit points left
changes:
- It is now a summer again!
- New clean and much more intuitive trade design
- Building can not be upgraded if not at full repair
- Person with automatic trader is able to edit amount of trade repeats
- Person with just 1 city is not requested to send troops back or leave there on exit
- Flooding of trade/town messages no longer cleanups your battle reports
- Walls now has much more hit points, so are valuable to be built actually
bug fixes:
- Hidden heroes recovery on server start
- Ability to select an ally as war target
- After trade troops change supplying city causing below zero population
- Problems with switching to another city for several IE installations
- When person loses any troops from one city being an attack, a report is sent that he has lost, even if he has some more troops in target city
- Heroes requires payment upkeep even if dead
- Some IE users experience Error:500 when opening website
- Campaign history does not work when purchased separately from professional account
- Unable to accept trade offers which has total sum of resources in request part above 15k (market capacity)
- Fixed wall demolition broken during the iteration
and a large set of small tweaks and changes as well
#212 (2008/12/15)
- new: ability to cancel campaign if traveled not more than 15% of the path
- new: redrawn wall images for all 3 levels
- new: purchasing gold via SMS (Estonia, Latvia, Lithuania)
- new: screen shots web gallery
- new: reset password feature (returning a password)
- new: winter season
- new: purchasing gold via WMZ payments (auto-converting to WME)
- chg: trade reports now shows both cities (source and target) as affected
- chg: enemy can be attacked via side bar of tactics screen
- fix: heroes power overwhelming giving too high bonuses when lots of heroes in army
- fix: no warning in resource exchange - just silent cut of resources
- fix: some people unable to log in after password change
- fix: tactical log is very cpu and traffic intensive, fully redone and now very fast even in graphical mode (enable in settings)
- fix: usability problems in IE with AJAX queries on selections
- fix: multi cell building occupying different population amount depending on the order how it was built
- fix: usability problem with switching off an professional account
- fix: unable to siege a castle with heroes from tavern
- fix: walls blocking units even if they are not fully built (level 0)
- fix: robbing is incorrect when robbing by several troops from different cities
- fix: scouting skill sometimes not working (hero sees only 1 tile)
- fix: no expiring players any more when server is running, since it takes too long and causes lasting lags once per day, scheduled on start
#200 (2008/11/23)
- fix: Robbing and returning to another city does not give any resources at all
- new: Now is possible to cancel troops training by the cost of 30% resources
- fix: Many server balancing optimizations
- fix: Demolishing walls taking ages when there is a repair squad there
- new: Now is possible to select where to send troops when they are leaving a campaign
- chg: Now person can not exit his city, using attack screen is the only method
- chg: Now it is impossible to exit city when there are troops not on *exit points - the system will notify and cancel exit
- new: New unit - ranger - weak archer analogue with high sight range
- fix: When army can not move to selected target, a message is shown
- fix: Lost training orders when migrating barracks from level 8 to 9 in some cases
- new: Now it is possible to change the current valley via a combo box in a map screen
- new: Units that are currently not technology available to be trained are still shown as a grayed troops
- chg: Some design updates, most noticeably - Overview and Training tabs (yes, mouse wheel works)
and a lot of other tweaks and fixes
#187 (2008/11/07)
- fix: Balance troops, bonuses against several troops
- fix: Sort cities alphabetically
- fix: Text combat report link in combat report mail
- fix: Report abuse does not expire
- fix: System memory usage updates and new web framework version
- new: This forum launched
- new: Page about gold coins with ability to pay gold for services (currently accepting PayPal and Webmoney)
- new: Automatically split troops training orders depending on how much can be trained in building at the same time
- new: RSS feed to fetch all messages (sample url: http://w1.1100ad.com/rss/user/USERNAME/password/PASSWORD)
- fix: Game statistics cached
- new: Resources tab in castle to see how the population is used
- new: Simple allies implemented - like a friends list, overriding fighting help accept flag
- fix: Robbing from several cities with incorrect amount
- fix: City cell informational panel refresh on timer
- fix: Fixed combat overdamage when hero has leadership but no defense skill
- fix: Buildings not counted as taking population during system restart
- fix: Combat when person with 500 armies (1 cart each) and small army is almost unable to die
- fix: Few Chrome-browser related issues with resources updates disabling the whole buttons
- fix: Bugfixes
- fix: Overview and New Building tab redesigned
#175 (2008/10/10)
- fix: Players top is pageable
- new: Army returns to home position when see no enemy
- new: Skill scouting implemented
- new: Professional accounts implemented
- new: Leaders top, Strongest army top
- new: Visualize enemy troops as last enemy army when pressed
- new: City cell popup window redesign
- new: Detailed combat reports
- fix: Capturing hero when taking control over city
- fix: Server updates causing impossible to change army name/icon
#167 (2008/09/19)
- fix: Redesign city attack screen
- fix: Support translating time when the message was written
- new: Attack building implementation and walls demolition using battle rams and catapults
- fix: City image generation
- fix: Skills logistics, pathfinding accepting only one hero instead of all
- fix: Bugfixes
#166 (2008/09/05)
- new: Improved units balance (attack/life)
- new: Can set fixed squad on armies
- new: Attack ranges added (melee, adaptive, ranged)
- new: Commander profile page added (click on nick)
- fix: Hero is revived only once per 10 minutes
- fix: 2-weeks protection for newbie accounts
- new: All troops now have persistent hitpoints (not just only in a single hit)
- new: Player ability "city control" and library building
- new: City siege - attack castle for 24 hours to win a city
- new: Show country of a player on map view
- new: Private messaging auto moderation
- fix: Bugfixes