Builds

From 1100ad

Revision as of 00:10, 16 August 2009 by Vjaka (Talk | contribs)

Contents

Server details

Builds that are installed on game servers:

  • Beta: #398
  • Crusade: #391
  • Grail: #389

Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.

Builds details

#398 (2009/08/15)

  • when player with last city captured, war is ended (replaced by truce)
  • fixed war declaration
  • repair squads are now 6 times more effective
  • gates are now twice stronger than the walls and requires more resources
  • fixed adventure hut allowing exploration at any time (once per day is desired)
  • several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
  • city siege rules change - now possible for cities that are marked by unused but player not yet removed from game

#394 (2009/08/13)

  • fixed exchange when no storehouse exists
  • fixed incorrect campaign color when sending attacks from vassal
  • fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
  • army maximal ai control delay increased to 15 minutes
  • added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
  • fixed merging multiple combat records
  • added combat log record count display when it is a merge result of several shots
  • usability button to send campaign in profile automatically selects the only city for player found in search
  • no diplomacy mail spamming - no sending similar offers while the old one is not expired
  • fixed transport capacity calculation in supply tab
  • city gates are 2 times weaker than walls and have limit of 5 per city
  • show building hitpoints when mouse over the health bar in overview
  • fixed attack castle when no war exists
  • extended ip detection, now more ip addresses are detected correctly
  • fixed diplomacy mail coming in incorrect language
  • added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
  • black castle had too strong defenders, balancing

#392 (2009/07/31)

  • server ident (beta,crusade,grail) will be prepended to sms notification
  • do not record campaigns to my cities as last campaigns
  • city gates (passable by all city defenders)

#384 (2009/07/31)

  • several critical exceptions in tactics fixed
  • darkshooter unit added to blackrock castle location
  • balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
  • merging combat logs when previous record was similar
  • adventure hut location units should try more ranged attacks

#374 (2009/07/28)

  • fixed tutorial when killing wolfs being far too strong
  • balance update: slaves are weaker now
  • translation update: lv,ro
  • tavern tab with armies show information from all cities

#371 (2009/07/23)

  • fixed dropping resources to vassal city
  • fixed multiple issues with Chrome and Safari browsers
  • translation update: ro,el,ja
  • added active battles panel showing in tactical screen