Builds
From 1100ad
(Difference between revisions)
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== Server details == | == Server details == | ||
Builds that are installed on game servers: | Builds that are installed on game servers: | ||
- | * Beta: # | + | * Beta: #404 |
* Crusade: #401 | * Crusade: #401 | ||
* Grail: #401 | * Grail: #401 |
Revision as of 12:56, 27 August 2009
Contents |
Server details
Builds that are installed on game servers:
- Beta: #404
- Crusade: #401
- Grail: #401
Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.
Builds details
#404 (2009/08/27)
- fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
- fixed speed calculation when exiting cities
- send tactics reports when leaving a vassal city and there was a battle inside
- fixed issues with robbing to multiple cities
- fixed campaigns doubling in several cases, mostly diplomatic
- adventure huts are more active
- updated our framework to newer version
- people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
- new panel (gold professional account) showing attacks to lord / vassals
- new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
- new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
- when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
- translation update: ro
#401 (2009/08/17)
- fixed sending campaigns from vassal cities
- localization updates
#398 (2009/08/15)
- when player with last city captured, war is ended (replaced by truce)
- fixed war declaration
- repair squads are now 6 times more effective
- gates are now twice stronger than the walls and requires more resources
- fixed adventure hut allowing exploration at any time (once per day is desired)
- several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
- city siege rules change - now possible for cities that are marked by unused but player not yet removed from game
#394 (2009/08/13)
- fixed exchange when no storehouse exists
- fixed incorrect campaign color when sending attacks from vassal
- fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
- army maximal ai control delay increased to 15 minutes
- added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
- fixed merging multiple combat records
- added combat log record count display when it is a merge result of several shots
- usability button to send campaign in profile automatically selects the only city for player found in search
- no diplomacy mail spamming - no sending similar offers while the old one is not expired
- fixed transport capacity calculation in supply tab
- city gates are 2 times weaker than walls and have limit of 5 per city
- show building hitpoints when mouse over the health bar in overview
- fixed attack castle when no war exists
- extended ip detection, now more ip addresses are detected correctly
- fixed diplomacy mail coming in incorrect language
- added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
- black castle had too strong defenders, balancing
#392 (2009/07/31)
- server ident (beta,crusade,grail) will be prepended to sms notification
- do not record campaigns to my cities as last campaigns
- city gates (passable by all city defenders)
#384 (2009/07/31)
- several critical exceptions in tactics fixed
- darkshooter unit added to blackrock castle location
- balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
- merging combat logs when previous record was similar
- adventure hut location units should try more ranged attacks
#374 (2009/07/28)
- fixed tutorial when killing wolfs being far too strong
- balance update: slaves are weaker now
- translation update: lv,ro
- tavern tab with armies show information from all cities
#371 (2009/07/23)
- fixed dropping resources to vassal city
- fixed multiple issues with Chrome and Safari browsers
- translation update: ro,el,ja
- added active battles panel showing in tactical screen