Sawmill

From 1100ad

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{{Header|Menu=[[Buildings|Back]]}}{{Building Body  
{{Header|Menu=[[Buildings|Back]]}}{{Building Body  
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Description=Produces Wood {{Wood}}
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| Image=Sawmill.gif
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<table style="font-size:100%;"><tr><td>[[File:sawmill.gif|link=]]</td><td>
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| Icon=Sawmill_icon.gif
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| ML=20
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| iMA=
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| MA=1
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| Description=Produces Wood {{Wood}}
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<table style="font-size:100%;">
* Increasing the building level increases the wood production rate.   
* Increasing the building level increases the wood production rate.   
* Maximum level is 20, which is 570 an hour.  
* Maximum level is 20, which is 570 an hour.  
* Can be demolished to the ground and transferred to another place in the city that contains wood. This is a paid service, transferring will cost 100 gold.
* Can be demolished to the ground and transferred to another place in the city that contains wood. This is a paid service, transferring will cost 100 gold.
* When enemy destroys a resource extraction site, the new site will appear in any part of the city but the building will begin only if the land type matches the type needed for resource extraction. If the landscape type does not match, terraforming or changing the location will be required.
* When enemy destroys a resource extraction site, the new site will appear in any part of the city but the building will begin only if the land type matches the type needed for resource extraction. If the landscape type does not match, terraforming or changing the location will be required.
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</td></tr></table>
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</table>
| Notes
| Notes
| Rate=Production
| Rate=Production

Current revision as of 14:00, 3 June 2011

Back Last Edited: 3.6.2011 by AdWarrior
None

Sawmill

Max Level: 20
Health: 500
Limit 1 per city
Limit 1 per player

Produces Wood

  • Increasing the building level increases the wood production rate.
  • Maximum level is 20, which is 570 an hour.
  • Can be demolished to the ground and transferred to another place in the city that contains wood. This is a paid service, transferring will cost 100 gold.
  • When enemy destroys a resource extraction site, the new site will appear in any part of the city but the building will begin only if the land type matches the type needed for resource extraction. If the landscape type does not match, terraforming or changing the location will be required.

Notes

No Notes

Building Chart

'Level' 'Move cost' Production 'Health' 'Requirements'
1 10 10 10 5 10 1 - Gold 10 Template:H1 None
2 30 30 30 15 30 1 - Gold 30 Template:H2 -
3 60 60 60 30 60 1 - Gold 60 Template:H3 -
4 90 90 90 45 90 1 - Gold 90 Template:H4 -
5 120 120 120 60 120 2 - Gold 120 Template:H5 -
6 150 150 150 75 150 2 - Gold 150 Template:H6 -
7 180 180 180 90 180 2 - Gold 180 Template:H8 -
8 210 210 210 105 210 2 - Gold 210 Template:H8 -
9 240 240 240 120 240 2 - Gold 240 Template:H9 -
10 270 270 270 135 270 3 - Gold 270 Template:H10 -
11 300 300 300 150 300 3 - Gold 300 Template:H11 -
12 330 330 330 165 330 3 - Gold 330 Template:H12 -
13 360 360 360 180 360 3 - Gold 360 Template:H13 -
14 390 390 390 195 390 3 - Gold 390 Template:H14 -
15 420 420 420 210 420 4 - Gold 420 Template:H15 -
16 450 450 450 225 450 4 - Gold 450 Template:H16 -
17 480 480 480 240 480 4 - Gold 480 Template:H17 -
18 510 510 510 255 510 4 - Gold 510 Template:H18 -
19 540 540 540 270 540 4 - Gold 540 Template:H19 -
20 570 570 570 285 570 5 - Gold 570 Template:H20 -
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