FAQ/Heroes

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=== Who is leader (hero) and what is it purpose? ===
=== Who is leader (hero) and what is it purpose? ===
Leader – is a fighting unit, which besides the possibility to fight, gives bonuses depending on its skills, to all units of the army where he is himself.  
Leader – is a fighting unit, which besides the possibility to fight, gives bonuses depending on its skills, to all units of the army where he is himself.  
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<br>Only heroes have special opportunities such as besiege castles of enemies towns, capture new towns, explore quest locations and receive bonuses or experience.  
<br>Only heroes have special opportunities such as besiege castles of enemies towns, capture new towns, explore quest locations and receive bonuses or experience.  
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=== Смерти и воскрешения героев ===
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=== Heroes deaths and resurrections ===
<br>
<br>
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- воскрешать после смерти можно через 15 минут
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- after death hero can be resurrected only after 15 minutes
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- если герой единственный и бесплатный - воскресить можно бесплатно в замке
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- if hero is the only one and free - you can resurrect him for free in the castle
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- если не хочется потерять очки, которые герой набрал между уровнями - надо построить храм, довести его до 5 уровня, за 100 золота без потери опыта уже можно воскресить героя.
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- if you do not want to lose points that hero received between levels - you should build temple up to 5 level, for 100 of gold you can resurrect hero without loosing his experience.
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- если герой платный - воскрешение платное
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- if hero is for pay - resurrection is also for pay
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- изначально даётся один герой, и он бесплатный
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- in the beginning you are given one hero and it is for free
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- на Новый 2010 год каждому давался ещё один герой, вернее героиня - сестра Маргарита, она бесплатная, пока не умрёт
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- on the new 2010 year each was given another free hero, sister Margharita, she is for free until she dies.
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- если же убьют её, тогда её воскрешение платное и содержание тоже будет стоить 5 золота в день
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- if she is killed, her resurrection is for pay and her future keeping costs 5 gold per day.
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- если нет золота на счету, платный герой умирает, и его воскрешение платное
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- if there is no gold on your count, hero dies and resurrection is for pay.
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- если героя не воскрешать в течение 7 дней, он исчезает, лучшие ушедшие герои идут на аукцион, где их может купить другой игрок.
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- if hero is not resurrected within 7 days, it disappears, best disappeared heroes go to auction, where they can be bought by other players.  
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- когда выставляешь героя на аукцион он автоматически умирает
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- when you put your hero on auction it automatically dies
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=== Складываются ли бонусы от разных героев в одной армии? ===
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=== Do bonuses of different heroes sum up? ===
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Бонусы от разных навыков нескольких лидеров будут действовать на армию, как бонусы разных навыков одного лидера.
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Bonuses from different skills of a few leaders will influence army like bonuses from different skills of one leader, i.e they sum up.
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<br>Бонусы от одинаковых навыков разных лидеров будут складываться по определенной нелинейной формуле. Очень условно и приблизительно, если бонус какого-то одного навыка первого лидера применяется на все 100%, то бонус от такого же навыка второго лидера применяется только на 60% от своего эффекта, третьего – только 20%, дальше, если есть еще лидеры с таким же навыком в этой армии, бонусы они больше не дают.
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<br>Bonuses of the same skills of different leaders will sum up in some nonlinear formula. Approximately, if bonus of some skill of first leader will work with whole 100%, then the same bonus of another hero skill will be used on 60%, third leader with same skill bonus - 20%, if there are more leaders with the same skill bonus, their bonus won't be counted at all.  
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=== Какие умения у героя и что они дают? ===
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=== What skills does a hero have and what do they give? ===
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Умения героя дают бонусы всем юнитам в армии, где находится данный лидер.
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Hero skills give bonuses to all units of the army where he (hero) is.
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<br>Всего есть три уровня мастерства владения умением, которые дают (примерные) бонусы:  
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<br>Alltogether there are three levels for each skill, that give (approximately) bonuses:
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новичок +10%  
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# +10%
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# +25%
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# +45%
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эксперт +25%
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For getting each level you need to spend 1, 2 and 3 free skill points respectively, i.e to get 3rd level you will have to spend 6 points. To check which level of each skill your hero actually has, click on your castle and check the small Roman numbers (I, II or III) at the bottom of each skill image or, alternatively, the background colors: green indicates level 1, orange level 2 and red level 3.
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мастер +45%.  
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* Leadership – increases morale of units. For example, if there are 1000 archers in one army, then in the fight will participate (cause damage) only some part of them, approximately from 100 - 250 archers, the rest won't cause damage. Skill Leadership will allow to increase that count of units that cause damage simultaneously. Also this count is influenced by morale of units themselves and bonuses of tavern (in future also artefacts and other buildings.) 
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Соответственно для получения каждого нужно потратить 1, 2 и 3 свободных очков для умений, т.е. чтобы получить мастера, суммарно надо вложить 6 очков.
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* Logistics – reduces time of campaign in the valley for all armies if there is a leader at least in one of them.  
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* Лидерство Увеличивает мораль юнитов. Например, если в одном отряде 1000 лучников, то в бою будет участвовать (наносить урон) только базовое число юнитов, примерно от 100 до 250 лучников одновременно, остальные будут простаивать. Навык лидерство позволяет увеличить число юнитов одного типа, которые участвуют в бою из отряда, в котором лидер с данным навыком. Так же на это число влияет мораль самих юнитов и бонусы от таверны (в будущем еще артефактов и других зданий).
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* Pathfinding reduces time of movement between cells on tactical map.
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* Логистика уменьшает время похода по карте долины всех отрядов, если хоть в одном есть лидер с логистикой.
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* Scouting first level +1 to leaders range, second level - +2, third level +3. This way leader with third level of scouting skill will see within 4 cells, which is more than usual scout, who sees within 3 cells.
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* Передвижение уменьшает время перемещения между клетками по тактической карте.
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* Knowledge increases experience got by hero in the fights.
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* Разведка новичок +1 к обзору лидера, эксперт +2, мастер +3. Таким образом лидер с мастерским умением будет видеть на 4 клетки, что больше чем обычный скаут, который видит на 3 клетки.
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* Defender increases time of life of all units in the hero army.
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* Обучаемость увеличивает полученный героем опыт в битве.
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* Archery increases damage caused by all archery in the army of hero.  
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* Защита увеличивает жизни всех юнитов в армии героя.
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* Fighter increases damage caused by all fighters in infighting: mercenaries, swordsmen, pikemen, royal guards.
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* Стрельба – увеличивает урон всех стрелков в армии героя.
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* Cavalry - increases damage cause by all cavalry units.
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* Рукопашная увеличивает урон в ближнем бою мечников, копейщиков, наемников, элитных стражников.
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* Ballistics increases damage caused by mechanisms - catapults, rams and ballistas in the army of the hero.
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* Всадники - увеличивает урон в бою всех конных юнитов.
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* Healing - heals some army when returning from a campaign:
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** first level - from 0 to 5,
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** second level - from 0 to 15,
 +
** third level - from 0 to 20,
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You should count, that not all units can be healed but only those built in barracks, workshops and stables, but not mercenaries. Healing is happening when army is returning from a campaign to a town where there is free population.
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* Баллистика – увеличивает урон механизмов - катапульт, таранов и баллист в армии героя.
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=== Which way do hero skills sum up? ===
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Summing up bonuses is not linear, each next hero will give less and less bonus. If in one army there are 4 or more heroes with the same skill, then bonus will give only first three heroes.  
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* Лечение - возвращает к жизни убитых юнитов:
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Will give an example: there are two heroes in the army - A and B.  
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** Новичок - от 0 до 5,
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** Эксперт - от 0 до 15,
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** Мастер - от 0 до 20,
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Нужно учесть, что лечатся только войска, построенные в казармах, мастерских, и конюшнях, не наёмники. Лечение происходит при выходе армии из чужого города, возвращении в город, где есть свободное население.
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=== Каким образом плюсуются умения героев? ===
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Hero A has third level of the Archery skill - i.e damage caused by archers in the heroes army is increased on 45%.
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Суммирование бонусов не линейное, каждый следующий герой будет давать все меньше и меньше. Если в одной армии четыре или больше героев с одинаковым навыком, то бонус по этому навыку дадут только первые три героя.
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Приведу пример: в армии есть два героя - А и Б.
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If hero B in the same army, archery skill is on first level, i.e 10%, then from his skill will go only 60% and increase of damage cause by archers will be 6%
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If to sum the % of hero A and hero B bonuses up it will be 45+6=51%.
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У героя А развит навык стрельбы - мастер, то есть урон, наносимый лучниками в армии, возглавляемой героем, увеличивается на 45%.  
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Если у героя Б, в той же армии навык стрельбы - новичок, то есть 10%, то от его навыка берётся лишь 60% - прирост в данном случае получится 6%.
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Суммарный урон возрастёт на 45+6=51%.
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Если герой Б эксперт по стрельбе - 25% от этой цифры оставляем только 60 процентов это - 15%, и общий урон уже 45+15=60%.
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Имеем два героя-мастера стрельбы 45+27 в итоге даст 72% плюсом к урону лучников.
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У третьего героя будет считаться уже 20% от его навыков, и если мы имеем три героя с мастером стрельбы прирост на максимуме составит 45+27+9=81%
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Четвёртому герою в этой армии уже нет смысла развивать навык стрельбы.
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Цифры приблизительны, надо помнить, что максимальный урон не наносится никогда, есть ещё поправки на удачу, промахи, и т.д.
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В данный момент существует вероятность того, что могут складываться умения следующим образом:
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не мастер + новичок 45+10*0.6 = 51%,
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а новичок + мастер 10+45*0.6 = 37%
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всё зависит от порядка, в котором будут считаться герои
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Current revision as of 21:19, 21 July 2010

Return to FAQ Last Edited: 21.7.2010 by Joraal
None

Contents

Who is leader (hero) and what is it purpose?

Leader – is a fighting unit, which besides the possibility to fight, gives bonuses depending on its skills, to all units of the army where he is himself.
When army, which has a leader in it, kills units of the enemy, leader gets experience. When got certain experience value, hero level is increased and hero receives free points which can be set for skills raise. Take care of your leader, in case of his death in a fight, he looses all his experience on current level.
Free leader is choosen in the castle, also there you can watch him growing and assign (choose) skills. But extra heroes can also be hired in tavern for gold on different purposes. Keeping such hero also costs money, 5 gold per day. Keep in mind, that hired hero will automatically die if not get its 5 gold per day.


Having a few hero makes hero skills growing more difficult, because if there are few heroes in one army, experience they get in fights will be divided(shared by all) between all of them.


Only heroes have special opportunities such as besiege castles of enemies towns, capture new towns, explore quest locations and receive bonuses or experience.

Heroes deaths and resurrections


- after death hero can be resurrected only after 15 minutes

- if hero is the only one and free - you can resurrect him for free in the castle

- if you do not want to lose points that hero received between levels - you should build temple up to 5 level, for 100 of gold you can resurrect hero without loosing his experience.

- if hero is for pay - resurrection is also for pay

- in the beginning you are given one hero and it is for free

- on the new 2010 year each was given another free hero, sister Margharita, she is for free until she dies.

- if she is killed, her resurrection is for pay and her future keeping costs 5 gold per day.

- if there is no gold on your count, hero dies and resurrection is for pay.

- if hero is not resurrected within 7 days, it disappears, best disappeared heroes go to auction, where they can be bought by other players.

- when you put your hero on auction it automatically dies

Do bonuses of different heroes sum up?

Bonuses from different skills of a few leaders will influence army like bonuses from different skills of one leader, i.e they sum up.


Bonuses of the same skills of different leaders will sum up in some nonlinear formula. Approximately, if bonus of some skill of first leader will work with whole 100%, then the same bonus of another hero skill will be used on 60%, third leader with same skill bonus - 20%, if there are more leaders with the same skill bonus, their bonus won't be counted at all.

What skills does a hero have and what do they give?

Hero skills give bonuses to all units of the army where he (hero) is.


Alltogether there are three levels for each skill, that give (approximately) bonuses:

  1. +10%
  2. +25%
  3. +45%

For getting each level you need to spend 1, 2 and 3 free skill points respectively, i.e to get 3rd level you will have to spend 6 points. To check which level of each skill your hero actually has, click on your castle and check the small Roman numbers (I, II or III) at the bottom of each skill image or, alternatively, the background colors: green indicates level 1, orange level 2 and red level 3.

  • Leadership – increases morale of units. For example, if there are 1000 archers in one army, then in the fight will participate (cause damage) only some part of them, approximately from 100 - 250 archers, the rest won't cause damage. Skill Leadership will allow to increase that count of units that cause damage simultaneously. Also this count is influenced by morale of units themselves and bonuses of tavern (in future also artefacts and other buildings.)
  • Logistics – reduces time of campaign in the valley for all armies if there is a leader at least in one of them.
  • Pathfinding – reduces time of movement between cells on tactical map.
  • Scouting – first level +1 to leaders range, second level - +2, third level +3. This way leader with third level of scouting skill will see within 4 cells, which is more than usual scout, who sees within 3 cells.
  • Knowledge – increases experience got by hero in the fights.
  • Defender – increases time of life of all units in the hero army.
  • Archery – increases damage caused by all archery in the army of hero.
  • Fighter – increases damage caused by all fighters in infighting: mercenaries, swordsmen, pikemen, royal guards.
  • Cavalry - increases damage cause by all cavalry units.
  • Ballistics – increases damage caused by mechanisms - catapults, rams and ballistas in the army of the hero.
  • Healing - heals some army when returning from a campaign:
    • first level - from 0 to 5,
    • second level - from 0 to 15,
    • third level - from 0 to 20,

You should count, that not all units can be healed but only those built in barracks, workshops and stables, but not mercenaries. Healing is happening when army is returning from a campaign to a town where there is free population.

Which way do hero skills sum up?

Summing up bonuses is not linear, each next hero will give less and less bonus. If in one army there are 4 or more heroes with the same skill, then bonus will give only first three heroes.

Will give an example: there are two heroes in the army - A and B.

Hero A has third level of the Archery skill - i.e damage caused by archers in the heroes army is increased on 45%.

If hero B in the same army, archery skill is on first level, i.e 10%, then from his skill will go only 60% and increase of damage cause by archers will be 6% If to sum the % of hero A and hero B bonuses up it will be 45+6=51%.