Builds

From 1100ad

(Difference between revisions)
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== Builds details ==
== Builds details ==
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=== #404 (2009/08/27) ===
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* fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
 +
* fixed speed calculation when exiting cities
 +
* send tactics reports when leaving a vassal city and there was a battle inside
 +
* fixed issues with robbing to multiple cities
 +
* fixed campaigns doubling in several cases, mostly diplomatic
 +
* adventure huts are more active
 +
* updated our framework to newer version
 +
* people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
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* new panel (gold professional account) showing attacks to lord / vassals
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* new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
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* new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
 +
* when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
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* translation update: ro
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=== #401 (2009/08/17) ===
=== #401 (2009/08/17) ===
* fixed sending campaigns from vassal cities
* fixed sending campaigns from vassal cities

Revision as of 12:53, 27 August 2009

Contents

Server details

Builds that are installed on game servers:

  • Beta: #401
  • Crusade: #401
  • Grail: #401

Note, that build number will probably never be the same like it is listed on build details, since it is incremented each time when a build is installed, so installing same build (1) to 3 servers will lead that they will have builds 1,2 and 3 installed.

Builds details

#404 (2009/08/27)

  • fixed incorrect incoming and outgoing city names rendering in help when mouse overing campaign
  • fixed speed calculation when exiting cities
  • send tactics reports when leaving a vassal city and there was a battle inside
  • fixed issues with robbing to multiple cities
  • fixed campaigns doubling in several cases, mostly diplomatic
  • adventure huts are more active
  • updated our framework to newer version
  • people with campaign history (silver professional account) will now see a date when they last visited the city on the map screen
  • new panel (gold professional account) showing attacks to lord / vassals
  • new option (gold professional account) to filter out inactive campaigns from default campaigns view (time to consider campaign inactive is configurable in settings)
  • new building - well - giving extra population to city. there is also an role-playing event about this building, stay tuned
  • when accepting trade order we no longer jump to the first page so person can continue exploring trade orders
  • translation update: ro

#401 (2009/08/17)

  • fixed sending campaigns from vassal cities
  • localization updates

#398 (2009/08/15)

  • when player with last city captured, war is ended (replaced by truce)
  • fixed war declaration
  • repair squads are now 6 times more effective
  • gates are now twice stronger than the walls and requires more resources
  • fixed adventure hut allowing exploration at any time (once per day is desired)
  • several panels (that are hidden by default) optimized to load only on open to decrease loads for advanced players
  • city siege rules change - now possible for cities that are marked by unused but player not yet removed from game

#394 (2009/08/13)

  • fixed exchange when no storehouse exists
  • fixed incorrect campaign color when sending attacks from vassal
  • fixed ranged army not attacking opponent when aggression does not allow it to move towards even if it can reach it while shooting
  • army maximal ai control delay increased to 15 minutes
  • added collectors that can collect resources and spend it to desired fields (efficiency depends on hero knowledge and/or prof account)
  • fixed merging multiple combat records
  • added combat log record count display when it is a merge result of several shots
  • usability button to send campaign in profile automatically selects the only city for player found in search
  • no diplomacy mail spamming - no sending similar offers while the old one is not expired
  • fixed transport capacity calculation in supply tab
  • city gates are 2 times weaker than walls and have limit of 5 per city
  • show building hitpoints when mouse over the health bar in overview
  • fixed attack castle when no war exists
  • extended ip detection, now more ip addresses are detected correctly
  • fixed diplomacy mail coming in incorrect language
  • added newbie pack professional subscription and refactored the old one - now it is provided as a single pack (silver or gold). all users of all services automatically merged to more powerful service
  • black castle had too strong defenders, balancing

#392 (2009/07/31)

  • server ident (beta,crusade,grail) will be prepended to sms notification
  • do not record campaigns to my cities as last campaigns
  • city gates (passable by all city defenders)

#384 (2009/07/31)

  • several critical exceptions in tactics fixed
  • darkshooter unit added to blackrock castle location
  • balance update: penalty vs royal guard = bad for horseman, knight, archers, horse archers. penalty vs pikeman = bad for horse archer. pikeman gets stronger.
  • merging combat logs when previous record was similar
  • adventure hut location units should try more ranged attacks

#374 (2009/07/28)

  • fixed tutorial when killing wolfs being far too strong
  • balance update: slaves are weaker now
  • translation update: lv,ro
  • tavern tab with armies show information from all cities

#371 (2009/07/23)

  • fixed dropping resources to vassal city
  • fixed multiple issues with Chrome and Safari browsers
  • translation update: ro,el,ja
  • added active battles panel showing in tactical screen