Kingdom Events
From 1100ad
(Difference between revisions)
smellityet (Talk | contribs) m (Replaced a guess with a fact) |
feildmaster (Talk | contribs) (changed a bit) |
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*Each event has 3 options | *Each event has 3 options | ||
*You can delay the event for up to 3 days | *You can delay the event for up to 3 days | ||
- | ** If you do not select an option the first | + | ** If you do not select an option the first option will be taken |
- | *Rebels spawn in | + | *Rebels spawn in your strongest city (Unconfirmed, seems to be the case) |
** Work rates do effect all cities | ** Work rates do effect all cities | ||
The following events can happen | The following events can happen | ||
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==Troops want to join you== | ==Troops want to join you== | ||
- | + | <code>Content text missing</code> | |
- | + | #Decline<code>...</code> | |
- | < | + | #Accept Troops<code>...</code> |
- | # | + | #Pay (15 or 5) gold to bring in another group of strangers wanting to join.<code>...</code> |
- | # | + | |
- | #Pay (15 or 5) gold to bring in another group of strangers wanting to join. | + | |
==Hero wants to join you== | ==Hero wants to join you== | ||
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<code>Content text missing</code> | <code>Content text missing</code> | ||
#Accept demands<br><code>...causing 25% resource extraction rate decrease for 5 days.</code> | #Accept demands<br><code>...causing 25% resource extraction rate decrease for 5 days.</code> | ||
- | #Suppress Revolt<br><code>...</code><br>Troops that spawn: | + | #Suppress Revolt<br><code>...</code><br>Troops that spawn: (average of 200 troops) |
#*[[Ranger]], [[Thief]] | #*[[Ranger]], [[Thief]] | ||
#** Unconfirmed if more spawn. It might be like civil war, or it might be easier. | #** Unconfirmed if more spawn. It might be like civil war, or it might be easier. | ||
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#Suppress Revolt<br><code>Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them</code><br>Troops that get spawned: | #Suppress Revolt<br><code>Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them</code><br>Troops that get spawned: | ||
#*[[Swordsman]], [[Highwayman]], [[Footpad]], [[Ranger]], [[Thief]], [[Archer]] | #*[[Swordsman]], [[Highwayman]], [[Footpad]], [[Ranger]], [[Thief]], [[Archer]] | ||
- | #**Several Groups get spawned. One large, many small... They spawn at a single gate, then start roaming around | + | #**Several Groups get spawned. One large, many small... They spawn at a single gate, then start roaming around. |
#Bribe<br><code>Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150 [[Image:Gold.gif]]</code> | #Bribe<br><code>Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150 [[Image:Gold.gif]]</code> | ||
{{Footer|Menu=[[Main Page|Home]]}} | {{Footer|Menu=[[Main Page|Home]]}} |
Revision as of 00:52, 17 May 2010
Home | Last Edited: 17.5.2010 by feildmaster |
Beta | Beta Only Content The data on this page is currently only on the Beta server. |
With build #777 (lucky 7's) We now have Kingdom Events.
- Each event has 3 options
- You can delay the event for up to 3 days
- If you do not select an option the first option will be taken
- Rebels spawn in your strongest city (Unconfirmed, seems to be the case)
- Work rates do effect all cities
The following events can happen
Contents |
Troops want to join you
Content text missing
- Decline
...
- Accept Troops
...
- Pay (15 or 5) gold to bring in another group of strangers wanting to join.
...
Hero wants to join you
- Free until death
No more details available at this time
*Guesses at options:*
- Accept to join
- Turn away
- Bribe for better hero (Random Guess)
Revolt in city
Content text missing
- Accept demands
...causing 25% resource extraction rate decrease for 5 days.
- Suppress Revolt
...
Troops that spawn: (average of 200 troops) - Bribe
Costs: 50
Civil war in city
My majesty, our kingdom never looked so weak! We have found enemy spies, supporting national and patriotic rebel fractions in our cities! I have contacted the aristocracy, and can suggest you to lower resources extraction rate in our cities. We are standing at the edge of a civil war!
- Accept demands
Lower work rate in all cities, causing 25% resource extraction rate decrease for 5 days. Your citizens will be happy with that and will not support rebel fractions
- Suppress Revolt
Suppress the rebels. A civil war will start with revolting troops in all our cities, we will need to destroy them
Troops that get spawned: - Bribe
Bribe supporting aristocracy and rebel fraction leaders to stop revolting. Costs: 150
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